Earthquake
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- Fri Dec 30, 2016 11:00 pm
- Forum: Project Announcements
- Topic: Build A World - new massive game, using Irrlicht
- Replies: 434
- Views: 698515
- Tue Nov 01, 2016 12:20 am
- Forum: Project Announcements
- Topic: Build A World - new massive game, using Irrlicht
- Replies: 434
- Views: 698515
Re: Build A World - new massive game, using Irrlicht
New version is out:
Update 31-10-2016 (version 0.666/rev.4182)
Important:
- All users should uninstall and reinstall, to get all the latest features !
so we recommend that you UNINSTALL Build A World, and reinstall it.
Get the installer from: http://www.buildaworld.net/download
New Features:
- 4 ...
Update 31-10-2016 (version 0.666/rev.4182)
Important:
- All users should uninstall and reinstall, to get all the latest features !
so we recommend that you UNINSTALL Build A World, and reinstall it.
Get the installer from: http://www.buildaworld.net/download
New Features:
- 4 ...
- Thu Oct 13, 2016 9:50 pm
- Forum: Project Announcements
- Topic: Build A World - new massive game, using Irrlicht
- Replies: 434
- Views: 698515
Re: Build A World - new massive game, using Irrlicht
Mat new skinning code did a 200% performance increase for animated nodes!
Next step for animated nodes, will be instanced animated nodes, and culling.
Next step for animated nodes, will be instanced animated nodes, and culling.
- Sun Sep 25, 2016 5:29 pm
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 92479
- Sun Sep 25, 2016 9:08 am
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 92479
Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver
We did our own GUI system.... We might release the GUI system at some point.
- Fri Aug 19, 2016 12:52 am
- Forum: Project Announcements
- Topic: Build A World - new massive game, using Irrlicht
- Replies: 434
- Views: 698515
Re: Build A World - new massive game, using Irrlicht
In a few weeks we will enable the new 12 byte vertex format, down from 36 bytes. Loads of GPU memory to be saved and less data to transfer around 

- Thu Aug 18, 2016 5:39 pm
- Forum: Project Announcements
- Topic: Build A World - new massive game, using Irrlicht
- Replies: 434
- Views: 698515
Re: Build A World - new massive game, using Irrlicht
due to a bug, framerate was down ...
so, new fps are:
64.000 power isolators, all controlled individually at 35 fps.
and 262.000 tomato plants at 42 fps.

so, new fps are:
64.000 power isolators, all controlled individually at 35 fps.
and 262.000 tomato plants at 42 fps.

- Wed Aug 17, 2016 2:19 pm
- Forum: Project Announcements
- Topic: Build A World - new massive game, using Irrlicht
- Replies: 434
- Views: 698515
- Wed Aug 17, 2016 1:46 pm
- Forum: Project Announcements
- Topic: Build A World - new massive game, using Irrlicht
- Replies: 434
- Views: 698515
- Tue Aug 16, 2016 10:50 am
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 92479
- Tue Aug 16, 2016 10:00 am
- Forum: Project Announcements
- Topic: Build A World - new massive game, using Irrlicht
- Replies: 434
- Views: 698515
- Sat Aug 06, 2016 10:15 pm
- Forum: Project Announcements
- Topic: Build A World - new massive game, using Irrlicht
- Replies: 434
- Views: 698515
Re: Build A World - new massive game, using Irrlicht
BAW tech demo - instancing test
40.000 corn plants and 40.000 tomato plants. 3 LOD levels.
https://www.youtube.com/watch?v=gTDtJtV1wTY
Now we need some real light and shadows
mat ... MAT!!! 
40.000 corn plants and 40.000 tomato plants. 3 LOD levels.
https://www.youtube.com/watch?v=gTDtJtV1wTY
Now we need some real light and shadows


- Fri Jul 29, 2016 9:42 am
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 92479
- Fri Jul 29, 2016 9:40 am
- Forum: Project Announcements
- Topic: Build A World - new massive game, using Irrlicht
- Replies: 434
- Views: 698515
- Tue Jul 26, 2016 3:56 pm
- Forum: Project Announcements
- Topic: Build A World - new massive game, using Irrlicht
- Replies: 434
- Views: 698515
Re: Build A World - new massive game, using Irrlicht
in progress ... instanced everything.
here are corn, 40.000 plants running 72 fps


here are corn, 40.000 plants running 72 fps


