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scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0,core::vector3df(0,50,-40),core::vector3df(0,5,0));
camera->setTarget(node->getPosition());
camera->setParent(node);
Code: Select all
scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0,core::vector3df(0,50,-40),core::vector3df(0,5,0));
camera->setTarget(node->getPosition());
camera->setParent(node);
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scene::ISceneNode::addChild ( ISceneNode * child )