Search found 217 matches

by zenaku
Fri Jan 04, 2008 5:07 pm
Forum: Project Announcements
Topic: IrrLua
Replies: 93
Views: 35049

IrrLua is officially dead.

IrrLua is officially dead. I'm done with making language bindings for Irrlicht. I've moved on to different things. I hope everyone that used it had fun with it :)

For future Lua support in Irrlicht I would suggest the irrswig project mentioned above.
by zenaku
Mon Nov 12, 2007 10:28 pm
Forum: Project Announcements
Topic: IrrLua
Replies: 93
Views: 35049

The new version is here: http://sourceforge.net/projects/irrswig (check svn) It's still a work-in-progress, and even the new version hasn't been touched in a while. Only a couple examples work. tolua++ is broken. It can't parse c++ correctly and I gave up on doing it manually every Irrlicht release....
by zenaku
Sat Jul 14, 2007 9:34 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht Engine Thoughts
Replies: 15
Views: 2254

After examining the source of all the game engines I could find I stuck with Irrlicht because I thought the source code was the cleanest and closest to my own C++ style. I highly recommend looking through some of the header files of the other game engines and compare them to Irrlicht.
by zenaku
Wed Jul 04, 2007 5:41 pm
Forum: Project Announcements
Topic: irrpache - yet another fork of irrlicht
Replies: 14
Views: 2676

As far as integrating it with Irrlicht, I don't see the need for a branch. I've been having good success using Lua and swig to interface with Irrlicht. There have been a few difficulties, such as with nested classes, but I've been able to use the workarounds that are available with swig. swig is ve...
by zenaku
Wed Jul 04, 2007 5:25 am
Forum: Project Announcements
Topic: irrpache - yet another fork of irrlicht
Replies: 14
Views: 2676

Yeah, in the end it's not a good idea. :roll: The reason for the lgpl is because it's the least common denominator. You can add zlib licensed code to lgpl'd code but not the other way around. I actually like the irrlicht license better. At least It's better for developers. "you have gotten me i...
by zenaku
Fri Jun 22, 2007 4:13 pm
Forum: Off-topic
Topic: dx10 support what does it mean!!?[solved]
Replies: 5
Views: 1205

From wiki: http://en.wikipedia.org/wiki/Shader_Model_4 "Optionally, an application using a Direct3D10 interface and Direct3D10 hardware may also specify a geometry shader. This shader takes as its input the three vertices of a triangle and uses this data to generate (or tesselate) additional tr...
by zenaku
Sun Jun 17, 2007 3:21 pm
Forum: Game Programming
Topic: Lua to ODE binding
Replies: 2
Views: 1463

Sweet I don't feel so bad dropping my old binding.
by zenaku
Thu Jun 14, 2007 2:56 pm
Forum: Open Discussion and Dev Announcements
Topic: Support Irrlicht! Buy a t-shirt! :)
Replies: 11
Views: 1737

Support Irrlicht! Buy a t-shirt! :)

Support Irrlicht! Buy a t-shirt! :)
by zenaku
Mon Jun 11, 2007 4:03 am
Forum: Advanced Help
Topic: Playing AVI file in irrlicht - IMPOSSIBLE!
Replies: 11
Views: 3306

This plays movies in Irrlicht:

http://www.freewebs.com/bcxgl/index.htm
by zenaku
Wed Jun 06, 2007 3:55 pm
Forum: Open Discussion and Dev Announcements
Topic: hdrr(hdr) for irrliht
Replies: 10
Views: 1833

HDR is not simply blur.
by zenaku
Thu May 10, 2007 8:11 pm
Forum: Off-topic
Topic: How to Regain Passion for Projects?
Replies: 44
Views: 3919

Re: IrrLua

Gaining passion back for a project? Yeah somebody help me :) irrlua is still at irrlicht version 1.1. I've been working on a lot of different things and it's hard to get back into it. As far as I know my previous patch brought IrrLua up to 1.2 in a reasonably complete way. http://irrlicht.sourcefor...
by zenaku
Tue May 08, 2007 8:15 pm
Forum: Open Discussion and Dev Announcements
Topic: My questions
Replies: 14
Views: 2791

" [IRRspintz] Irrlicht with different development priorities. "

Just curious, what are those different priorities? I couldn't find a rationale for irrspintz on your site.
by zenaku
Fri Apr 27, 2007 2:56 pm
Forum: Project Announcements
Topic: irrpache - yet another fork of irrlicht
Replies: 14
Views: 2676

Is it possible to use irrLua for scripting in a host irrlicht application? Like creating the device and stuff in c++ and the use irrlua to do just some things, like, adding scene nodes from within a lua script executed by the host? Yep it sure is. You don't need to use the lua interpreter to use ir...