Search found 30 matches

by Xico
Sat Jul 30, 2005 5:20 am
Forum: Beginners Help
Topic: How to draw a healthbar in 3d?
Replies: 6
Views: 673

Billboards

Hi, you can try using billboards.

regards
Xico
by Xico
Wed Jul 27, 2005 11:04 pm
Forum: Advanced Help
Topic: Camera Black & White style?
Replies: 9
Views: 1788

Hola Sergio, no tengo una solución concreta al problema, pero tal vez esto te ayude, es un thread que inicié hace un tiempo hablando de un problema similar: nodos que orbitan a otros, y se orientan de determinada forma: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=7617 espero ayude en algo...
by Xico
Sat Jul 23, 2005 7:56 pm
Forum: Open Discussion and Dev Announcements
Topic: For spanish people
Replies: 119
Views: 22429

Uy, este thread está realmente viejo, como un año. Pero bueno, no importa, lo acabo de descubrir y me sirvió para ver que hay unos cuantos que hablan mi idioma :D
Un gran saludo para todos!
by Xico
Wed Jul 20, 2005 12:48 am
Forum: Beginners Help
Topic: Appropiate way to position a light?
Replies: 2
Views: 230

Hi Jedive I am not sure... the IScenenode::setPosition() sets the RelativeTranslation vector of the node, and Slight::Position vector also represent the position of the light... so... I don't know what happen if you try to set the two vectors independently. Probably then exist a offset between the t...
by Xico
Mon Jul 18, 2005 6:53 pm
Forum: Beginners Help
Topic: Dynamic Arrays
Replies: 4
Views: 316

std::vector

Using vectors as container instead of arrays?
here info about vector and other container classes: http://www.roguewave.com/support/docs/s ... f/2-7.html
hope it help
regards
by Xico
Sat Jul 16, 2005 6:09 pm
Forum: Advanced Help
Topic: images....???
Replies: 12
Views: 762

Use this image sizes to avoid that problem:
1
2
4
8
16
32
64
128
256
512
1024
by Xico
Tue Jul 12, 2005 7:02 pm
Forum: Beginners Help
Topic: Loading an .x file
Replies: 1
Views: 208

by Xico
Mon Jul 11, 2005 8:40 pm
Forum: Advanced Help
Topic: camera track
Replies: 2
Views: 300

Why entitys? why not just 3d vectors?
by Xico
Mon Jul 11, 2005 5:52 pm
Forum: Advanced Help
Topic: [SOLVED] Problem with node orientation over a spheric world
Replies: 4
Views: 810

SOLVED

Thanks Thulsa for your advices. That help me to figure out how works the coord system. I've managed to have it working now. // the initial forward direction of the node vector3df fwd(0,0,1); // the forward direction during gameplay vector3df curfwd(fwd); void pointTarget(ISceneNode& node, IScene...
by Xico
Fri Jul 08, 2005 11:54 pm
Forum: Project Announcements
Topic: Mupolis engine, known earlier as Virtual City, site moved!
Replies: 59
Views: 11094

nice work!

Hi Don Pedro, super nice work! And have a lot of possibilites to expand.
If you need some collaboration with new buildings models or texturing, drop me an email: leemos(at)gmail.com

keep the good work
cheers
by Xico
Thu Jul 07, 2005 3:43 pm
Forum: Beginners Help
Topic: Is it possible to select a specific bone in a mesh?
Replies: 2
Views: 262

Hi, you can use irr::scene::IAnimatedMeshX::getMatrixOfJoint to get the matrix of that joint. Useful to attach a node to the joint.

http://irrlicht.sourceforge.net/docu/cl ... _x.html#a6
by Xico
Wed Jul 06, 2005 3:00 pm
Forum: Advanced Help
Topic: Problems with animations export
Replies: 7
Views: 519

X examples

Hi, here can find some models for test, and some info about the .x file format.
http://www.xbdev.net/3dformats/x/xfileformat.php
hope it help
¿wich program and exporter are using?
by Xico
Thu Jun 30, 2005 3:00 am
Forum: Advanced Help
Topic: [SOLVED] Problem with node orientation over a spheric world
Replies: 4
Views: 810

[SOLVED] Problem with node orientation over a spheric world

Hi, I'm making a little game, in wich the player walk over a little planet. I use a function to build a rotation matrix to have the player sceneNode oriented according to the center of the planet. But... have a problem I can't solve. Here a image to describe it: http://www.lavertical.com/fml/varios/...
by Xico
Wed Jun 29, 2005 8:51 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: More begginer stuff : Enemies and rotation -code snippet-
Replies: 3
Views: 2484

Using modulus

Hi, instead of:

Code: Select all

   if(angle.X < 0) angle.X += 360;
   if(angle.X >= 360) angle.X -= 360; 
you can use modulus to contrain in between 0 and 359:

Code: Select all

angle.X = angle.X % 359; 
or:

Code: Select all

angle.X = (angle.X-90) % 359; 
by Xico
Tue Jun 28, 2005 3:13 pm
Forum: Beginners Help
Topic: Treemagik Anyone?
Replies: 5
Views: 418

Hi, how you get the font with that black border?