Solved my problem with cAudio.
The only version that compiles on Windows with gcc/mingw "out of the box" is 2.2.0 (newer versions drive me crazy).
If i copy ALL needed dll's ( libcAudio.dll, OpenAL32.dll, wrap_oal.dll ) along FlaSim.exe, everything is fine.
Search found 269 matches
- Sat Mar 02, 2019 7:13 pm
- Forum: Beginners Help
- Topic: A small game coding example / tutorial
- Replies: 22
- Views: 18811
- Tue Feb 26, 2019 2:21 pm
- Forum: Beginners Help
- Topic: A small game coding example / tutorial
- Replies: 22
- Views: 18811
Re: A small game coding example / tutorial
I have problems compiling cAudio.
Which version did you use?
Which version did you use?
- Sat Feb 02, 2019 11:53 am
- Forum: Bug reports
- Topic: [fixed]gcc compile error in irrString.h ("trunk 5723")
- Replies: 1
- Views: 2853
[fixed]gcc compile error in irrString.h ("trunk 5723")
Does not know 'isdigit' in irrString.h. I REALLY don't understand this, because "trunk 5721" compiled fine, and there are no differences to cause this sudden change. ( tryed it from gcc_6.4.0 up ). I have added #if defined(__GNUC__) #include <cctype> // isdigit #endif at the beginning of i...
- Mon Nov 26, 2018 9:37 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: ShaderConductor from Microsoft
- Replies: 1
- Views: 2754
- Thu Oct 04, 2018 8:03 am
- Forum: Bug reports
- Topic: compile error with VisualStudio2010 after last change
- Replies: 1
- Views: 2987
compile error with VisualStudio2010 after last change
Hi,
there is a compile error with VisualStudio2010 after the last change in ISceneNode.h:
//! Name of the scene node.
core::stringc Name = "";
probably C++11 (hehe).
Maybe this was intended (VS-2010 too old?) or it was accidental.
Solution: put it into the Constructor?
there is a compile error with VisualStudio2010 after the last change in ISceneNode.h:
//! Name of the scene node.
core::stringc Name = "";
probably C++11 (hehe).
Maybe this was intended (VS-2010 too old?) or it was accidental.
Solution: put it into the Constructor?
- Thu Sep 06, 2018 9:10 am
- Forum: Project Announcements
- Topic: Vulkan / Dx11 renderer
- Replies: 15
- Views: 10481
Re: Vulkan / Dx11 renderer
I have the same problem as with Irrlicht-BAW - cannot compile ( only SDL2 and zlib ). Tried different compilers ( different versions of mingw and Visual Studio ), but Cmake stops at different stages depending on the compiler chosen. Too much external dependencies - some are downloaded by Cmake but c...
- Wed Aug 29, 2018 8:28 am
- Forum: Beginners Help
- Topic: Normalmap works on my computer but not any others
- Replies: 7
- Views: 1034
Re: Normalmap works on my computer but not any others
Sorry - but - ähh - WHERE do i have to look to see a difference?
- Sun Aug 12, 2018 6:16 pm
- Forum: Beginners Help
- Topic: Anyone have the old Irrb code?
- Replies: 9
- Views: 1237
Re: Anyone have the old Irrb code?
It has a "direct viewer" - you create a scene in Blender and can "directly" walk through it with the Tubras-Viewer.
Something i would like to see for Irrlicht. Maybe we could take the Tubras-Viewer as a base to develop our own.
Something i would like to see for Irrlicht. Maybe we could take the Tubras-Viewer as a base to develop our own.
- Fri Aug 10, 2018 10:00 am
- Forum: Beginners Help
- Topic: Anyone have the old Irrb code?
- Replies: 9
- Views: 1237
Re: Anyone have the old Irrb code?
I can still download it from:
https://code.google.com/archive/p/tubras/
https://code.google.com/archive/p/tubras/
C++20?
just interesting:
Some of this will make it into C++20 but ...
...
... has championed bounded types such as fixed-point integers because they help games developers have well defined precision at every interval instead of decreasing precision as they move far away from zero.
Some of this will make it into C++20 but ...
...
... has championed bounded types such as fixed-point integers because they help games developers have well defined precision at every interval instead of decreasing precision as they move far away from zero.
- Fri Jul 13, 2018 7:32 am
- Forum: Bug reports
- Topic: [fixed]compile error with gcc
- Replies: 6
- Views: 3055
[fixed]compile error with gcc
in the newest trunk i get a compile error with gcc/mingw: D:\Develop\Lib\Irrlicht\trunk\source\Irrlicht\CNullDriver.h|323|error: extra qualification 'irr::video::CNullDriver::' on member 'addRenderTargetTextureCubemap' [-fpermissive]| the 'CNullDriver::' is too much befor 'addRenderTargetTextureCube...
- Fri Jun 15, 2018 10:31 am
- Forum: Open Discussion and Dev Announcements
- Topic: New Irrlicht team-member for iOS & metal: Daniel Bocksteger
- Replies: 23
- Views: 8442
Re: New Irrlicht team-member for iOS & metal: Daniel Bockste
"Hört hört!" ( = "listen listen!" ). I do NOT want to complain, but do you really want to take that burden? I know this is a long discussion, but you / we should make the most out of the least resources ( meaning developers and time ). Let Apple be Apple and go on with the real o...
- Thu Jun 07, 2018 6:47 am
- Forum: Open Discussion and Dev Announcements
- Topic: Official irrlicht Github GIT repo
- Replies: 8
- Views: 6269
Re: Official irrlicht Github GIT repo
Hmmm - i read
"sync with official SVN changes; Cmake support; CEGUI support;"
but i don't see any sources.
"sync with official SVN changes; Cmake support; CEGUI support;"
but i don't see any sources.
- Mon Jun 04, 2018 7:36 am
- Forum: Open Discussion and Dev Announcements
- Topic: Open Source Irrlicht 3D Map/Level Editors?
- Replies: 4
- Views: 3912
Re: Open Source Irrlicht 3D Map/Level Editors?
> But mant from the forums did a pretty clever thing and built a networked plugin for Blender which let him use Blender as a level-editor.
Do you mean "Tubras"?
Do you mean "Tubras"?
- Mon May 07, 2018 6:47 am
- Forum: Advanced Help
- Topic: resize fullscreen quad
- Replies: 1
- Views: 772
Re: resize fullscreen quad
1.: WHAT is wrong (in your opinion)?
2.: also print out 'dims'.
2.: also print out 'dims'.