Search found 9 matches

by Sullivan
Sat Sep 03, 2011 4:50 pm
Forum: Code Snippets
Topic: Screen fade out effects for transitions
Replies: 6
Views: 3247

Re: Screen fade out effects for transitions

ops... I didn't know that... :oops:
by Sullivan
Sat Sep 03, 2011 12:11 pm
Forum: Code Snippets
Topic: Screen fade out effects for transitions
Replies: 6
Views: 3247

Screen fade out effects for transitions

Hi,
I'd like to share with you this simple effect that I have written yesterday for my game.
I was searching for a solution to make a fade out from black for the beginning of my game: you know, is not very nice start a game without any smooth transition. So I was thinking to make a very simple ...
by Sullivan
Fri Jul 08, 2011 11:41 am
Forum: Beginners Help
Topic: texture noise
Replies: 14
Views: 602

Re: texture noise

hybrid wrote: This mesh is probably not usable without mipmapping.
:(
by Sullivan
Fri Jul 08, 2011 8:08 am
Forum: Beginners Help
Topic: texture noise
Replies: 14
Views: 602

Re: texture noise


If it's still a problem, try changing the material's LODBias so it picks a lower detail mipmap earlier.


Do you mean this, right?


material.TextureLayer[0].LODBias = <value>;


If yes, I tried it, but sadly I didn't notice a real change.
Anyway I also noticed that the noise effect is much ...
by Sullivan
Thu Jul 07, 2011 3:31 pm
Forum: Beginners Help
Topic: texture noise
Replies: 14
Views: 602

Re: texture noise

hendu wrote:Looks like AF would benefit those textures too.
if you mean

Code: Select all

model->setMaterialFlag(irr::video::EMF_ANISOTROPIC_FILTER, true);
Is already enabled
by Sullivan
Thu Jul 07, 2011 12:46 pm
Forum: Beginners Help
Topic: texture noise
Replies: 14
Views: 602

Re: texture noise

hendu wrote:Looks like AF would benefit those textures too.
Sorry don't get it. What's "AF"?
by Sullivan
Thu Jul 07, 2011 12:22 pm
Forum: Beginners Help
Topic: texture noise
Replies: 14
Views: 602

Re: texture noise

Sorry, my fault! :D
I haven't write correctly...

I said "Disabling mipmapping...etc", but I wanted to say "Not disabling mipmapping...". Sorry
by Sullivan
Thu Jul 07, 2011 12:07 pm
Forum: Beginners Help
Topic: texture noise
Replies: 14
Views: 602

Re: texture noise


I can't see the noise pattern all too clear in your screenshot


The noise is more visible when I move the camera, that's why could be hard see it just in a screenshot
Anyway, seems that you are in the right way. Disabling this mipmapping the result is nicer and the noise effect is less visible ...
by Sullivan
Thu Jul 07, 2011 11:31 am
Forum: Beginners Help
Topic: texture noise
Replies: 14
Views: 602

texture noise

Hi all,
I have a problem with texture in Irrlicht.
Here a screenshot of my little demo.
http://img30.imageshack.us/img30/3883/irr.png

How you can see the texture in the front of camera is quite good, instead the faces far of the camera are rendered with a strange noise. Also, when I move the ...