Search found 5 matches

by marwee
Mon Aug 29, 2011 9:06 am
Forum: Beginners Help
Topic: Irrlicht Bullet - Character Controller and Ragdoll
Replies: 5
Views: 1180

Re: Irrlicht Bullet - Character Controller and Ragdoll

Hi Virion! For example: When the character is in the "Go" Animation and hits a box with his foot that the box interacts with the foot. So that, was the reason, that i was thinking about moving the ragdoll like the animation, until it dies, of course. When it dies the ragdoll just gets affe...
by marwee
Sat Aug 27, 2011 3:27 pm
Forum: Beginners Help
Topic: Irrlicht Bullet - Character Controller and Ragdoll
Replies: 5
Views: 1180

Irrlicht Bullet - Character Controller and Ragdoll

Hello! I would like to know how i would have to integrate an animated mesh with Bullet Physics in a way that i can control it easily. In the bullet examples the bullet kinematic character controller is just one convex object. But if i have an animated model (for example the ninja model from the exam...
by marwee
Tue Aug 02, 2011 9:12 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 172011

Re: Android Port

For anyone also receiving this Error on Tegra 2: The reason the Application crashed was that Irrlicht intented to set a uniform array, that was optimized away. The size of all Uniforms with MAX_TEXTURE_UNITS Length was shortened from 4 to 2 because the shader never uses for example uUseTexture[2] or...
by marwee
Mon Aug 01, 2011 5:25 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 172011

Re: Android Port

Hi! I am having trouble running Irrlicht with GLES 2.0. I added the missing shaders, and i have a valid GLES 2.0 Context. But when in the COGLES2Driver.cpp in line 1593: MaterialRenderers[Material.MaterialType].Renderer->OnRender( this, video::EVT_STANDARD ); gets called. The Application dies with S...