@Radikalizm
thanks for the advice.. I've thought about it, but i dont need map generation in realtime..
you think it is still too complicated? thank you again.
@Lonesome Ducky
ok, thanks =]
Search found 3 matches
- Sat Aug 13, 2011 2:01 am
- Forum: Beginners Help
- Topic: low fps when create many cubes
- Replies: 7
- Views: 1442
- Sat Aug 13, 2011 12:53 am
- Forum: Beginners Help
- Topic: low fps when create many cubes
- Replies: 7
- Views: 1442
Re: low fps when create many cubes
yea, i am making something like minecraft, but not all... :)
and i put the mesh combiner to the code, resulted on this:
no mesh combiner:
http://ariespowered.com/old/no_mesh.bmp
with mesh combiner:
http://ariespowered.com/old/with_mesh.bmp
i dont know yet why the cubes are losing details ...
and i put the mesh combiner to the code, resulted on this:
no mesh combiner:
http://ariespowered.com/old/no_mesh.bmp
with mesh combiner:
http://ariespowered.com/old/with_mesh.bmp
i dont know yet why the cubes are losing details ...
- Fri Aug 12, 2011 10:17 pm
- Forum: Beginners Help
- Topic: low fps when create many cubes
- Replies: 7
- Views: 1442
low fps when create many cubes
first, i tried create cubes using addCubeSceneNode:
// creating block
ISceneNode * block = smgr->addCubeSceneNode(
size, // size
0, // dad
id, // id
pos, // pos
core::vector3df(0, 0, 0), // rot
core::vector3df(1.0f, 1.0f, 1.0f) // scale
);
// settings
block->setMaterialTexture(0 ...
// creating block
ISceneNode * block = smgr->addCubeSceneNode(
size, // size
0, // dad
id, // id
pos, // pos
core::vector3df(0, 0, 0), // rot
core::vector3df(1.0f, 1.0f, 1.0f) // scale
);
// settings
block->setMaterialTexture(0 ...