Search found 22 matches

by GameCreator
Thu Dec 13, 2007 8:46 pm
Forum: Beginners Help
Topic: 1024x720 resollution in fullscreen mode
Replies: 3
Views: 254

What error does it give you?
by GameCreator
Tue Dec 11, 2007 9:07 pm
Forum: Beginners Help
Topic: Preferred Mesh File Format
Replies: 13
Views: 1030

Not to give you more questions to answer but note that Irrlicht works with ZIP files so you may have to see what compresses the best as well, if you truly want to go for the smallest file size.
by GameCreator
Wed Dec 05, 2007 6:55 pm
Forum: Beginners Help
Topic: Simply too many meshes...
Replies: 14
Views: 839

I suppose we should get the simple stuff out of the way as well:
- You're rendering with DirectX or OpenGL, right (as opposed to software)? Have you tried switching from one to the other? Does that change performance?
- And each sphere is composed of a "reasonable" amount of polys, right?
by GameCreator
Wed Nov 14, 2007 8:09 pm
Forum: Beginners Help
Topic: How to rotate a billboard, still facing to the camera?
Replies: 6
Views: 3127

rogerborg, thanks a lot for the code!! I needed to do this as well.
by GameCreator
Sun Feb 25, 2007 10:23 pm
Forum: Bug reports
Topic: White specks... ?
Replies: 10
Views: 947

sio2, thank you!! You solved my problem indirectly, I think. The problem was that I didn't hide the biped. I'm pretty sure it still exported them (otherwise, when I uncheck that export option, it doesn't animate) but hiding the biped got rid of the white specks. It also doesn't show up in the Direc...
by GameCreator
Sun Feb 25, 2007 7:39 pm
Forum: Bug reports
Topic: White specks... ?
Replies: 10
Views: 947

bitplane and strong99, the "large sections of the mesh" I'm guessing you're talking about are the bones. I specifically don't want those displayed so that's perfect but I believe they're supposed to be exported from Max so I did. (Otherwise it gave me errors and didn't even animate in Irrl...
by GameCreator
Sun Feb 25, 2007 4:04 pm
Forum: Bug reports
Topic: White specks... ?
Replies: 10
Views: 947

Definitely.

direct link
or
site with link on it (in case direct doesn't work)

The file includes:
IrrlichtXFileTest06AnimatingRenamed.max
texture.bmp
panda2.x (exported from Max)
panda2dx.x (saved from DirectX viewer - this is the one loaded by the program)
by GameCreator
Sun Feb 25, 2007 8:42 am
Forum: Bug reports
Topic: White specks... ?
Replies: 10
Views: 947

I just tried it but no luck. I thought I'd throw the code in here as well at this point. (It's 99% from the example.) int main() { IrrlichtDevice *device = createDevice( video::EDT_DIRECT3D9, dimension2d<s32>(640, 480), 16, false, false, false, 0); device->setWindowCaption(L"Hello World! - Irrl...
by GameCreator
Sun Feb 25, 2007 8:16 am
Forum: Bug reports
Topic: White specks... ?
Replies: 10
Views: 947

White specks... ?

So, after hours of searching and playing with settings, I finally got my DirectX mesh animating into a modified example program. Yay! And it's beautiful, except that there are these mysterious white specks in places. :? http://images.filecloud.com/374173/guy.gif More than that, while the arm waves, ...
by GameCreator
Sat Oct 08, 2005 6:12 pm
Forum: Advanced Help
Topic: How do you drop a node?
Replies: 3
Views: 473

Awesome!! Thanks Elise and Grey Lantern!

(Also, just a heads-up that it's just clear(), not clearall() that clears everything, at least in my version (0.10.0))
by GameCreator
Fri Oct 07, 2005 3:33 pm
Forum: Advanced Help
Topic: How do you drop a node?
Replies: 3
Views: 473

How do you drop a node?

Sounds like a simple question and I'm sure the solution is simple but I couldn't find an answer on these forums. My problem is that I want to load a level, play in it, drop it, then load another but when I looked in the Irrlicht help for a create function for nodes, I couldn't find one. I understand...
by GameCreator
Wed Jul 13, 2005 7:27 am
Forum: Advanced Help
Topic: Problem with Limiting Frame
Replies: 5
Views: 509

GFXstyLER, you seriously made my week! Thank you very much for that solution. Guest, your post helped too. I didn't even notice that I put that line in the wrong place. Thank you as well. One day, hopefully, we'll have a good virtual timer to use in Irrlicht. Until then I think I'll have to just go ...
by GameCreator
Fri Jul 08, 2005 2:30 pm
Forum: Advanced Help
Topic: Problem with Limiting Frame
Replies: 5
Views: 509

Thanks, and I actually did that already but even if I did implement that method, it still won't solve my problem (of the camera being jittery). Does anyone have any ideas of how to fix that?
by GameCreator
Fri Jul 08, 2005 6:47 am
Forum: Advanced Help
Topic: Problem with Limiting Frame
Replies: 5
Views: 509

Problem with Limiting Frame

Currently, in my source, I am limiting the frame rate to about 60FPS so that it runs the same speed on my computer and any computer faster than mine. (My searches never came up with a good way to do timers.) Here's the relevant code: while(!game.gameover) { // Cheap way to limit a system to 60FPS wh...
by GameCreator
Wed Jun 29, 2005 4:07 am
Forum: Beginners Help
Topic: Inserting models such as a weapon into irrlicht
Replies: 8
Views: 730

If you're new to C++, and if you haven't done it yet, I suggest first seeing if you can even compile and run an example. Look through the tutorials on how to do this.

After that try changing an example from loading one of their meshes to one of yours.