Search found 97 matches

by eejin
Tue Jul 10, 2012 9:08 pm
Forum: Beginners Help
Topic: Raycasting with Irrbullet
Replies: 30
Views: 2703

Re: Raycasting with Irrbullet

I'm still having trouble with the character. I want it to have a cilinder like shape facing upright. Irrbullet doesn't seem to have a cilinder shape built in so I tried the boxshape first but It doesn't seem to move after it stood still for a couple of seconds. I also want a cilinder shape. How woul...
by eejin
Sat Jun 30, 2012 2:24 pm
Forum: Beginners Help
Topic: Raycasting with Irrbullet
Replies: 30
Views: 2703

Re: Raycasting with Irrbullet

randomMesh wrote:It belongs to Bullet.
randomMesh wrote: I'd use Bullets native methods for this. There's btCollisionWorld::rayTest().
I don't know if irrBullet supports ray casting. Never used it.
I can figure out it belongs to bullet -_-. I wonder why I can't use Irrbulletworld for it.
by eejin
Sat Jun 30, 2012 10:33 am
Forum: Beginners Help
Topic: Raycasting with Irrbullet
Replies: 30
Views: 2703

Re: Raycasting with Irrbullet

What is a btDiscreteDynamicsWorld?
I got an irrBulletWorld *world;.
by eejin
Fri Jun 29, 2012 9:33 pm
Forum: Beginners Help
Topic: Raycasting with Irrbullet
Replies: 30
Views: 2703

Re: Raycasting with Irrbullet

I wouldn't have posted before searching and I'm trying to get it to work. I got this now but it still crashes when it started   scene::IAnimatedMeshSceneNode* player = smgr->addAnimatedMeshSceneNode(smgr->getMesh("media/soldier.x"));         if (player) {         player->setMaterialFlag(vi...
by eejin
Fri Jun 29, 2012 8:58 pm
Forum: Beginners Help
Topic: Raycasting with Irrbullet
Replies: 30
Views: 2703

Re: Raycasting with Irrbullet

core::vector3d is not a Bullet class. and   scene::IAnimatedMeshSceneNode* player = smgr->addAnimatedMeshSceneNode(smgr->getMesh("media/soldier.x")); ICollisionShape *playershape = new IBoxShape(player, 1, false);   is totally wrong. How can Bullet know what an IAnimatedMeshSceneNode is? ...
by eejin
Fri Jun 29, 2012 4:48 pm
Forum: Beginners Help
Topic: Raycasting with Irrbullet
Replies: 30
Views: 2703

Re: Raycasting with Irrbullet

Ok thanks. But I'm having a little trouble with adding a collision box to an animated model. I just want a cilinder (I got a box now but how do I get a cilinder?) but the program crashes.  scene::IAnimatedMeshSceneNode* player = smgr->addAnimatedMeshSceneNode(smgr->getMesh("media/soldier.x"...
by eejin
Thu Jun 28, 2012 3:47 pm
Forum: Beginners Help
Topic: Raycasting with Irrbullet
Replies: 30
Views: 2703

Raycasting with Irrbullet

Hi, I'm trying to create a charachter that is able to shoot. Now I want to know if the bullet is going to hit a prop/building or enemy. So I thought about casting a ray and there are topics talking about it but I can't find any code that casts a ray. So how do I cast a ray and maybe find wich Object...
by eejin
Sun Jun 24, 2012 12:59 pm
Forum: Bug reports
Topic: Wierd ms3d animation
Replies: 11
Views: 1834

Re: Wierd ms3d animation

Is there any other loader I could try?
by eejin
Sun Jun 24, 2012 12:58 pm
Forum: Project Announcements
Topic: Cubory - 3D Memory Game [Android]
Replies: 4
Views: 2505

Re: Cubory - 3D Memory Game [Android]

It looks neat and it's nice for a free game but I wouldn't buy the paid version because the idea lacks a bit of fun. It's just geussing 6 times before you start making pairs.
by eejin
Sat Jun 23, 2012 8:59 pm
Forum: Project Announcements
Topic: FontMapper - another alternative to irrlicht's font tool
Replies: 16
Views: 8371

Re: FontMapper - another alternative to irrlicht's font tool

Thanks for this nice tool altough I was forced to download firefox to use it :P.
by eejin
Sat Jun 23, 2012 7:21 pm
Forum: Beginners Help
Topic: Little problem with irrlicht+codeblocks
Replies: 3
Views: 366

Re: Little problem with irrlicht+codeblocks

For error two try this as the second argument

Code: Select all

core::dimension2d<u32>(widthyouwant, heightyouwant)
by eejin
Tue Jun 19, 2012 6:01 pm
Forum: Bug reports
Topic: Wierd ms3d animation
Replies: 11
Views: 1834

Re: Wierd ms3d animation

As far I know its just skeletal animation with the vertices assigned to the bones. What else could there be? Or is there any need to comment in the animations in the file?
by eejin
Tue Jun 19, 2012 2:25 pm
Forum: Bug reports
Topic: Wierd ms3d animation
Replies: 11
Views: 1834

Re: Wierd ms3d animation

Might use .x then but does it has any downsides? Or is there any format i should use.
by eejin
Tue Jun 19, 2012 12:19 pm
Forum: Bug reports
Topic: Wierd ms3d animation
Replies: 11
Views: 1834

Re: Wierd ms3d animation

I looked around but couldnt find another ms3d loader. Or would it be one outside of the community?
by eejin
Mon Jun 18, 2012 3:35 pm
Forum: Bug reports
Topic: Wierd ms3d animation
Replies: 11
Views: 1834

Re: Wierd ms3d animation

http://g2f.nl/0gis84x
There are some faces missing but im working on that.