Hi hendu,
Thank you for your reply.
I'm going to try your suggestion tomorrow when I go back to school, as I only have a virtual machine available (without gfx acceleration) at home.
Search found 2 matches
- Wed Jul 06, 2011 7:02 pm
- Forum: Bug reports
- Topic: [no bug]Random floating point exception
- Replies: 2
- Views: 466
- Wed Jul 06, 2011 1:08 pm
- Forum: Bug reports
- Topic: [no bug]Random floating point exception
- Replies: 2
- Views: 466
[no bug]Random floating point exception
Hi everyone, We are currently developping a kind of video game with Irrlicht 1.7.2. It uses quite a lot of graphic features of the library : meshes, billboards, skybox... Most of the time it runs quite well, but sometimes a 'floating point exception' pops and kills the process. Here is the backtrace...