Hi, you can try using billboards.
regards
Xico
Search found 30 matches
- Sat Jul 30, 2005 5:20 am
- Forum: Beginners Help
- Topic: How to draw a healthbar in 3d?
- Replies: 6
- Views: 917
- Wed Jul 27, 2005 11:04 pm
- Forum: Advanced Help
- Topic: Camera Black & White style?
- Replies: 9
- Views: 2187
- Sat Jul 23, 2005 7:56 pm
- Forum: Open Discussion and Dev Announcements
- Topic: For spanish people
- Replies: 119
- Views: 39114
- Wed Jul 20, 2005 12:48 am
- Forum: Beginners Help
- Topic: Appropiate way to position a light?
- Replies: 2
- Views: 355
Hi Jedive
I am not sure...
the IScenenode::setPosition() sets the RelativeTranslation vector of the node, and Slight::Position vector also represent the position of the light... so... I don't know what happen if you try to set the two vectors independently. Probably then exist a offset between the ...
I am not sure...
the IScenenode::setPosition() sets the RelativeTranslation vector of the node, and Slight::Position vector also represent the position of the light... so... I don't know what happen if you try to set the two vectors independently. Probably then exist a offset between the ...
- Mon Jul 18, 2005 6:53 pm
- Forum: Beginners Help
- Topic: Dynamic Arrays
- Replies: 4
- Views: 533
std::vector
Using vectors as container instead of arrays?
here info about vector and other container classes: http://www.roguewave.com/support/docs/s ... f/2-7.html
hope it help
regards
here info about vector and other container classes: http://www.roguewave.com/support/docs/s ... f/2-7.html
hope it help
regards
- Sat Jul 16, 2005 6:09 pm
- Forum: Advanced Help
- Topic: images....???
- Replies: 12
- Views: 1172
- Tue Jul 12, 2005 7:02 pm
- Forum: Beginners Help
- Topic: Loading an .x file
- Replies: 1
- Views: 309
use IAnimatedMeshX:
http://irrlicht.sourceforge.net/docu/cl ... esh_x.html
http://irrlicht.sourceforge.net/docu/cl ... esh_x.html
- Mon Jul 11, 2005 8:40 pm
- Forum: Advanced Help
- Topic: camera track
- Replies: 2
- Views: 482
- Mon Jul 11, 2005 5:52 pm
- Forum: Advanced Help
- Topic: [SOLVED] Problem with node orientation over a spheric world
- Replies: 4
- Views: 1098
SOLVED
Thanks Thulsa for your advices. That help me to figure out how works the coord system.
I've managed to have it working now.
// the initial forward direction of the node
vector3df fwd(0,0,1);
// the forward direction during gameplay
vector3df curfwd(fwd);
void pointTarget(ISceneNode& node ...
I've managed to have it working now.
// the initial forward direction of the node
vector3df fwd(0,0,1);
// the forward direction during gameplay
vector3df curfwd(fwd);
void pointTarget(ISceneNode& node ...
- Fri Jul 08, 2005 11:54 pm
- Forum: Project Announcements
- Topic: Mupolis engine, known earlier as Virtual City, site moved!
- Replies: 59
- Views: 64188
nice work!
Hi Don Pedro, super nice work! And have a lot of possibilites to expand.
If you need some collaboration with new buildings models or texturing, drop me an email: leemos(at)gmail.com
keep the good work
cheers
If you need some collaboration with new buildings models or texturing, drop me an email: leemos(at)gmail.com
keep the good work
cheers
- Thu Jul 07, 2005 3:43 pm
- Forum: Beginners Help
- Topic: Is it possible to select a specific bone in a mesh?
- Replies: 2
- Views: 348
Hi, you can use irr::scene::IAnimatedMeshX::getMatrixOfJoint to get the matrix of that joint. Useful to attach a node to the joint.
http://irrlicht.sourceforge.net/docu/cl ... _x.html#a6
http://irrlicht.sourceforge.net/docu/cl ... _x.html#a6
- Wed Jul 06, 2005 3:00 pm
- Forum: Advanced Help
- Topic: Problems with animations export
- Replies: 7
- Views: 857
X examples
Hi, here can find some models for test, and some info about the .x file format.
http://www.xbdev.net/3dformats/x/xfileformat.php
hope it help
¿wich program and exporter are using?
http://www.xbdev.net/3dformats/x/xfileformat.php
hope it help
¿wich program and exporter are using?
- Thu Jun 30, 2005 3:00 am
- Forum: Advanced Help
- Topic: [SOLVED] Problem with node orientation over a spheric world
- Replies: 4
- Views: 1098
[SOLVED] Problem with node orientation over a spheric world
Hi, I'm making a little game, in wich the player walk over a little planet.
I use a function to build a rotation matrix to have the player sceneNode oriented according to the center of the planet. But... have a problem I can't solve. Here a image to describe it:
http://www.lavertical.com/fml ...
I use a function to build a rotation matrix to have the player sceneNode oriented according to the center of the planet. But... have a problem I can't solve. Here a image to describe it:
http://www.lavertical.com/fml ...
- Wed Jun 29, 2005 8:51 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: More begginer stuff : Enemies and rotation -code snippet-
- Replies: 3
- Views: 2781
Using modulus
Hi, instead of:
you can use modulus to contrain in between 0 and 359:
or:
Code: Select all
if(angle.X < 0) angle.X += 360;
if(angle.X >= 360) angle.X -= 360; Code: Select all
angle.X = angle.X % 359; Code: Select all
angle.X = (angle.X-90) % 359; - Tue Jun 28, 2005 3:13 pm
- Forum: Beginners Help
- Topic: Treemagik Anyone?
- Replies: 5
- Views: 635