Hey,
this terrain class is really great. I am using it instead
of Irrlicht`s terrain node with no problems.
and thanks for that collision animator.
The last think I need is detail map.
Can someone do it for me ??
I dont understand the code inside this class.
Search found 31 matches
- Thu Nov 25, 2004 7:30 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: How to use the terrain engine libmini with Irrlicht
- Replies: 67
- Views: 68853
- Sun Mar 21, 2004 1:33 pm
- Forum: Advanced Help
- Topic: Reading edit box text into a char*
- Replies: 2
- Views: 730
Try this :
It is working without problems
Code: Select all
#define CHAR_SIZE 20
char *ResultChar = new char[CHAR_SIZE];
wcstombs(ResultChar,WideString,CHAR_SIZE);
- Sat Mar 06, 2004 11:18 am
- Forum: Project Announcements
- Topic: better file system
- Replies: 0
- Views: 2012
better file system
During the development of my game I had to change my Virtual File System to some other because Irrlicht`s CZipReader doesn`t have all functions which I need. Then I found source to another GPL VFS and I implement it into my game. It`s really better. to Niko : Please look at this code <a href=loa-x86...
- Sat Mar 06, 2004 11:10 am
- Forum: Project Announcements
- Topic: LOA RPG Engine TODO-List
- Replies: 3
- Views: 2518
LOA RPG Engine TODO-List
I have made small TODO list for my RPG engine : Legend of Aramageddon Engine TODO-List General : Engine Kernel - 100% COMPLETE Virtual File System - files caching - 100% COMPLETE - info functions - 100% COMPLETE World Manager interface - 90% complete (missing caLUA support) Game Session interface - ...
- Fri Mar 05, 2004 6:19 pm
- Forum: Open Discussion and Dev Announcements
- Topic: XML-Parser?!? in irrlicht?!?
- Replies: 3
- Views: 861
- Mon Mar 01, 2004 7:07 pm
- Forum: Advanced Help
- Topic: 3d position from 2d position
- Replies: 3
- Views: 1431
- Mon Mar 01, 2004 5:18 pm
- Forum: Advanced Help
- Topic: 3d position from 2d position
- Replies: 3
- Views: 1431
3d position from 2d position
Is there any way to retreive 3d position from screen 2d position
In CollisionManager are only functions to get scenenode from 2d but I need pure 3d position
In CollisionManager are only functions to get scenenode from 2d but I need pure 3d position
- Mon Mar 01, 2004 5:14 pm
- Forum: Project Announcements
- Topic: RPG engine
- Replies: 3
- Views: 2941
source code
yes, i will publish first stable version
- Sun Feb 29, 2004 6:49 pm
- Forum: Project Announcements
- Topic: RPG engine
- Replies: 3
- Views: 2941
RPG engine
As I have written some time ago I am developing high-state RPG engine using irrlicht (it is made especially for our RPG game) The engine is called Legend of Armageddon Engine Here are some of the features : - engine has EntititesFactory, so you can create your own entity or you can use template from...
- Thu Feb 05, 2004 8:01 pm
- Forum: Beginners Help
- Topic: Terrain Node Question...
- Replies: 8
- Views: 1025
- Mon Feb 02, 2004 8:00 pm
- Forum: Beginners Help
- Topic: Terrain Node Question...
- Replies: 8
- Views: 1025
Broken link
try to type only http://c.kortylak.free.fr/irrlicht/ and then click on terrain0002.zip @storage solution : you must create your own format of world file depending on type of project which you are creating I think the simpliest way how to create it is through the XML (I am using tinyXML library) and ...
- Mon Feb 02, 2004 12:32 pm
- Forum: Open Discussion and Dev Announcements
- Topic: similar to IrrlichtRPG Erring Irrlicht
- Replies: 2
- Views: 904
Screen
you can see screenshoots on our temporary web page loa-x86i.wz.cz
- Mon Feb 02, 2004 12:29 pm
- Forum: Open Discussion and Dev Announcements
- Topic: similar to IrrlichtRPG Erring Irrlicht
- Replies: 2
- Views: 904
similar to IrrlichtRPG Erring Irrlicht
I am developing an RPG game and I am also developing my own engine (using Irrlicht) and I have similar features like IrrlichtRPG so we can help each other. Please send me a message if you want some part of code
I am using these libraries :
Irrlicht
CaLUA
FMOD
tinyXML
Thanks
I am using these libraries :
Irrlicht
CaLUA
FMOD
tinyXML
Thanks
- Sat Jan 24, 2004 5:53 pm
- Forum: Advanced Help
- Topic: File System Paths problenm
- Replies: 7
- Views: 1863
File System Paths problenm
I don`t understand the format of ZIP paths I created device, add ZIP file archive and I set IgnorePaths = false in the ZIP file I have directory called 'plugins' and in this dir I have file called 'types.dll' I tried to find the file using function FileSystem->existFile() and I got false I tried man...
- Mon Jan 19, 2004 11:32 am
- Forum: Project Announcements
- Topic: New RPG game using Irrlicht
- Replies: 5
- Views: 3455