Search found 3 matches
- Thu Aug 04, 2011 4:47 am
- Forum: Game Programming
- Topic: Object Update Loops
- Replies: 5
- Views: 1625
Re: Object Update Loops
Is there anywhere you can point me for information on animators and triggers?
- Thu Aug 04, 2011 4:41 am
- Forum: Game Programming
- Topic: Object Update Loops
- Replies: 5
- Views: 1625
Re: Object Update Loops
is there a specific reason why each object needs to have a scene node? Yes, each object is something that is rendered. This kind of loop, in general, shouldn't be called every frame. They should be used for game logics that can tolerate delays. For animations, use animators. For time sensitive game...
- Thu Aug 04, 2011 2:00 am
- Forum: Game Programming
- Topic: Object Update Loops
- Replies: 5
- Views: 1625
Object Update Loops
I have been working on a game, that involves individual update loops for each object. I have my program structured so each object class (BaseObject) contains a scene node. Currently the code for updating is as follows: void State::run() { for(list<BaseObject*>::Iterator it = objectList.begin(); ...