I started Make.bat around 4PM. It is now 11PM. The cmd window is still only showing:
C:/nacl/nacl_sdk/pepper_23/toolchain/win_x86_newlib/bin/i686-nacl-gcc -Iinclude -Izlib -Ilibpng -DIRRLICHT_EXPORTS=1 -MM -MF bzip2/bzlib.d bzip2/bzlib.c
Does it just take forever to compile this? It's using less ...
Search found 6 matches
- Sat Nov 03, 2012 3:00 am
- Forum: Project Announcements
- Topic: IrrNaCl - Irrlicht port for Google Native Client
- Replies: 50
- Views: 25919
- Sat Oct 27, 2012 5:19 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 195980
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Okay. Thank you. 

- Fri Oct 26, 2012 9:27 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 195980
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
I'm really enjoying using Lime. I have a problem, though. I can't figure out how to access point entities from a Q3 BSP, nor can I figure out how to access brush entities. I know that example 21.Quake3Explorer demonstrates how to get point entities, but it isn't included with Lime. Additionally, I ...
- Tue Jul 19, 2011 3:08 am
- Forum: Beginners Help
- Topic: Is there a simple way to draw a rectangular prism?
- Replies: 2
- Views: 378
Re: Is there a simple way to draw a rectangular prism?
Thank you for your help. I feel a bit stupid for not immediately thinking of that. For anyone who doesn't know how to do that, it's this in Irrlicht:
scene::ISceneNode* n = smgr->addCubeSceneNode();
and this in IrrlichtLime:
SceneNode n = smgr.AddCubeSceneNode();
Intellisense should show ...
scene::ISceneNode* n = smgr->addCubeSceneNode();
and this in IrrlichtLime:
SceneNode n = smgr.AddCubeSceneNode();
Intellisense should show ...
- Tue Jul 19, 2011 1:09 am
- Forum: Beginners Help
- Topic: Is there a simple way to draw a rectangular prism?
- Replies: 2
- Views: 378
Is there a simple way to draw a rectangular prism?
Is there some sort of built in function to create a SceneNode of a rectangular prism, or would I need to create a function that does that with triangles?
- Fri Jul 15, 2011 6:47 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 195980
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
I'm sorry to bump this after over a month or so, but this seems like the most appropriate place to post this. I'm having trouble figuring out how to use the KeyMap thingy. This is what I have so far:
KeyMap keyMap = new KeyMap();
Dictionary<KeyAction, List<KeyCode>> dict = new Dictionary ...
KeyMap keyMap = new KeyMap();
Dictionary<KeyAction, List<KeyCode>> dict = new Dictionary ...