Search found 6 matches

by EagleEye
Sat Nov 03, 2012 3:00 am
Forum: Project Announcements
Topic: IrrNaCl - Irrlicht port for Google Native Client
Replies: 50
Views: 22818

Re: IrrNaCl - Irrlicht port for Google Native Client

I started Make.bat around 4PM. It is now 11PM. The cmd window is still only showing: C:/nacl/nacl_sdk/pepper_23/toolchain/win_x86_newlib/bin/i686-nacl-gcc -Iinclude -Izlib -Ilibpng -DIRRLICHT_EXPORTS=1 -MM -MF bzip2/bzlib.d  bzip2/bzlib.c Does it just take forever to compile this? It's using less th...
by EagleEye
Fri Oct 26, 2012 9:27 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 174897

Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine

I'm really enjoying using Lime. I have a problem, though. I can't figure out how to access point entities from a Q3 BSP, nor can I figure out how to access brush entities. I know that example 21.Quake3Explorer demonstrates how to get point entities, but it isn't included with Lime. Additionally, I w...
by EagleEye
Tue Jul 19, 2011 3:08 am
Forum: Beginners Help
Topic: Is there a simple way to draw a rectangular prism?
Replies: 2
Views: 238

Re: Is there a simple way to draw a rectangular prism?

Thank you for your help. I feel a bit stupid for not immediately thinking of that. For anyone who doesn't know how to do that, it's this in Irrlicht:   scene::ISceneNode* n = smgr->addCubeSceneNode();   and this in IrrlichtLime:   SceneNode n = smgr.AddCubeSceneNode();   Intellisense should show you...
by EagleEye
Tue Jul 19, 2011 1:09 am
Forum: Beginners Help
Topic: Is there a simple way to draw a rectangular prism?
Replies: 2
Views: 238

Is there a simple way to draw a rectangular prism?

Is there some sort of built in function to create a SceneNode of a rectangular prism, or would I need to create a function that does that with triangles?
by EagleEye
Fri Jul 15, 2011 6:47 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 174897

Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine

I'm sorry to bump this after over a month or so, but this seems like the most appropriate place to post this. I'm having trouble figuring out how to use the KeyMap thingy. This is what I have so far:               KeyMap keyMap = new KeyMap();             Dictionary<KeyAction, List<KeyCode>> dict = ...