Search found 31 matches

by Spidla
Thu Nov 25, 2004 7:30 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: How to use the terrain engine libmini with Irrlicht
Replies: 67
Views: 68853

Hey,
this terrain class is really great. I am using it instead
of Irrlicht`s terrain node with no problems.
and thanks for that collision animator.

The last think I need is detail map. :D :D :D
Can someone do it for me ??
I dont understand the code inside this class.
by Spidla
Sun Mar 21, 2004 1:33 pm
Forum: Advanced Help
Topic: Reading edit box text into a char*
Replies: 2
Views: 730

Try this :

Code: Select all

#define CHAR_SIZE 20
char *ResultChar = new char[CHAR_SIZE];
wcstombs(ResultChar,WideString,CHAR_SIZE);
It is working without problems
by Spidla
Sat Mar 06, 2004 11:18 am
Forum: Project Announcements
Topic: better file system
Replies: 0
Views: 2012

better file system

During the development of my game I had to change my Virtual File System to some other because Irrlicht`s CZipReader doesn`t have all functions which I need. Then I found source to another GPL VFS and I implement it into my game. It`s really better. to Niko : Please look at this code <a href=loa-x86...
by Spidla
Sat Mar 06, 2004 11:10 am
Forum: Project Announcements
Topic: LOA RPG Engine TODO-List
Replies: 3
Views: 2518

LOA RPG Engine TODO-List

I have made small TODO list for my RPG engine : Legend of Aramageddon Engine TODO-List General : Engine Kernel - 100% COMPLETE Virtual File System - files caching - 100% COMPLETE - info functions - 100% COMPLETE World Manager interface - 90% complete (missing caLUA support) Game Session interface - ...
by Spidla
Fri Mar 05, 2004 6:19 pm
Forum: Open Discussion and Dev Announcements
Topic: XML-Parser?!? in irrlicht?!?
Replies: 3
Views: 861

hmmm
I always do something for my engine like XML parser or XML Scene Format and few weeks later it is in Irrlicht and I have to change it again.
by Spidla
Mon Mar 01, 2004 7:07 pm
Forum: Advanced Help
Topic: 3d position from 2d position
Replies: 3
Views: 1431

yes that`s it thanks
by Spidla
Mon Mar 01, 2004 5:18 pm
Forum: Advanced Help
Topic: 3d position from 2d position
Replies: 3
Views: 1431

3d position from 2d position

Is there any way to retreive 3d position from screen 2d position
In CollisionManager are only functions to get scenenode from 2d but I need pure 3d position
by Spidla
Mon Mar 01, 2004 5:14 pm
Forum: Project Announcements
Topic: RPG engine
Replies: 3
Views: 2941

source code

yes, i will publish first stable version
by Spidla
Sun Feb 29, 2004 6:49 pm
Forum: Project Announcements
Topic: RPG engine
Replies: 3
Views: 2941

RPG engine

As I have written some time ago I am developing high-state RPG engine using irrlicht (it is made especially for our RPG game) The engine is called Legend of Armageddon Engine Here are some of the features : - engine has EntititesFactory, so you can create your own entity or you can use template from...
by Spidla
Thu Feb 05, 2004 8:01 pm
Forum: Beginners Help
Topic: Terrain Node Question...
Replies: 8
Views: 1025

No the terrain renderer has nothing to do with Milkshape I wanted to say that I am not using any terrain generator made for Irrlicht but I create a terrain in Milkshape and save it as MS3D (Milkshape`s format) which can Irrlicht read as AnimatedMesh

Someone told me about this way in other thread.
by Spidla
Mon Feb 02, 2004 8:00 pm
Forum: Beginners Help
Topic: Terrain Node Question...
Replies: 8
Views: 1025

Broken link

try to type only http://c.kortylak.free.fr/irrlicht/ and then click on terrain0002.zip @storage solution : you must create your own format of world file depending on type of project which you are creating I think the simpliest way how to create it is through the XML (I am using tinyXML library) and ...
by Spidla
Mon Feb 02, 2004 12:32 pm
Forum: Open Discussion and Dev Announcements
Topic: similar to IrrlichtRPG Erring Irrlicht
Replies: 2
Views: 904

Screen

you can see screenshoots on our temporary web page loa-x86i.wz.cz
by Spidla
Mon Feb 02, 2004 12:29 pm
Forum: Open Discussion and Dev Announcements
Topic: similar to IrrlichtRPG Erring Irrlicht
Replies: 2
Views: 904

similar to IrrlichtRPG Erring Irrlicht

I am developing an RPG game and I am also developing my own engine (using Irrlicht) and I have similar features like IrrlichtRPG so we can help each other. Please send me a message if you want some part of code
I am using these libraries :
Irrlicht :)
CaLUA
FMOD
tinyXML

Thanks
by Spidla
Sat Jan 24, 2004 5:53 pm
Forum: Advanced Help
Topic: File System Paths problenm
Replies: 7
Views: 1863

File System Paths problenm

I don`t understand the format of ZIP paths I created device, add ZIP file archive and I set IgnorePaths = false in the ZIP file I have directory called 'plugins' and in this dir I have file called 'types.dll' I tried to find the file using function FileSystem->existFile() and I got false I tried man...
by Spidla
Mon Jan 19, 2004 11:32 am
Forum: Project Announcements
Topic: New RPG game using Irrlicht
Replies: 5
Views: 3455

Thanks I have now completed non-playable demo (something like in-game intro) showing some features and in the future I am going to do playable demo with the first stable version of engine.

P.S.: I thing 8MB card will be enough (for demo) :)