Search found 10 matches

by prodcake
Fri Jun 20, 2014 10:28 am
Forum: Project Announcements
Topic: irrRenderer 1.0
Replies: 101
Views: 53815

Re: irrRenderer 1.0

Haha thought as much, no problem anyway, thanks for the help!

edit:
now that fixed the material problem, but now it's coming up with the same error as it did when the renderer didn't swap materials.

Code: Select all

undefined reference to `_imp___ZN3irr5video16IdentityMaterialE'|
by prodcake
Sat Jun 14, 2014 2:58 pm
Forum: Project Announcements
Topic: irrRenderer 1.0
Replies: 101
Views: 53815

Re: irrRenderer 1.0

I've been having some issues implementing this. I had a look at the documentation and the example that you have on there comes up with an error with renderer->getMaterialSwapper()->swap(); saying that CMaterialSwapper doesn't have a member called swap. I'm assuming the example there .. is out of dat...
by prodcake
Tue Feb 18, 2014 7:05 pm
Forum: Beginners Help
Topic: Referring to scenemanager, separate source files
Replies: 2
Views: 322

Re: Referring to scenemanager, separate source files

woah, that's a long reply, and this is.. very handy wow. thanks for taking the time to write all that out, will keep these hints around. cheers!
by prodcake
Tue Feb 18, 2014 4:21 pm
Forum: Beginners Help
Topic: Referring to scenemanager, separate source files
Replies: 2
Views: 322

Referring to scenemanager, separate source files

hey guys, it's been a while since i've worked on any code since work and life is a nightmare atm. so lets cut to the chase. now, i'm a complete noob when it comes to implementing code spread across separate headers and source files and i've been so baffled by my code i've dissected it into nothing u...
by prodcake
Fri Nov 29, 2013 1:05 am
Forum: Beginners Help
Topic: Lighting only for one node?
Replies: 6
Views: 568

Re: Lighting only for one node?

check out the light manager example code(tutorial 20 i think), it shows you how to use seperate lighting managers to control which nodes are affected by what lights.

that should do the trick
by prodcake
Thu Jun 23, 2011 11:58 pm
Forum: Beginners Help
Topic: Manipulating scene nodes?
Replies: 8
Views: 399

It works now. thanks Xaryl! I knew it'd be something stupid like that :P
by prodcake
Thu Jun 23, 2011 10:43 pm
Forum: Beginners Help
Topic: Manipulating scene nodes?
Replies: 8
Views: 399

that too. hah thanks for that Xaryl. i'l give it a shot.
by prodcake
Thu Jun 23, 2011 1:20 pm
Forum: Beginners Help
Topic: Manipulating scene nodes?
Replies: 8
Views: 399

Like i said, i'm a newbie at using irrlicht. so could you at least extrapolate a bit more? because just saying that alone isn't much.

but thank you anyway
by prodcake
Thu Jun 23, 2011 11:33 am
Forum: Beginners Help
Topic: Manipulating scene nodes?
Replies: 8
Views: 399

class Footsoldier:Soldier { public: int Hp; bool Dead; bool canshoot; IAnimatedMeshSceneNode* node; vector3df pos; vector3df rot; void Step(); void Start() { IAnimatedMesh* mesh = smgr->getMesh("media/soldier.x"); IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh ); sran...
by prodcake
Thu Jun 23, 2011 10:03 am
Forum: Beginners Help
Topic: Manipulating scene nodes?
Replies: 8
Views: 399

Manipulating scene nodes?

I'm trying to avoid using animators, mostly because i don't want to go through another layer of functions and i'm a total newbie at working with irrlicht and they confuse the hell out of me at the moment. so i'm really lost for ways to move scene nodes without the if ( node ){ blah } thing, when i t...