Search found 4 matches

by szpaq234
Fri Dec 13, 2013 5:40 am
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 187167

Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine

When I set Node.Visible = false, its collision doesn't work and its children's position are no longer updated. This is very wrong. How can I make node invisible only to my eyes ?
by szpaq234
Thu Dec 12, 2013 5:37 am
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 187167

Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine

Several hours of debugging to find out that this does not work: Driver.GPUProgrammingServices.OnSetConstants += new GPUProgrammingServices.SetConstantsHandler(DoShaderThing); but this does: GPUProgrammingServices gpu = Driver.GPUProgrammingServices; gpu.OnSetConstants += new GPUProgrammingServices.S...
by szpaq234
Tue Jul 19, 2011 5:30 pm
Forum: Beginners Help
Topic: rotated result of getSceneNodeAndCollisionPointFromRay
Replies: 1
Views: 245

Re: rotated result of getSceneNodeAndCollisionPointFromRay

I managed to go around this.
First, in blender when i export x mesh i have to uncheck "Rotate X 90 deg" and rotate mesh in my application instead.
Also, i have to select right-handed coordinate system which seems to be set in irrlicht by default.
by szpaq234
Tue Jul 19, 2011 3:18 pm
Forum: Beginners Help
Topic: rotated result of getSceneNodeAndCollisionPointFromRay
Replies: 1
Views: 245

rotated result of getSceneNodeAndCollisionPointFromRay

I've created ray from cursor to check the collision with the ground but the result of getSceneNodeAndCollisionPointFromRay is rotated -90 deg along x axis to what is drawn.
The node is loaded from x file. Exactly the same 3ds file works fine.