Hello,
i am just beginning to use SDL3 ( in REAL projects - meaning for industrial use ). Looks promising.
Search found 270 matches
- Tue Apr 30, 2024 9:00 am
- Forum: Beginners Help
- Topic: addToDeletionQueue and drop() causing my application to crash
- Replies: 6
- Views: 594
Re: addToDeletionQueue and drop() causing my application to crash
from ChatGPT: The `addToDeletionQueue` function in the Irrlicht Engine is used to safely remove objects from the scene during the rendering process. If you need to remove something from inside `drawAll()` (in `OnPreRender`, `OnAnimate`, etc), then you should use `addToDeletionQueue`. This function p...
- Wed Aug 16, 2023 8:09 am
- Forum: Beginners Help
- Topic: How do I make objects attached to the camera never change their apparent size when I change the FOV?
- Replies: 8
- Views: 2219
Re: How do I make objects attached to the camera never change their apparent size when I change the FOV?
Why should the second camera move at all?
- Wed Aug 16, 2023 8:08 am
- Forum: Beginners Help
- Topic: How do I make objects attached to the camera never change their apparent size when I change the FOV?
- Replies: 8
- Views: 2219
Re: How do I make objects attached to the camera never change their apparent size when I change the FOV?
> ..., do set the second camera pos/up/rotation values to the same as the camera in your first SceneManager ...
WHY?
WHY?
- Sun Jul 23, 2023 6:07 pm
- Forum: Off-topic
- Topic: Leaving Irrlicht?...
- Replies: 22
- Views: 7379
Re: Leaving Irrlicht?...
You HAVE to take a look at Urho3D. It's one of the few engines that compiles "out of the box" without installing anything else or fiddle with parameters or settings. It has everything you probably need and can be programmed in C++,Lua,Angelscript. A question about the blender-irrlicht-pipe...
- Sat Jul 22, 2023 12:07 pm
- Forum: Off-topic
- Topic: Leaving Irrlicht?...
- Replies: 22
- Views: 7379
Re: Leaving Irrlicht?...
I (we?) have a wish:
if your time and energy allows please inform us of your search for another engine and the final decision.
I am just curious.
if your time and energy allows please inform us of your search for another engine and the final decision.
I am just curious.
- Sat Apr 10, 2021 7:53 am
- Forum: Open Discussion and Dev Announcements
- Topic: Let's rip Skylicht
- Replies: 3
- Views: 3766
Re: Let's rip Skylicht
- Nice thing about it, it compiles "out of the box" ( after many years i still cannot compile Irrlicht-BaW ). - '#pragma once' is ok. Most / all compilers should support it by now. The recommended way is '#pragma once' AND include guard: #pragma once #ifndef BLABLA #define BLABLA ... #endi...
- Fri Oct 23, 2020 1:33 pm
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 77171
Re: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Hi, every so often i try to install IrrlichtBAW and every time i fail. Funnily the installation is different if i create it from the command line git clone --recurse-submodules -j8 https://github.com/buildaworldnet/IrrlichtBAW.git OR git clone https://github.com/buildaworldnet/IrrlichtBAW.git git su...
- Fri Apr 17, 2020 7:35 am
- Forum: Beginners Help
- Topic: [SOLVED]CollisionResponseAnimator problem (frame dependent)?
- Replies: 16
- Views: 5878
Re: CollisionResponseAnimator problem (look frame dependent)
Happy Corona-Timeout!
i just wanted to reply, that i cannot reproduce the problem - didn't know it was fixed.
i just wanted to reply, that i cannot reproduce the problem - didn't know it was fixed.
- Sun Dec 08, 2019 5:25 am
- Forum: Beginners Help
- Topic: migration from irrlicht 1.4.1 to 1.8.4
- Replies: 108
- Views: 28787
Re: migration from irrlicht 1.4.1 to 1.8.4
BoundingBox = box;
is used twice.
is used twice.
- Tue Nov 26, 2019 12:51 pm
- Forum: Beginners Help
- Topic: Stop rendering and save battery power
- Replies: 3
- Views: 733
Re: Stop rendering and save battery power
try this: while(device->run()) { static bool bTimerRunning = true; if( ! device->isWindowActive() ) { if( bTimerRunning ) { device->getTimer()->stop(); bTimerRunning = false; } continue; } else { if( ! bTimerRunning ) { device->getTimer()->start(); bTimerRunning = true; } } driver->beginScene( ...);...
vcpkg
Hi, i lately discovered "vcpkg" from Microsoft. A tool for library management. At first it was a little tricky, but meanwhile i don't want to miss it ( nearly all open-source libraries i use can be found ). Irrlicht ( 1.8.4-4 ) is also included. Now my question(s): - Who provided the packa...
- Thu Jul 25, 2019 1:24 pm
- Forum: Project Announcements
- Topic: FPS Maker: An FPS game engine
- Replies: 3
- Views: 5579
Re: FPS Maker: An FPS game engine
Cannot start program - error 0xc000007b.
Maybe missing runtime (Microsoft, gcc)?
Maybe missing runtime (Microsoft, gcc)?
- Wed Apr 24, 2019 5:08 am
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 77171
Re: Linear Color Space - BAW Irrlicht (GIT repo, v 0.3.0-bet
I only asked because i cannot decide between CeGUI and ImGui.
- Tue Apr 16, 2019 1:04 pm
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 77171
Re: Vulkan Coordinates- BAW Irrlicht (GIT repo, v 0.3.0-alph
Is there any special reason you choose CEGUI ?