Search found 8 matches
- Thu Jun 16, 2011 5:53 am
- Forum: Beginners Help
- Topic: How to include stuff in Irrlicht- Just got compiler working
- Replies: 13
- Views: 775
Ok
Right now, I am trying to get a quake3 map to load.. I get errors on the "Quake Shader" Lesson 16. I tried one map that I got, and just renamed the zip to "pk3".. then extracted the bsp.. but Irrlicht game me a grey blank screen. (using source code from Quake3map in the examples ...
- Thu Jun 16, 2011 5:12 am
- Forum: Beginners Help
- Topic: How to include stuff in Irrlicht- Just got compiler working
- Replies: 13
- Views: 775
thanks for the reply
I too had trouble in these classes..so dry and boring. Now I am working with the Quake3map in the examples file. I want to try to load a different map, but can't find out where it is gettnig the map from. Wait..duh.. there it is.. said right where to get it. .the "media" folder.
- Thu Jun 16, 2011 4:03 am
- Forum: Beginners Help
- Topic: How to include stuff in Irrlicht- Just got compiler working
- Replies: 13
- Views: 775
Code Blocks
I got most of the examples to run by just clicking the "Code Blocks" icon in the Samples folders. VC++ 2010 is still giving me a hard time.. but it's a learning experience, and I got to learn sometime! I put IrrKlang.dll into the System 32 directories. That does not seem to bother CodeBloc...
- Wed Jun 15, 2011 12:06 am
- Forum: Beginners Help
- Topic: How to include stuff in Irrlicht- Just got compiler working
- Replies: 13
- Views: 775
Thank you
I am going through some walkthroughs now.. about C now.. how C works. I had electronics schools way back in the USN in '75. I also went to a year long computer programming course, also very, VERY dated. We had Commodore PETS. You are right! Even 3D Gamestudio, even FPSC you have to use code. FPSC is...
- Tue Jun 14, 2011 9:33 pm
- Forum: Beginners Help
- Topic: How to include stuff in Irrlicht- Just got compiler working
- Replies: 13
- Views: 775
Well.. I gotta start SOMEWHERE
I got to start somewhere. What can I say? It is, what it is. Got the compiler working, now I am getting these.. "PBS errors".. Hello World won't compile. Something like thise.. symbol errors. No wait.. "PDB" errors..so I gotta look that up. It also can't find the mesh. It's that ...
- Tue Jun 14, 2011 9:30 am
- Forum: Beginners Help
- Topic: How to include stuff in Irrlicht- Just got compiler working
- Replies: 13
- Views: 775
Got it going.
Man.. it was the Irrlicht.DLL. In another post intrivix found the solution.. I put the Irrlicht.dll from the Win32-Visual studio into my project folder..just for good measure I put it in windows/system32 also! WHEW.. I have been hacking at it all night. NOW the examples run! Execpt a couple of them ...
- Tue Jun 14, 2011 9:23 am
- Forum: Beginners Help
- Topic: Set up help! please
- Replies: 8
- Views: 663
Oh YEAH!
Intrivix... man ya ROCK! I been up all weekend.. hacking at it.. You get a gold medal, about as big as a basketball.
- Tue Jun 14, 2011 4:36 am
- Forum: Beginners Help
- Topic: How to include stuff in Irrlicht- Just got compiler working
- Replies: 13
- Views: 775
How to include stuff in Irrlicht- Just got compiler working
I just got the Visual Studio working.. must have something wrong.. it complied very file in the source folder! Well.. now what? I got level edtiors, L3DT.. got the idea of Heightmaps with NeoAxis. Now what do I do? How do I include the files I make with these programs into a program in Irrlicht? I s...