Thank you for answer, i still search, your help is very usefull.
The shaders don't help me. I think understand that a shader is a distortion of an initial screen render.
I don't wan't apply distortion at all screen in 2d, but at a mesh model in 3d.
For using matrice, i have talked about this to my ...
Search found 4 matches
- Mon Aug 08, 2011 8:24 pm
- Forum: Beginners Help
- Topic: distortion of 3d mesh with irrlicht
- Replies: 7
- Views: 1095
- Sun Aug 07, 2011 9:15 pm
- Forum: Beginners Help
- Topic: distortion of 3d mesh with irrlicht
- Replies: 7
- Views: 1095
distortion of 3d mesh with irrlicht
Hello,
i try to apply distortion 3d mesh with irrlicht in real time.
I work on a game with a friend and we don't find how to do.
To be more precise, We want to apply distortion on an object that depend of positions of a cube's vertex.
I join a picture to try to explain this complex thing and hope ...
i try to apply distortion 3d mesh with irrlicht in real time.
I work on a game with a friend and we don't find how to do.
To be more precise, We want to apply distortion on an object that depend of positions of a cube's vertex.
I join a picture to try to explain this complex thing and hope ...
- Fri Aug 05, 2011 10:12 pm
- Forum: Beginners Help
- Topic: Export animated biped from 3dsmax with irrlicht
- Replies: 2
- Views: 367
Re: Export animated biped from 3dsmax with irrlicht
Ok,
I will search in this direction.
Thank you, i didn't know what to do
I will search in this direction.
Thank you, i didn't know what to do
- Fri Aug 05, 2011 4:19 pm
- Forum: Beginners Help
- Topic: Export animated biped from 3dsmax with irrlicht
- Replies: 2
- Views: 367
Export animated biped from 3dsmax with irrlicht
Hello,
I work since month with a friend on a video game. The game is in 3d and use newton for physic.
We need to apply to several characters (so severals meshes) the animation of one unique biped.
We already had does the characters and the biped with 3dsmax and character studio.
All works well in ...
I work since month with a friend on a video game. The game is in 3d and use newton for physic.
We need to apply to several characters (so severals meshes) the animation of one unique biped.
We already had does the characters and the biped with 3dsmax and character studio.
All works well in ...