Search found 8 matches
- Thu Jun 16, 2011 5:53 am
- Forum: Beginners Help
- Topic: How to include stuff in Irrlicht- Just got compiler working
- Replies: 13
- Views: 1256
Ok
Right now, I am trying to get a quake3 map to load.. I get errors on the "Quake Shader" Lesson 16. I tried one map that I got, and just renamed the zip to "pk3".. then extracted the bsp.. but Irrlicht game me a grey blank screen. (using source code from Quake3map in the examples folder..lesson 02 ...
- Thu Jun 16, 2011 5:12 am
- Forum: Beginners Help
- Topic: How to include stuff in Irrlicht- Just got compiler working
- Replies: 13
- Views: 1256
thanks for the reply
I too had trouble in these classes..so dry and boring. Now I am working with the Quake3map in the examples file. I want to try to load a different map, but can't find out where it is gettnig the map from. Wait..duh.. there it is.. said right where to get it. .the "media" folder.
- Thu Jun 16, 2011 4:03 am
- Forum: Beginners Help
- Topic: How to include stuff in Irrlicht- Just got compiler working
- Replies: 13
- Views: 1256
Code Blocks
I got most of the examples to run by just clicking the "Code Blocks" icon in the Samples folders. VC++ 2010 is still giving me a hard time.. but it's a learning experience, and I got to learn sometime! I put IrrKlang.dll into the System 32 directories. That does not seem to bother CodeBlocks. The ...
- Wed Jun 15, 2011 12:06 am
- Forum: Beginners Help
- Topic: How to include stuff in Irrlicht- Just got compiler working
- Replies: 13
- Views: 1256
Thank you
I am going through some walkthroughs now.. about C now.. how C works. I had electronics schools way back in the USN in '75. I also went to a year long computer programming course, also very, VERY dated. We had Commodore PETS.
You are right! Even 3D Gamestudio, even FPSC you have to use code. FPSC ...
You are right! Even 3D Gamestudio, even FPSC you have to use code. FPSC ...
- Tue Jun 14, 2011 9:33 pm
- Forum: Beginners Help
- Topic: How to include stuff in Irrlicht- Just got compiler working
- Replies: 13
- Views: 1256
Well.. I gotta start SOMEWHERE
I got to start somewhere. What can I say? It is, what it is. Got the compiler working, now I am getting these.. "PBS errors".. Hello World won't compile. Something like thise.. symbol errors. No wait.. "PDB" errors..so I gotta look that up. It also can't find the mesh.
It's that compiler. I gotta ...
It's that compiler. I gotta ...
- Tue Jun 14, 2011 9:30 am
- Forum: Beginners Help
- Topic: How to include stuff in Irrlicht- Just got compiler working
- Replies: 13
- Views: 1256
Got it going.
Man.. it was the Irrlicht.DLL. In another post intrivix found the solution.. I put the Irrlicht.dll from the Win32-Visual studio into my project folder..just for good measure I put it in windows/system32 also!
WHEW.. I have been hacking at it all night. NOW the examples run! Execpt a couple of them ...
WHEW.. I have been hacking at it all night. NOW the examples run! Execpt a couple of them ...
- Tue Jun 14, 2011 9:23 am
- Forum: Beginners Help
- Topic: Set up help! please
- Replies: 8
- Views: 855
Oh YEAH!
Intrivix... man ya ROCK! I been up all weekend.. hacking at it.. You get a gold medal, about as big as a basketball.
- Tue Jun 14, 2011 4:36 am
- Forum: Beginners Help
- Topic: How to include stuff in Irrlicht- Just got compiler working
- Replies: 13
- Views: 1256
How to include stuff in Irrlicht- Just got compiler working
I just got the Visual Studio working.. must have something wrong.. it complied very file in the source folder!
Well.. now what? I got level edtiors, L3DT.. got the idea of Heightmaps with NeoAxis.
Now what do I do? How do I include the files I make with these programs into a program in Irrlicht ...
Well.. now what? I got level edtiors, L3DT.. got the idea of Heightmaps with NeoAxis.
Now what do I do? How do I include the files I make with these programs into a program in Irrlicht ...