Search found 22 matches
- Thu Dec 13, 2007 8:46 pm
- Forum: Beginners Help
- Topic: 1024x720 resollution in fullscreen mode
- Replies: 3
- Views: 254
- Tue Dec 11, 2007 9:07 pm
- Forum: Beginners Help
- Topic: Preferred Mesh File Format
- Replies: 13
- Views: 1030
- Wed Dec 05, 2007 6:55 pm
- Forum: Beginners Help
- Topic: Simply too many meshes...
- Replies: 14
- Views: 839
- Wed Nov 14, 2007 8:09 pm
- Forum: Beginners Help
- Topic: How to rotate a billboard, still facing to the camera?
- Replies: 6
- Views: 3127
- Sun Feb 25, 2007 10:23 pm
- Forum: Bug reports
- Topic: White specks... ?
- Replies: 10
- Views: 947
sio2, thank you!! You solved my problem indirectly, I think. The problem was that I didn't hide the biped. I'm pretty sure it still exported them (otherwise, when I uncheck that export option, it doesn't animate) but hiding the biped got rid of the white specks. It also doesn't show up in the Direc...
- Sun Feb 25, 2007 7:39 pm
- Forum: Bug reports
- Topic: White specks... ?
- Replies: 10
- Views: 947
- Sun Feb 25, 2007 4:04 pm
- Forum: Bug reports
- Topic: White specks... ?
- Replies: 10
- Views: 947
Definitely.
direct link
or
site with link on it (in case direct doesn't work)
The file includes:
IrrlichtXFileTest06AnimatingRenamed.max
texture.bmp
panda2.x (exported from Max)
panda2dx.x (saved from DirectX viewer - this is the one loaded by the program)
direct link
or
site with link on it (in case direct doesn't work)
The file includes:
IrrlichtXFileTest06AnimatingRenamed.max
texture.bmp
panda2.x (exported from Max)
panda2dx.x (saved from DirectX viewer - this is the one loaded by the program)
- Sun Feb 25, 2007 8:42 am
- Forum: Bug reports
- Topic: White specks... ?
- Replies: 10
- Views: 947
- Sun Feb 25, 2007 8:16 am
- Forum: Bug reports
- Topic: White specks... ?
- Replies: 10
- Views: 947
White specks... ?
So, after hours of searching and playing with settings, I finally got my DirectX mesh animating into a modified example program. Yay! And it's beautiful, except that there are these mysterious white specks in places. :? http://images.filecloud.com/374173/guy.gif More than that, while the arm waves, ...
- Sat Oct 08, 2005 6:12 pm
- Forum: Advanced Help
- Topic: How do you drop a node?
- Replies: 3
- Views: 473
- Fri Oct 07, 2005 3:33 pm
- Forum: Advanced Help
- Topic: How do you drop a node?
- Replies: 3
- Views: 473
How do you drop a node?
Sounds like a simple question and I'm sure the solution is simple but I couldn't find an answer on these forums. My problem is that I want to load a level, play in it, drop it, then load another but when I looked in the Irrlicht help for a create function for nodes, I couldn't find one. I understand...
- Wed Jul 13, 2005 7:27 am
- Forum: Advanced Help
- Topic: Problem with Limiting Frame
- Replies: 5
- Views: 509
GFXstyLER, you seriously made my week! Thank you very much for that solution. Guest, your post helped too. I didn't even notice that I put that line in the wrong place. Thank you as well. One day, hopefully, we'll have a good virtual timer to use in Irrlicht. Until then I think I'll have to just go ...
- Fri Jul 08, 2005 2:30 pm
- Forum: Advanced Help
- Topic: Problem with Limiting Frame
- Replies: 5
- Views: 509
- Fri Jul 08, 2005 6:47 am
- Forum: Advanced Help
- Topic: Problem with Limiting Frame
- Replies: 5
- Views: 509
Problem with Limiting Frame
Currently, in my source, I am limiting the frame rate to about 60FPS so that it runs the same speed on my computer and any computer faster than mine. (My searches never came up with a good way to do timers.) Here's the relevant code: while(!game.gameover) { // Cheap way to limit a system to 60FPS wh...
- Wed Jun 29, 2005 4:07 am
- Forum: Beginners Help
- Topic: Inserting models such as a weapon into irrlicht
- Replies: 8
- Views: 730