I just finished implementing the technique in my renderer.
Actually, it's not ray-marching of a volume but slicing of that volume.
Step 1 : Render a scene (anything really, as long as it's not too detailed) into a 3D texture (I actually rendered into 2 textures : diffuse|alpha and normal)
Step 2 ...
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- Tue Jul 19, 2011 4:25 pm
- Forum: Off-topic
- Topic: Volumetric Billboards
- Replies: 10
- Views: 4998