Search found 97 matches
- Tue Jul 10, 2012 9:08 pm
- Forum: Beginners Help
- Topic: Raycasting with Irrbullet
- Replies: 30
- Views: 2703
Re: Raycasting with Irrbullet
I'm still having trouble with the character. I want it to have a cilinder like shape facing upright. Irrbullet doesn't seem to have a cilinder shape built in so I tried the boxshape first but It doesn't seem to move after it stood still for a couple of seconds. I also want a cilinder shape. How woul...
- Sat Jun 30, 2012 2:24 pm
- Forum: Beginners Help
- Topic: Raycasting with Irrbullet
- Replies: 30
- Views: 2703
Re: Raycasting with Irrbullet
I can figure out it belongs to bullet -_-. I wonder why I can't use Irrbulletworld for it.randomMesh wrote:It belongs to Bullet.I don't know if irrBullet supports ray casting. Never used it.randomMesh wrote: I'd use Bullets native methods for this. There's btCollisionWorld::rayTest().
- Sat Jun 30, 2012 10:33 am
- Forum: Beginners Help
- Topic: Raycasting with Irrbullet
- Replies: 30
- Views: 2703
Re: Raycasting with Irrbullet
What is a btDiscreteDynamicsWorld?
I got an irrBulletWorld *world;.
I got an irrBulletWorld *world;.
- Fri Jun 29, 2012 9:33 pm
- Forum: Beginners Help
- Topic: Raycasting with Irrbullet
- Replies: 30
- Views: 2703
Re: Raycasting with Irrbullet
I wouldn't have posted before searching and I'm trying to get it to work. I got this now but it still crashes when it started scene::IAnimatedMeshSceneNode* player = smgr->addAnimatedMeshSceneNode(smgr->getMesh("media/soldier.x")); if (player) { player->setMaterialFlag(vi...
- Fri Jun 29, 2012 8:58 pm
- Forum: Beginners Help
- Topic: Raycasting with Irrbullet
- Replies: 30
- Views: 2703
Re: Raycasting with Irrbullet
core::vector3d is not a Bullet class. and scene::IAnimatedMeshSceneNode* player = smgr->addAnimatedMeshSceneNode(smgr->getMesh("media/soldier.x")); ICollisionShape *playershape = new IBoxShape(player, 1, false); is totally wrong. How can Bullet know what an IAnimatedMeshSceneNode is? ...
- Fri Jun 29, 2012 4:48 pm
- Forum: Beginners Help
- Topic: Raycasting with Irrbullet
- Replies: 30
- Views: 2703
Re: Raycasting with Irrbullet
Ok thanks. But I'm having a little trouble with adding a collision box to an animated model. I just want a cilinder (I got a box now but how do I get a cilinder?) but the program crashes. scene::IAnimatedMeshSceneNode* player = smgr->addAnimatedMeshSceneNode(smgr->getMesh("media/soldier.x"...
- Thu Jun 28, 2012 3:47 pm
- Forum: Beginners Help
- Topic: Raycasting with Irrbullet
- Replies: 30
- Views: 2703
Raycasting with Irrbullet
Hi, I'm trying to create a charachter that is able to shoot. Now I want to know if the bullet is going to hit a prop/building or enemy. So I thought about casting a ray and there are topics talking about it but I can't find any code that casts a ray. So how do I cast a ray and maybe find wich Object...
- Sun Jun 24, 2012 12:59 pm
- Forum: Bug reports
- Topic: Wierd ms3d animation
- Replies: 11
- Views: 1834
Re: Wierd ms3d animation
Is there any other loader I could try?
- Sun Jun 24, 2012 12:58 pm
- Forum: Project Announcements
- Topic: Cubory - 3D Memory Game [Android]
- Replies: 4
- Views: 2505
Re: Cubory - 3D Memory Game [Android]
It looks neat and it's nice for a free game but I wouldn't buy the paid version because the idea lacks a bit of fun. It's just geussing 6 times before you start making pairs.
- Sat Jun 23, 2012 8:59 pm
- Forum: Project Announcements
- Topic: FontMapper - another alternative to irrlicht's font tool
- Replies: 16
- Views: 8371
Re: FontMapper - another alternative to irrlicht's font tool
Thanks for this nice tool altough I was forced to download firefox to use it .
- Sat Jun 23, 2012 7:21 pm
- Forum: Beginners Help
- Topic: Little problem with irrlicht+codeblocks
- Replies: 3
- Views: 366
Re: Little problem with irrlicht+codeblocks
For error two try this as the second argument
Code: Select all
core::dimension2d<u32>(widthyouwant, heightyouwant)
- Tue Jun 19, 2012 6:01 pm
- Forum: Bug reports
- Topic: Wierd ms3d animation
- Replies: 11
- Views: 1834
Re: Wierd ms3d animation
As far I know its just skeletal animation with the vertices assigned to the bones. What else could there be? Or is there any need to comment in the animations in the file?
- Tue Jun 19, 2012 2:25 pm
- Forum: Bug reports
- Topic: Wierd ms3d animation
- Replies: 11
- Views: 1834
Re: Wierd ms3d animation
Might use .x then but does it has any downsides? Or is there any format i should use.
- Tue Jun 19, 2012 12:19 pm
- Forum: Bug reports
- Topic: Wierd ms3d animation
- Replies: 11
- Views: 1834
Re: Wierd ms3d animation
I looked around but couldnt find another ms3d loader. Or would it be one outside of the community?
- Mon Jun 18, 2012 3:35 pm
- Forum: Bug reports
- Topic: Wierd ms3d animation
- Replies: 11
- Views: 1834
Re: Wierd ms3d animation
http://g2f.nl/0gis84x
There are some faces missing but im working on that.
There are some faces missing but im working on that.