Search found 269 matches

by AReichl
Sat Mar 02, 2019 7:13 pm
Forum: Beginners Help
Topic: A small game coding example / tutorial
Replies: 22
Views: 18811

Re: A small game coding example / tutorial

Solved my problem with cAudio.
The only version that compiles on Windows with gcc/mingw "out of the box" is 2.2.0 (newer versions drive me crazy).
If i copy ALL needed dll's ( libcAudio.dll, OpenAL32.dll, wrap_oal.dll ) along FlaSim.exe, everything is fine.
by AReichl
Tue Feb 26, 2019 2:21 pm
Forum: Beginners Help
Topic: A small game coding example / tutorial
Replies: 22
Views: 18811

Re: A small game coding example / tutorial

I have problems compiling cAudio.
Which version did you use?
by AReichl
Sat Feb 02, 2019 11:53 am
Forum: Bug reports
Topic: [fixed]gcc compile error in irrString.h ("trunk 5723")
Replies: 1
Views: 2853

[fixed]gcc compile error in irrString.h ("trunk 5723")

Does not know 'isdigit' in irrString.h. I REALLY don't understand this, because "trunk 5721" compiled fine, and there are no differences to cause this sudden change. ( tryed it from gcc_6.4.0 up ). I have added #if defined(__GNUC__) #include <cctype> // isdigit #endif at the beginning of i...
by AReichl
Thu Oct 04, 2018 8:03 am
Forum: Bug reports
Topic: compile error with VisualStudio2010 after last change
Replies: 1
Views: 2987

compile error with VisualStudio2010 after last change

Hi,
there is a compile error with VisualStudio2010 after the last change in ISceneNode.h:

//! Name of the scene node.
core::stringc Name = "";

probably C++11 (hehe).

Maybe this was intended (VS-2010 too old?) or it was accidental.

Solution: put it into the Constructor?
by AReichl
Thu Sep 06, 2018 9:10 am
Forum: Project Announcements
Topic: Vulkan / Dx11 renderer
Replies: 15
Views: 10481

Re: Vulkan / Dx11 renderer

I have the same problem as with Irrlicht-BAW - cannot compile ( only SDL2 and zlib ). Tried different compilers ( different versions of mingw and Visual Studio ), but Cmake stops at different stages depending on the compiler chosen. Too much external dependencies - some are downloaded by Cmake but c...
by AReichl
Wed Aug 29, 2018 8:28 am
Forum: Beginners Help
Topic: Normalmap works on my computer but not any others
Replies: 7
Views: 1034

Re: Normalmap works on my computer but not any others

Sorry - but - ähh - WHERE do i have to look to see a difference?
by AReichl
Sun Aug 12, 2018 6:16 pm
Forum: Beginners Help
Topic: Anyone have the old Irrb code?
Replies: 9
Views: 1237

Re: Anyone have the old Irrb code?

It has a "direct viewer" - you create a scene in Blender and can "directly" walk through it with the Tubras-Viewer.
Something i would like to see for Irrlicht. Maybe we could take the Tubras-Viewer as a base to develop our own.
by AReichl
Fri Aug 10, 2018 10:00 am
Forum: Beginners Help
Topic: Anyone have the old Irrb code?
Replies: 9
Views: 1237

Re: Anyone have the old Irrb code?

I can still download it from:
https://code.google.com/archive/p/tubras/
by AReichl
Tue Jul 17, 2018 10:47 am
Forum: Off-topic
Topic: C++20?
Replies: 0
Views: 5464

C++20?

just interesting:

Some of this will make it into C++20 but ...
...
... has championed bounded types such as fixed-point integers because they help games developers have well defined precision at every interval instead of decreasing precision as they move far away from zero.
by AReichl
Fri Jul 13, 2018 7:32 am
Forum: Bug reports
Topic: [fixed]compile error with gcc
Replies: 6
Views: 3055

[fixed]compile error with gcc

in the newest trunk i get a compile error with gcc/mingw: D:\Develop\Lib\Irrlicht\trunk\source\Irrlicht\CNullDriver.h|323|error: extra qualification 'irr::video::CNullDriver::' on member 'addRenderTargetTextureCubemap' [-fpermissive]| the 'CNullDriver::' is too much befor 'addRenderTargetTextureCube...
by AReichl
Fri Jun 15, 2018 10:31 am
Forum: Open Discussion and Dev Announcements
Topic: New Irrlicht team-member for iOS & metal: Daniel Bocksteger
Replies: 23
Views: 8442

Re: New Irrlicht team-member for iOS & metal: Daniel Bockste

"Hört hört!" ( = "listen listen!" ). I do NOT want to complain, but do you really want to take that burden? I know this is a long discussion, but you / we should make the most out of the least resources ( meaning developers and time ). Let Apple be Apple and go on with the real o...
by AReichl
Thu Jun 07, 2018 6:47 am
Forum: Open Discussion and Dev Announcements
Topic: Official irrlicht Github GIT repo
Replies: 8
Views: 6269

Re: Official irrlicht Github GIT repo

Hmmm - i read
"sync with official SVN changes; Cmake support; CEGUI support;"
but i don't see any sources.
by AReichl
Mon Jun 04, 2018 7:36 am
Forum: Open Discussion and Dev Announcements
Topic: Open Source Irrlicht 3D Map/Level Editors?
Replies: 4
Views: 3912

Re: Open Source Irrlicht 3D Map/Level Editors?

> But mant from the forums did a pretty clever thing and built a networked plugin for Blender which let him use Blender as a level-editor.

Do you mean "Tubras"?
by AReichl
Mon May 07, 2018 6:47 am
Forum: Advanced Help
Topic: resize fullscreen quad
Replies: 1
Views: 772

Re: resize fullscreen quad

1.: WHAT is wrong (in your opinion)?
2.: also print out 'dims'.