Search found 97 matches

by eejin
Tue Nov 26, 2013 6:41 pm
Forum: Beginners Help
Topic: Light and effects in huge outdor environment
Replies: 4
Views: 582

Re: Light and effects in huge outdor environment

Well you would wan a directional light to disguise itself as the sun and then have shadowcasting. Ofcourse some reflective materials help to boost the effect of daytime :p.
by eejin
Sun Nov 10, 2013 10:27 am
Forum: Beginners Help
Topic: Crash on setMaterialType
Replies: 5
Views: 390

Re: Crash on setMaterialType

No, meshnode is not zero, it's a number larger than zero.
by eejin
Sun Nov 10, 2013 12:24 am
Forum: Beginners Help
Topic: Crash on setMaterialType
Replies: 5
Views: 390

Crash on setMaterialType

Hi, I'm trying to combine the Custom mesh and the Shader example and apply this shader to that mesh. But as soon as the setMaterialType is called, the program stops responding. So the material must be false. Have I forgotten to set something? #include <irrlicht.h> #include <iostream> #include <vecto...
by eejin
Fri Jun 07, 2013 8:06 pm
Forum: Off-topic
Topic: Ubuntu Phone! :D
Replies: 27
Views: 14006

Re: Ubuntu Phone! :D

Nadro wrote:Windows RT is much worse than eg. iOS or even Android in my opinion. Metro apps don't have any advantages over other apps. And you are wrong... Ubuntu is free!
What's wrong with Windows RT?
by eejin
Mon Apr 08, 2013 4:07 pm
Forum: Beginners Help
Topic: Tiled terrain
Replies: 7
Views: 1697

Re: Tiled terrain

Can the multitexturing way support more than 4 types of terrain. I need more than grass, dirt and some others.
Won't this method also create very large filesizes because you need a full scale alpha map for every layer?
by eejin
Sun Apr 07, 2013 11:04 am
Forum: Beginners Help
Topic: Tiled terrain
Replies: 7
Views: 1697

Tiled terrain

Hi, I've been trying to create a tiled terrain by which I mean something like this: http://striker503.de/wordpress/wp-content/uploads/2011/07/warcraft-3-battle-2.jpg Now as you see there are multiple textures on a terrain and they all blend nicely. Textures are assigned to tile and then are blended ...
by eejin
Mon Apr 01, 2013 5:56 pm
Forum: Beginners Help
Topic: Segmentation fault when loading a mesh
Replies: 27
Views: 2766

Re: Segmentation fault when loading a mesh

I looked over it but shouldn't this:

Code: Select all

IrrlichtDevice* device;
createDevice(EDT_OPENGL,dimension2d<u32>(640,480),16, false,false,false,0);
Be this:

Code: Select all

IrrlichtDevice* device = createDevice(EDT_OPENGL,dimension2d<u32>(640,480),16, false,false,false,0);
by eejin
Mon Apr 01, 2013 3:00 pm
Forum: Beginners Help
Topic: Segmentation fault when loading a mesh
Replies: 27
Views: 2766

Re: Segmentation fault when loading a mesh

It is from your post. You don't give driver a correct value. Thus you should give it the value that getVideoDriver returns.

Code: Select all

IVideoDriver* driver = device->getVideoDriver();
Now driver points to the videodriver. Now beginscene can be called with the correct driver :D.
by eejin
Mon Apr 01, 2013 9:31 am
Forum: Beginners Help
Topic: Segmentation fault when loading a mesh
Replies: 27
Views: 2766

Re: Segmentation fault when loading a mesh

Code: Select all

IVideoDriver* driver;
device->getVideoDriver();
Take a good look at it.
by eejin
Fri Mar 29, 2013 9:48 pm
Forum: Beginners Help
Topic: Stream a texture over the internet?
Replies: 7
Views: 1020

Re: Stream a texture over the internet?

Unless you are going for a blocky feel or making a really small game window I would render at atleast 640×360. I can load a 720p youtube video within a second and then it's smooth all the way. And this is at my home, at school or at friend's houses. (Netherlands) Another thing you could do is instea...
by eejin
Sun Mar 24, 2013 9:58 am
Forum: Beginners Help
Topic: Irrlicht 1.8 + Qt5.0.1 + QtCreator
Replies: 2
Views: 1291

Re: Irrlicht 1.8 + Qt5.0.1 + QtCreator

Ok I did that for the includes but I keep getting errors no matter what I do. Could you send a basic project where it launches?
by eejin
Fri Mar 22, 2013 10:07 pm
Forum: Beginners Help
Topic: Irrlicht 1.8 + Qt5.0.1 + QtCreator
Replies: 2
Views: 1291

Irrlicht 1.8 + Qt5.0.1 + QtCreator

Hi there, I have been trying to setup Irrlicht with qt5.0.1 and Qt creator but failed to. I have attempted this method. But it results in this error: C:\Qt\Projects\Test\Test\ui_MainWindow.h:15: error: QtGui/QAction: No such file or directory That is from the file that is supposed to init the forms....
by eejin
Thu Aug 02, 2012 8:51 pm
Forum: Off-topic
Topic: L4D2 faster in linux than in windows
Replies: 8
Views: 2017

Re: L4D2 faster in linux than in windows

It's bad because it's non-standard and insecure, and for a long time it caused a phenomenon known as IE-only sites. Want to log to your bank? "Sorry, you need IE." It was that bad at its height, and not even only browser sniffing, actually broken sites. Whats so insecure then? Lock-in. Ev...
by eejin
Thu Aug 02, 2012 8:08 pm
Forum: Off-topic
Topic: L4D2 faster in linux than in windows
Replies: 8
Views: 2017

Re: L4D2 faster in linux than in windows

The original is in English ;) And why are you guys all so negative about Directx. It's almost as annoying as people whining about Internet explorer. You really see nothing wrong with either DX or IE? It depends on what you want but I want a lightwight browser with a clean interface. Ofcourse if you...
by eejin
Thu Aug 02, 2012 7:39 pm
Forum: Off-topic
Topic: L4D2 faster in linux than in windows
Replies: 8
Views: 2017

Re: L4D2 faster in linux than in windows

http://tweakers.net/nieuws/83505/left-4-dead-2-sneller-onder-opengl-dan-onder-direct3d.html Roughly translated from dutch De programmeurs van Valve denken echter dat ze weten waar het verschil door veroorzaakt wordt en hopen de DirectX-drivers nog te kunnen verbeteren. The programmer of valve think ...