Search found 5 matches
- Tue Aug 30, 2011 2:41 pm
- Forum: Beginners Help
- Topic: Irrlicht Bullet - Character Controller and Ragdoll
- Replies: 5
- Views: 1424
Re: Irrlicht Bullet - Character Controller and Ragdoll
Thanks a lot!
- Mon Aug 29, 2011 9:06 am
- Forum: Beginners Help
- Topic: Irrlicht Bullet - Character Controller and Ragdoll
- Replies: 5
- Views: 1424
Re: Irrlicht Bullet - Character Controller and Ragdoll
Hi Virion!
For example: When the character is in the "Go" Animation and hits a box with his foot that the box interacts with the foot. So that, was the reason, that i was thinking about moving the ragdoll like the animation, until it dies, of course. When it dies the ragdoll just gets affected by ...
For example: When the character is in the "Go" Animation and hits a box with his foot that the box interacts with the foot. So that, was the reason, that i was thinking about moving the ragdoll like the animation, until it dies, of course. When it dies the ragdoll just gets affected by ...
- Sat Aug 27, 2011 3:27 pm
- Forum: Beginners Help
- Topic: Irrlicht Bullet - Character Controller and Ragdoll
- Replies: 5
- Views: 1424
Irrlicht Bullet - Character Controller and Ragdoll
Hello!
I would like to know how i would have to integrate an animated mesh with Bullet Physics in a way that i can control it easily.
In the bullet examples the bullet kinematic character controller is just one convex object. But if i have an animated model (for example the ninja model from the ...
I would like to know how i would have to integrate an animated mesh with Bullet Physics in a way that i can control it easily.
In the bullet examples the bullet kinematic character controller is just one convex object. But if i have an animated model (for example the ninja model from the ...
- Tue Aug 02, 2011 9:12 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 211999
Re: Android Port
For anyone also receiving this Error on Tegra 2: The reason the Application crashed was that Irrlicht intented to set a uniform array, that was optimized away. The size of all Uniforms with MAX_TEXTURE_UNITS Length was shortened from 4 to 2 because the shader never uses for example uUseTexture[2] or ...
- Mon Aug 01, 2011 5:25 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 211999
Re: Android Port
Hi!
I am having trouble running Irrlicht with GLES 2.0. I added the missing shaders, and i have a valid GLES 2.0 Context. But when in the COGLES2Driver.cpp in line 1593:
MaterialRenderers[Material.MaterialType].Renderer->OnRender( this, video::EVT_STANDARD );
gets called. The Application dies with ...
I am having trouble running Irrlicht with GLES 2.0. I added the missing shaders, and i have a valid GLES 2.0 Context. But when in the COGLES2Driver.cpp in line 1593:
MaterialRenderers[Material.MaterialType].Renderer->OnRender( this, video::EVT_STANDARD );
gets called. The Application dies with ...