CreateDeviceEx() function will automaticaly regulate CPU usage in my experience on Windows.
Regards,
Jake
Search found 16 matches
- Wed Aug 24, 2011 9:16 am
- Forum: Beginners Help
- Topic: Reducing CPU loading when using 100s scenenodes
- Replies: 29
- Views: 2106
- Tue Aug 16, 2011 4:47 pm
- Forum: Beginners Help
- Topic: Quack 3 maps
- Replies: 2
- Views: 383
Re: Quack 3 maps
Hi!
You can download pk3 maps here:
http://downloads.mercenariesguild.net/maps/
http://maps.nexuizninjaz.com/
This are only first two search results on Google ( search string: "download pk3 maps").
Of course you can create your own maps.
http://www.katsbits.com/tutorials/idtech/how-to-make ...
You can download pk3 maps here:
http://downloads.mercenariesguild.net/maps/
http://maps.nexuizninjaz.com/
This are only first two search results on Google ( search string: "download pk3 maps").
Of course you can create your own maps.
http://www.katsbits.com/tutorials/idtech/how-to-make ...
- Mon Jul 18, 2011 9:55 pm
- Forum: Beginners Help
- Topic: No texture when loading a mesh
- Replies: 5
- Views: 707
Re: No texture when loading a mesh
In my experience ( based on Blender where there is a little more trouble), you still have to put image over your model ( like in tutorial 1).
node->setMaterialTexture( 0, driver->getTexture("image.something") );
Also make sure, that your models are properly unwrapped as christianclavet already ...
node->setMaterialTexture( 0, driver->getTexture("image.something") );
Also make sure, that your models are properly unwrapped as christianclavet already ...
- Sun Jul 17, 2011 1:31 pm
- Forum: Beginners Help
- Topic: Mesh rotation
- Replies: 1
- Views: 178
Mesh rotation
Hi!
Is it possible to calculate center of an imported mesh ( in my case .md3)?
I would like to rotate it in its center, but I need my origin point where the main mesh's point is, because of parenting.
Regards,
Jake
Is it possible to calculate center of an imported mesh ( in my case .md3)?
I would like to rotate it in its center, but I need my origin point where the main mesh's point is, because of parenting.
Regards,
Jake
- Sat Jul 16, 2011 5:46 pm
- Forum: Beginners Help
- Topic: Execute code Before ALT+F4
- Replies: 3
- Views: 454
Re: Execute code Before ALT+F4
Thanks. I'll try HerrAlamnack's suggestion. Otherwise, I've already came up with alternative. Not so precise, but I it should do.
- Sat Jul 16, 2011 4:04 pm
- Forum: Beginners Help
- Topic: Execute code Before ALT+F4
- Replies: 3
- Views: 454
Execute code Before ALT+F4
Hi!
Is it possible to execute some code before ALT + F4?
Irrlicht can't detect ALT key as I found out here -> http://irrlicht.sourceforge.net/forum/v ... =7&t=40253 ( if it can please let me know), so I can't simply use if statement.
Regards,
Jake
Is it possible to execute some code before ALT + F4?
Irrlicht can't detect ALT key as I found out here -> http://irrlicht.sourceforge.net/forum/v ... =7&t=40253 ( if it can please let me know), so I can't simply use if statement.
Regards,
Jake
- Thu Jul 14, 2011 11:29 am
- Forum: Beginners Help
- Topic: Window without edge
- Replies: 2
- Views: 218
Window without edge
Hi!
Is it possible to create window in windowed mode without outer edge ( where the title is written and where the X is to close the application)?
Regards,
Jake
Is it possible to create window in windowed mode without outer edge ( where the title is written and where the X is to close the application)?
Regards,
Jake
- Sun Jul 10, 2011 4:48 pm
- Forum: Beginners Help
- Topic: FPS camera doesn't work
- Replies: 8
- Views: 438
Re: FPS camera doesn't work
@serengeor
You were right
. There was one return statement too much.
@Radikalizm
I am using it only for test purposes. My camera class is half done. But until then FPS camera will do.
With that problem solved also cmd logs started working. Thank you all for your help.
Regards,
Jake
You were right
@Radikalizm
I am using it only for test purposes. My camera class is half done. But until then FPS camera will do.
With that problem solved also cmd logs started working. Thank you all for your help.
Regards,
Jake
- Sun Jul 10, 2011 4:28 pm
- Forum: Beginners Help
- Topic: FPS camera doesn't work
- Replies: 8
- Views: 438
Re: FPS camera doesn't work
I found where the problem is. But I don't know why. As soon as I removed &receiver from device creation parameters it worked. I'm using slightly modified version of mast event receiver.
