Search found 270 matches

by AReichl
Thu Nov 14, 2024 6:08 pm
Forum: Off-topic
Topic: SDL3
Replies: 0
Views: 99

SDL3

Hello,

i am just beginning to use SDL3 ( in REAL projects - meaning for industrial use ). Looks promising.
by AReichl
Tue Apr 30, 2024 9:00 am
Forum: Beginners Help
Topic: addToDeletionQueue and drop() causing my application to crash
Replies: 6
Views: 594

Re: addToDeletionQueue and drop() causing my application to crash

from ChatGPT: The `addToDeletionQueue` function in the Irrlicht Engine is used to safely remove objects from the scene during the rendering process. If you need to remove something from inside `drawAll()` (in `OnPreRender`, `OnAnimate`, etc), then you should use `addToDeletionQueue`. This function p...
by AReichl
Wed Aug 16, 2023 8:08 am
Forum: Beginners Help
Topic: How do I make objects attached to the camera never change their apparent size when I change the FOV?
Replies: 8
Views: 2219

Re: How do I make objects attached to the camera never change their apparent size when I change the FOV?

> ..., do set the second camera pos/up/rotation values to the same as the camera in your first SceneManager ...

WHY?
by AReichl
Sun Jul 23, 2023 6:07 pm
Forum: Off-topic
Topic: Leaving Irrlicht?...
Replies: 22
Views: 7379

Re: Leaving Irrlicht?...

You HAVE to take a look at Urho3D. It's one of the few engines that compiles "out of the box" without installing anything else or fiddle with parameters or settings. It has everything you probably need and can be programmed in C++,Lua,Angelscript. A question about the blender-irrlicht-pipe...
by AReichl
Sat Jul 22, 2023 12:07 pm
Forum: Off-topic
Topic: Leaving Irrlicht?...
Replies: 22
Views: 7379

Re: Leaving Irrlicht?...

I (we?) have a wish:
if your time and energy allows please inform us of your search for another engine and the final decision.
I am just curious.
by AReichl
Sat Apr 10, 2021 7:53 am
Forum: Open Discussion and Dev Announcements
Topic: Let's rip Skylicht
Replies: 3
Views: 3766

Re: Let's rip Skylicht

- Nice thing about it, it compiles "out of the box" ( after many years i still cannot compile Irrlicht-BaW ). - '#pragma once' is ok. Most / all compilers should support it by now. The recommended way is '#pragma once' AND include guard: #pragma once #ifndef BLABLA #define BLABLA ... #endi...
by AReichl
Fri Oct 23, 2020 1:33 pm
Forum: Open Discussion and Dev Announcements
Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Replies: 262
Views: 77171

Re: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)

Hi, every so often i try to install IrrlichtBAW and every time i fail. Funnily the installation is different if i create it from the command line git clone --recurse-submodules -j8 https://github.com/buildaworldnet/IrrlichtBAW.git OR git clone https://github.com/buildaworldnet/IrrlichtBAW.git git su...
by AReichl
Fri Apr 17, 2020 7:35 am
Forum: Beginners Help
Topic: [SOLVED]CollisionResponseAnimator problem (frame dependent)?
Replies: 16
Views: 5878

Re: CollisionResponseAnimator problem (look frame dependent)

Happy Corona-Timeout!
i just wanted to reply, that i cannot reproduce the problem - didn't know it was fixed.
by AReichl
Sun Dec 08, 2019 5:25 am
Forum: Beginners Help
Topic: migration from irrlicht 1.4.1 to 1.8.4
Replies: 108
Views: 28787

Re: migration from irrlicht 1.4.1 to 1.8.4

BoundingBox = box;
is used twice.
by AReichl
Tue Nov 26, 2019 12:51 pm
Forum: Beginners Help
Topic: Stop rendering and save battery power
Replies: 3
Views: 733

Re: Stop rendering and save battery power

try this: while(device->run()) { static bool bTimerRunning = true; if( ! device->isWindowActive() ) { if( bTimerRunning ) { device->getTimer()->stop(); bTimerRunning = false; } continue; } else { if( ! bTimerRunning ) { device->getTimer()->start(); bTimerRunning = true; } } driver->beginScene( ...);...
by AReichl
Wed Nov 20, 2019 10:47 am
Forum: Off-topic
Topic: vcpkg
Replies: 1
Views: 3021

vcpkg

Hi, i lately discovered "vcpkg" from Microsoft. A tool for library management. At first it was a little tricky, but meanwhile i don't want to miss it ( nearly all open-source libraries i use can be found ). Irrlicht ( 1.8.4-4 ) is also included. Now my question(s): - Who provided the packa...
by AReichl
Thu Jul 25, 2019 1:24 pm
Forum: Project Announcements
Topic: FPS Maker: An FPS game engine
Replies: 3
Views: 5579

Re: FPS Maker: An FPS game engine

Cannot start program - error 0xc000007b.
Maybe missing runtime (Microsoft, gcc)?
by AReichl
Wed Apr 24, 2019 5:08 am
Forum: Open Discussion and Dev Announcements
Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Replies: 262
Views: 77171

Re: Linear Color Space - BAW Irrlicht (GIT repo, v 0.3.0-bet

I only asked because i cannot decide between CeGUI and ImGui.
by AReichl
Tue Apr 16, 2019 1:04 pm
Forum: Open Discussion and Dev Announcements
Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Replies: 262
Views: 77171

Re: Vulkan Coordinates- BAW Irrlicht (GIT repo, v 0.3.0-alph

Is there any special reason you choose CEGUI ?