IrrLua is officially dead. I'm done with making language bindings for Irrlicht. I've moved on to different things. I hope everyone that used it had fun with it
For future Lua support in Irrlicht I would suggest the irrswig project mentioned above.
Search found 217 matches
- Fri Jan 04, 2008 5:07 pm
- Forum: Project Announcements
- Topic: IrrLua
- Replies: 93
- Views: 35983
- Mon Nov 12, 2007 10:28 pm
- Forum: Project Announcements
- Topic: IrrLua
- Replies: 93
- Views: 35983
The new version is here: http://sourceforge.net/projects/irrswig (check svn) It's still a work-in-progress, and even the new version hasn't been touched in a while. Only a couple examples work. tolua++ is broken. It can't parse c++ correctly and I gave up on doing it manually every Irrlicht release....
- Sat Jul 14, 2007 9:34 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht Engine Thoughts
- Replies: 15
- Views: 2478
- Wed Jul 04, 2007 5:41 pm
- Forum: Project Announcements
- Topic: irrpache - yet another fork of irrlicht
- Replies: 14
- Views: 2828
As far as integrating it with Irrlicht, I don't see the need for a branch. I've been having good success using Lua and swig to interface with Irrlicht. There have been a few difficulties, such as with nested classes, but I've been able to use the workarounds that are available with swig. swig is ve...
- Wed Jul 04, 2007 5:25 am
- Forum: Project Announcements
- Topic: irrpache - yet another fork of irrlicht
- Replies: 14
- Views: 2828
- Sun Jul 01, 2007 7:43 pm
- Forum: Open Discussion and Dev Announcements
- Topic: irredit global illumination - how does it work?
- Replies: 8
- Views: 1600
You might want to check out these books:
http://developer.nvidia.com/object/gpu_gems_home.html
http://developer.nvidia.com/object/gpu_gems_2_home.html
http://developer.nvidia.com/object/gpu_gems_home.html
http://developer.nvidia.com/object/gpu_gems_2_home.html
- Fri Jun 22, 2007 4:13 pm
- Forum: Off-topic
- Topic: dx10 support what does it mean!!?[solved]
- Replies: 5
- Views: 1303
- Sun Jun 17, 2007 3:21 pm
- Forum: Game Programming
- Topic: Lua to ODE binding
- Replies: 2
- Views: 1500
- Thu Jun 14, 2007 2:56 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Support Irrlicht! Buy a t-shirt! :)
- Replies: 11
- Views: 1838
Support Irrlicht! Buy a t-shirt! :)
Support Irrlicht! Buy a t-shirt!
- Mon Jun 11, 2007 4:03 am
- Forum: Advanced Help
- Topic: Playing AVI file in irrlicht - IMPOSSIBLE!
- Replies: 11
- Views: 3424
- Wed Jun 06, 2007 3:55 pm
- Forum: Open Discussion and Dev Announcements
- Topic: hdrr(hdr) for irrliht
- Replies: 10
- Views: 2054
- Fri May 11, 2007 4:04 pm
- Forum: Open Discussion and Dev Announcements
- Topic: hdrr(hdr) for irrliht
- Replies: 10
- Views: 2054
- Thu May 10, 2007 8:11 pm
- Forum: Off-topic
- Topic: How to Regain Passion for Projects?
- Replies: 44
- Views: 4316
Re: IrrLua
Gaining passion back for a project? Yeah somebody help me :) irrlua is still at irrlicht version 1.1. I've been working on a lot of different things and it's hard to get back into it. As far as I know my previous patch brought IrrLua up to 1.2 in a reasonably complete way. http://irrlicht.sourcefor...
- Tue May 08, 2007 8:15 pm
- Forum: Open Discussion and Dev Announcements
- Topic: My questions
- Replies: 14
- Views: 2925
- Fri Apr 27, 2007 2:56 pm
- Forum: Project Announcements
- Topic: irrpache - yet another fork of irrlicht
- Replies: 14
- Views: 2828
Is it possible to use irrLua for scripting in a host irrlicht application? Like creating the device and stuff in c++ and the use irrlua to do just some things, like, adding scene nodes from within a lua script executed by the host? Yep it sure is. You don't need to use the lua interpreter to use ir...