Hey,
I have noticed a small bug "user-side" (I am not into hacking into irrlicht and stuffs).
- Create a terrain
- Change its position
- Create an octreetriangleselector
- make some ray/mesh collision detection
>> the collision returned doesn't consider the new position
As soon as the first ...
Search found 14 matches
- Wed Feb 08, 2006 12:22 am
- Forum: Bug reports
- Topic: OctTreeTriangleSelector : wrong collision before first frame
- Replies: 0
- Views: 501
- Sat Feb 04, 2006 7:24 pm
- Forum: Advanced Help
- Topic: animation walking
- Replies: 11
- Views: 1239
- Wed Feb 01, 2006 1:42 pm
- Forum: Advanced Help
- Topic: animation walking
- Replies: 11
- Views: 1239
- Wed Feb 01, 2006 12:11 am
- Forum: Advanced Help
- Topic: animation walking
- Replies: 11
- Views: 1239
- Tue Jan 31, 2006 7:00 pm
- Forum: Advanced Help
- Topic: animation walking
- Replies: 11
- Views: 1239
- Tue Jan 31, 2006 10:34 am
- Forum: Advanced Help
- Topic: Real 3D "wall"-walk like in Avp
- Replies: 8
- Views: 1090
- Mon Jan 30, 2006 11:26 pm
- Forum: Advanced Help
- Topic: Real 3D "wall"-walk like in Avp
- Replies: 8
- Views: 1090
- Mon Jan 30, 2006 9:47 pm
- Forum: Advanced Help
- Topic: Real 3D "wall"-walk like in Avp
- Replies: 8
- Views: 1090
- Mon Jan 30, 2006 8:52 pm
- Forum: Advanced Help
- Topic: Real 3D "wall"-walk like in Avp
- Replies: 8
- Views: 1090
Real 3D "wall"-walk like in Avp
Hello,
For a personal project of mine (included in my degree), I would like to create a 3D environment in which entities can walk on the "walls".
Imagine a 3D terrain with a tree in the middle, if the "agent" goes toward the tree and doesn't stop it will walk on it.
If there is a branch, it will ...
For a personal project of mine (included in my degree), I would like to create a 3D environment in which entities can walk on the "walls".
Imagine a 3D terrain with a tree in the middle, if the "agent" goes toward the tree and doesn't stop it will walk on it.
If there is a branch, it will ...
- Tue Jul 19, 2005 7:44 am
- Forum: Advanced Help
- Topic: Mixing Graphic Model and Physic Model
- Replies: 4
- Views: 592
- Mon Jul 18, 2005 1:32 pm
- Forum: Advanced Help
- Topic: Mixing Graphic Model and Physic Model
- Replies: 4
- Views: 592
- Sun Jul 17, 2005 11:14 am
- Forum: Advanced Help
- Topic: Mixing Graphic Model and Physic Model
- Replies: 4
- Views: 592
Mixing Graphic Model and Physic Model
Hi everyone,
I'am trying to do something clean to have a physical object.
It has a graphic part, ok : a 3ds file for example.
It has a physic part (I use ODE). A cube, 3 cubes, 1 cylinder and a cube for example.
I have seen a demo : http://www.glplanet3d.newmail.ru/OpenDE/ode_demo.html
In which ...
I'am trying to do something clean to have a physical object.
It has a graphic part, ok : a 3ds file for example.
It has a physic part (I use ODE). A cube, 3 cubes, 1 cylinder and a cube for example.
I have seen a demo : http://www.glplanet3d.newmail.ru/OpenDE/ode_demo.html
In which ...
- Wed Jun 08, 2005 9:24 am
- Forum: Bug reports
- Topic: VideoModeList + IGUIEditBox under Linux
- Replies: 2
- Views: 813
- Wed Jun 08, 2005 7:49 am
- Forum: Bug reports
- Topic: VideoModeList + IGUIEditBox under Linux
- Replies: 2
- Views: 813
VideoModeList + IGUIEditBox under Linux
Hello,
For a game I am starting, I wanted to have a configuration window listing all possible video modes. I use IrrlichtDevice::getVideoModeList. When I start a EDT_NULL device, there is not a single video mode in this list. When I start an other device (EDT_SOFTWARE or EDT_OPENGL) there is one ...
For a game I am starting, I wanted to have a configuration window listing all possible video modes. I use IrrlichtDevice::getVideoModeList. When I start a EDT_NULL device, there is not a single video mode in this list. When I start an other device (EDT_SOFTWARE or EDT_OPENGL) there is one ...