Does anyone maybe know why?
Does anyone maybe know why?
- Sun Jul 10, 2011 4:11 pm
- Forum: Beginners Help
- Topic: FPS camera doesn't work
- Replies: 8
- Views: 438
Re: FPS camera doesn't work
I don't get any errors at all. It renders everything ok, receiver also works, so it gets control over mouse.
This is the code I used ( and 20 other versions):
This is the code I used ( and 20 other versions):
Code: Select all
smgr->addCameraSceneNodeFPS();
device->getCursorControl()->setVisible(false);- Sun Jul 10, 2011 3:57 pm
- Forum: Beginners Help
- Topic: FPS camera doesn't work
- Replies: 8
- Views: 438
FPS camera doesn't work
Hi!
addCameraSceneNodeFPS() doesn't work. I have tried examples from various tutorials but nothing. I have tried with Maya camera but same problem. If I try to open project from examples directory and compiling it, it works.
I create my device with createDeviceEx and I also tried with createDevice ...
addCameraSceneNodeFPS() doesn't work. I have tried examples from various tutorials but nothing. I have tried with Maya camera but same problem. If I try to open project from examples directory and compiling it, it works.
I create my device with createDeviceEx and I also tried with createDevice ...
- Wed Jul 06, 2011 6:00 am
- Forum: Project Announcements
- Topic: Irrlicht i18n (Unicode, FreeType, etc.)
- Replies: 178
- Views: 214578
Re: Irrlicht i18n (Unicode, FreeType, etc.)
I managed to get it working :).
When I tried to run it again ( directly from Code::Blocks CTRL + F10) with new version of CGUITTFont compiled in, it crashed again. It wrote that it couldn't open arial.ttf although I have it in correct folder. Then I tried to run just compiled .exe ( double click) in ...
When I tried to run it again ( directly from Code::Blocks CTRL + F10) with new version of CGUITTFont compiled in, it crashed again. It wrote that it couldn't open arial.ttf although I have it in correct folder. Then I tried to run just compiled .exe ( double click) in ...
- Tue Jul 05, 2011 2:23 pm
- Forum: Project Announcements
- Topic: Irrlicht i18n (Unicode, FreeType, etc.)
- Replies: 178
- Views: 214578
Re: Irrlicht i18n (Unicode, FreeType, etc.)
Yes I have arial.ttf in the same directory as .exe. I even tried full path to it but it still crashes.
I included irrUString.h in CGUIFont.h.
This is full striped code:
#include <iostream>
#include <irrlicht.h>
#include "CGUITTFont.h"
using namespace std;
using namespace irr;
using namespace ...
I included irrUString.h in CGUIFont.h.
This is full striped code:
#include <iostream>
#include <irrlicht.h>
#include "CGUITTFont.h"
using namespace std;
using namespace irr;
using namespace ...
- Tue Jul 05, 2011 9:52 am
- Forum: Project Announcements
- Topic: Irrlicht i18n (Unicode, FreeType, etc.)
- Replies: 178
- Views: 214578
Re: Irrlicht i18n (Unicode, FreeType, etc.)
Hi!
This looks awesome. But I'm having problems with program crashing. First it always crashed when I tried to load a font. Now it doesn't anymore probably because of the new fix.
Now it crashes when I'm trying to draw text.
It happens at this line:
tt_font->draw( test, rect<s32>( 300, 300,400 ...
This looks awesome. But I'm having problems with program crashing. First it always crashed when I tried to load a font. Now it doesn't anymore probably because of the new fix.
Now it crashes when I'm trying to draw text.
It happens at this line:
tt_font->draw( test, rect<s32>( 300, 300,400 ...
- Mon Jul 04, 2011 1:08 pm
- Forum: Beginners Help
- Topic: Resize 2D image/texture
- Replies: 2
- Views: 547
Re: Resize 2D image/texture
I wanted to render it larger. I managed to get it working. Thanks :).
Here is the code snippet if anyone will have the same problem:
driver->draw2DImage( image, rect<s32>(50, 50, 150, 150), rect<s32>( 0, 0, 500, 500), 0, 0, false);
And a function prototype:
virtual void draw2DImage(const ...
Here is the code snippet if anyone will have the same problem:
driver->draw2DImage( image, rect<s32>(50, 50, 150, 150), rect<s32>( 0, 0, 500, 500), 0, 0, false);
And a function prototype:
virtual void draw2DImage(const ...