Search found 97 matches
- Tue Nov 26, 2013 6:41 pm
- Forum: Beginners Help
- Topic: Light and effects in huge outdor environment
- Replies: 4
- Views: 629
Re: Light and effects in huge outdor environment
Well you would wan a directional light to disguise itself as the sun and then have shadowcasting. Ofcourse some reflective materials help to boost the effect of daytime :p.
- Sun Nov 10, 2013 10:27 am
- Forum: Beginners Help
- Topic: Crash on setMaterialType
- Replies: 5
- Views: 480
Re: Crash on setMaterialType
No, meshnode is not zero, it's a number larger than zero.
- Sun Nov 10, 2013 12:24 am
- Forum: Beginners Help
- Topic: Crash on setMaterialType
- Replies: 5
- Views: 480
Crash on setMaterialType
Hi, I'm trying to combine the Custom mesh and the Shader example and apply this shader to that mesh. But as soon as the setMaterialType is called, the program stops responding. So the material must be false. Have I forgotten to set something? #include <irrlicht.h> #include <iostream> #include <vecto...
- Fri Jun 07, 2013 8:06 pm
- Forum: Off-topic
- Topic: Ubuntu Phone! :D
- Replies: 27
- Views: 14733
Re: Ubuntu Phone! :D
What's wrong with Windows RT?Nadro wrote:Windows RT is much worse than eg. iOS or even Android in my opinion. Metro apps don't have any advantages over other apps. And you are wrong... Ubuntu is free!
- Mon Apr 08, 2013 4:07 pm
- Forum: Beginners Help
- Topic: Tiled terrain
- Replies: 7
- Views: 1831
Re: Tiled terrain
Can the multitexturing way support more than 4 types of terrain. I need more than grass, dirt and some others.
Won't this method also create very large filesizes because you need a full scale alpha map for every layer?
Won't this method also create very large filesizes because you need a full scale alpha map for every layer?
- Sun Apr 07, 2013 11:04 am
- Forum: Beginners Help
- Topic: Tiled terrain
- Replies: 7
- Views: 1831
Tiled terrain
Hi, I've been trying to create a tiled terrain by which I mean something like this: http://striker503.de/wordpress/wp-content/uploads/2011/07/warcraft-3-battle-2.jpg Now as you see there are multiple textures on a terrain and they all blend nicely. Textures are assigned to tile and then are blended ...
- Mon Apr 01, 2013 5:56 pm
- Forum: Beginners Help
- Topic: Segmentation fault when loading a mesh
- Replies: 27
- Views: 3295
Re: Segmentation fault when loading a mesh
I looked over it but shouldn't this:
Be this:
Code: Select all
IrrlichtDevice* device;
createDevice(EDT_OPENGL,dimension2d<u32>(640,480),16, false,false,false,0);
Code: Select all
IrrlichtDevice* device = createDevice(EDT_OPENGL,dimension2d<u32>(640,480),16, false,false,false,0);
- Mon Apr 01, 2013 3:00 pm
- Forum: Beginners Help
- Topic: Segmentation fault when loading a mesh
- Replies: 27
- Views: 3295
Re: Segmentation fault when loading a mesh
It is from your post. You don't give driver a correct value. Thus you should give it the value that getVideoDriver returns.
Now driver points to the videodriver. Now beginscene can be called with the correct driver
.
Code: Select all
IVideoDriver* driver = device->getVideoDriver();
![Very Happy :D](./images/smilies/icon_biggrin.gif)
- Mon Apr 01, 2013 9:31 am
- Forum: Beginners Help
- Topic: Segmentation fault when loading a mesh
- Replies: 27
- Views: 3295
Re: Segmentation fault when loading a mesh
Code: Select all
IVideoDriver* driver;
device->getVideoDriver();
- Fri Mar 29, 2013 9:48 pm
- Forum: Beginners Help
- Topic: Stream a texture over the internet?
- Replies: 7
- Views: 1162
Re: Stream a texture over the internet?
Unless you are going for a blocky feel or making a really small game window I would render at atleast 640×360. I can load a 720p youtube video within a second and then it's smooth all the way. And this is at my home, at school or at friend's houses. (Netherlands) Another thing you could do is instea...
- Sun Mar 24, 2013 9:58 am
- Forum: Beginners Help
- Topic: Irrlicht 1.8 + Qt5.0.1 + QtCreator
- Replies: 2
- Views: 1341
Re: Irrlicht 1.8 + Qt5.0.1 + QtCreator
Ok I did that for the includes but I keep getting errors no matter what I do. Could you send a basic project where it launches?
- Fri Mar 22, 2013 10:07 pm
- Forum: Beginners Help
- Topic: Irrlicht 1.8 + Qt5.0.1 + QtCreator
- Replies: 2
- Views: 1341
Irrlicht 1.8 + Qt5.0.1 + QtCreator
Hi there, I have been trying to setup Irrlicht with qt5.0.1 and Qt creator but failed to. I have attempted this method. But it results in this error: C:\Qt\Projects\Test\Test\ui_MainWindow.h:15: error: QtGui/QAction: No such file or directory That is from the file that is supposed to init the forms....
- Thu Aug 02, 2012 8:51 pm
- Forum: Off-topic
- Topic: L4D2 faster in linux than in windows
- Replies: 8
- Views: 2229
Re: L4D2 faster in linux than in windows
It's bad because it's non-standard and insecure, and for a long time it caused a phenomenon known as IE-only sites. Want to log to your bank? "Sorry, you need IE." It was that bad at its height, and not even only browser sniffing, actually broken sites. Whats so insecure then? Lock-in. Ev...
- Thu Aug 02, 2012 8:08 pm
- Forum: Off-topic
- Topic: L4D2 faster in linux than in windows
- Replies: 8
- Views: 2229
Re: L4D2 faster in linux than in windows
The original is in English ;) And why are you guys all so negative about Directx. It's almost as annoying as people whining about Internet explorer. You really see nothing wrong with either DX or IE? It depends on what you want but I want a lightwight browser with a clean interface. Ofcourse if you...
- Thu Aug 02, 2012 7:39 pm
- Forum: Off-topic
- Topic: L4D2 faster in linux than in windows
- Replies: 8
- Views: 2229
Re: L4D2 faster in linux than in windows
http://tweakers.net/nieuws/83505/left-4-dead-2-sneller-onder-opengl-dan-onder-direct3d.html Roughly translated from dutch De programmeurs van Valve denken echter dat ze weten waar het verschil door veroorzaakt wordt en hopen de DirectX-drivers nog te kunnen verbeteren. The programmer of valve think ...