Search found 95 matches
- Mon Mar 19, 2012 9:38 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 185219
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Some people swear by bullet sharp, but as you say - lack of documentation.
- Tue Mar 13, 2012 11:35 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 185219
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
I'm currently using IrrlichtLime 0.9.1 release with irrlicht 1.8.0 Alpha. If i were to upgrade to the latest Lime & accompanying Irrlicht combo then: 1 - would an extensive rewrite be required or just some minor tweaks? 2 - would it fix that annoying FPS Camera jump-fly problem? Flying Jump - st...
- Mon Mar 12, 2012 8:47 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 185219
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Vector3Df pos = vertices[i].Position; pos.Y += 1f; vertices[i].Position = pos; I Don't Speak C, but can't you reduce this to save computing power or ticks? i know it doesn't sound like a lot but with 16,000 verts it can add up. Vector3Df pos = vertices .Position; pos.Y += 1f; vertices .Position = p...
- Mon Mar 12, 2012 8:31 pm
- Forum: Beginners Help
- Topic: toggle gravity?
- Replies: 1
- Views: 311
toggle gravity?
I'm trying to figure out how to add/remove gravity to the FPS camera on demand. As far as i can tell, you make 2 animators. one animator is CreateCollisionResponseAnimator WITH gravity (Gravity = n ) the other animator is CreateCollisionResponseAnimator WITHOUT gravity (Gravity = 0) To toggle gravit...
- Tue Feb 07, 2012 5:42 am
- Forum: Beginners Help
- Topic: camera and large worlds
- Replies: 16
- Views: 1301
Re: camera and large worlds
I'd like to second what Ace247 has said. My project currently has a 500,000 unit map (500k x 500k) i have 1irr unit = approx 1 foot. so the map is (500000 feet = 94.6969697 mile ) approx 100 x 100 miles. or (500000ft = 152.4 km) = 152.4x152.4 no problems. You may consider doing the following: 1 - sl...
- Tue Feb 07, 2012 4:47 am
- Forum: Beginners Help
- Topic: IDBitMask Tut7
- Replies: 2
- Views: 175
Re: IDBitMask Tut7
Do i understand this correctly then?
- Mon Feb 06, 2012 5:32 am
- Forum: Beginners Help
- Topic: IDBitMask Tut7
- Replies: 2
- Views: 175
IDBitMask Tut7
. I speak VB and don't speak C, so i'm a bit fuzzy on IDBitMask. i understand it's a bitwise comparison, but what i'm fuzzy on is: Suppose you set IDBitMask to x and you cast a ray from pointA->pointB on the way through A->B the ray first hits a surface with IDBitMask y then past that (if it kept go...
- Tue Nov 01, 2011 7:22 am
- Forum: Beginners Help
- Topic: Am i doing this right? (meta-Tri-Selector)
- Replies: 7
- Views: 546
Re: Am i doing this right? (meta-Tri-Selector)
Like a charm, Hybrid. Tested with 100 trees and i only face a 10FPS drop.
Thanks again.
Thanks again.
- Mon Oct 31, 2011 11:16 pm
- Forum: Beginners Help
- Topic: Am i doing this right? (meta-Tri-Selector)
- Replies: 7
- Views: 546
Re: Am i doing this right? (meta-Tri-Selector)
I'm doing both: collision response animator for An FPS camera and get triangle for collision tweaks. i also will be adding another mesh and selector later for glass breakage (detection only applied to bullets and area of effect explosions) ok: so I make a meta triangle selector as the "all in o...
- Mon Oct 31, 2011 2:38 pm
- Forum: Beginners Help
- Topic: Am i doing this right? (meta-Tri-Selector)
- Replies: 7
- Views: 546
Re: Am i doing this right? (meta-Tri-Selector)
it checks the 100 to see which are being used. if they are being used then it adds a selector to them. let me rephrase part of it in psudocode: ( only plantnodes[0] is being used) selector = smgr.CreateMetaTriangleSelector ' q3node = main map mesh. make a selector for i...
- Mon Oct 31, 2011 10:39 am
- Forum: Beginners Help
- Topic: Am i doing this right? (meta-Tri-Selector)
- Replies: 7
- Views: 546
Re: Am i doing this right? (meta-Tri-Selector)
it says check to see if up to 100 are used.WaxyChicken wrote:The problem is that my FPS is dropping from near 100 to 20-something just for putting in ONE tree.
but I'm only using one.
the rest are being skipped.
- Mon Oct 31, 2011 9:49 am
- Forum: Beginners Help
- Topic: Am i doing this right? (meta-Tri-Selector)
- Replies: 7
- Views: 546
Am i doing this right? (meta-Tri-Selector)
I can add 100 trees from my map editor, save and add 100 more. then load them up in the game map using the saved files. The next step was to make them solid. This would be exceptionally nice for non-plant objects - such as a barrel, box, or an entire building. The problem is that my FPS is dropping ...
- Fri Oct 28, 2011 2:14 pm
- Forum: Beginners Help
- Topic: billboard transparency question (the "ghost" effect)
- Replies: 3
- Views: 335
Re: billboard transparency question (the "ghost" effect)
http://img834.imageshack.us/img834/4917/thanksbillboard.th.png Thanks, Ducky. That has my templates working perfectly. My art team should be able to run with this and turn this "working" into "Pretty". (sorry for the thank-you delay, i had some 12-hour shifts to get through at w...
- Thu Oct 27, 2011 1:53 pm
- Forum: Beginners Help
- Topic: billboard transparency question (the "ghost" effect)
- Replies: 3
- Views: 335
billboard transparency question (the "ghost" effect)
I used Tutorial 6 to see how to have the transparency color of a billboard automatically determined by a specific pixel using driver->makeColorKeyTexture(Texture, position2d<s32>(0,0)); so that my texturer can have an easier time with the images. but i'm having an issue with the Transparent_Add_Colo...
- Thu Oct 27, 2011 12:13 pm
- Forum: Beginners Help
- Topic: clone a billboard?
- Replies: 8
- Views: 398
Re: clone a billboard?
Ah! Gotcha.