Search found 85 matches

by don_Pedro
Sat Apr 15, 2006 2:35 pm
Forum: Project Announcements
Topic: Virtual City
Replies: 80
Views: 92192

Ok, I'm back :D ! The source code for the demo you have seen + editor probably will be soon released to public in some way. Keep in mind that it will be rather release of the stage of work you've seen, with no further improvements included, maybe somebody finds it useful. We are now discussing it, s...
by don_Pedro
Thu Oct 06, 2005 1:54 pm
Forum: Advanced Help
Topic: 8bit transparency
Replies: 12
Views: 1018

That's true, so you should decide yourself what's more important or let user to chose giving additional options for a program. It all depends on what is a program and what is a target users group.
by don_Pedro
Wed Oct 05, 2005 10:30 pm
Forum: Advanced Help
Topic: 8bit transparency
Replies: 12
Views: 1018

You are absolutely right, pfo. However as long, as Irrlicht does everything in that matter for you, you can use 16 bit if you really want. On the other hand I think some of new video cards could be actually faster with 32 bit, than 16.
by don_Pedro
Wed Oct 05, 2005 3:22 pm
Forum: Advanced Help
Topic: 8bit transparency
Replies: 12
Views: 1018

Because if a texture is being converted from 32 bit to 16 bit it just can't still have 8 bit alpha chanell, no place for that, it uses 1 bit instead and 15 for a color definition. I think there wouldn't be slowing down on any modern computer, if you use all the textures 32bit, at least I didn't noti...
by don_Pedro
Wed Oct 05, 2005 2:53 pm
Forum: Advanced Help
Topic: toolkit memory usage
Replies: 3
Views: 442

Add these lines: #ifdef _DEBUG #include "crtdbg.h" #define new new(_NORMAL_BLOCK, __FILE__, __LINE__) #endif and these to the main function: #ifdef _DEBUG int flag = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG); flag |= _CRTDBG_LEAK_CHECK_DF; _CrtSetDbgFlag(flag); #endif This will cause to dump all...
by don_Pedro
Wed Oct 05, 2005 2:38 pm
Forum: Beginners Help
Topic: .x and .md2 file formats and dynamic lightning
Replies: 2
Views: 387

I think that it's true. It seems that Irrlicht just doesn't load normals from 3ds file.
by don_Pedro
Wed Oct 05, 2005 2:11 pm
Forum: Advanced Help
Topic: 8bit transparency
Replies: 12
Views: 1018

EMT_TRANSPARENT_ALPHA_CHANNEL is what you need anyway, just try

Code: Select all

driver->setTextureCreationFlag(video::ETCF_ALWAYS_32_BIT, true);
before loading texture with alpha channel.
by don_Pedro
Tue Aug 16, 2005 8:59 am
Forum: Bug reports
Topic: Wide string class bug.
Replies: 5
Views: 748

It's not bug, use

Code: Select all

myStaticText->setText((irr::core::stringw(100)+L"%%").c_str());
by don_Pedro
Mon Aug 08, 2005 3:52 pm
Forum: Project Announcements
Topic: Mupolis engine, known earlier as Virtual City, site moved!
Replies: 59
Views: 9997

Unfortunately not soon, as it's directx only at the moment.
by don_Pedro
Wed Aug 03, 2005 10:43 am
Forum: Project Announcements
Topic: Virtual City
Replies: 80
Views: 92192

@playerdark: Irrlicht is actually very good to start, in many cases you can have first working code in half an hour, but as you advance your project you can soon reach its very limits. Then you have to write your own code to implement features that Irrlicht lacks and you start to thing why not to wr...
by don_Pedro
Sat Jul 23, 2005 3:46 pm
Forum: Project Announcements
Topic: Virtual City
Replies: 80
Views: 92192

Yes it's going to be independent 3d engine, but it will be made in steps, not at once. Some 3rd party libraries including Irrlicht will be still used for some time, but will be replaced with engine's own code little by little.
by don_Pedro
Fri Jul 22, 2005 10:52 pm
Forum: Project Announcements
Topic: Virtual City
Replies: 80
Views: 92192

Sorry, I cannot estimate anything, many things changed last time. The engine is now growing to be commercial, it sounds scarry ;), but it will be anyway available free for everyone, don't be afraid ;). I just don't know when it will be. The code is now being rewrited and redesigned, it won't use Irr...
by don_Pedro
Tue Jul 12, 2005 6:02 pm
Forum: Project Announcements
Topic: Mupolis engine, known earlier as Virtual City, site moved!
Replies: 59
Views: 9997

I was wrong, the new server is already working ;)! The great news are the engine got sponsoring now, so it have now own domains, better server, and support. there's also a chance for commercial projects based on the engine but it still will be released as opensource for everyone in future! I will so...
by don_Pedro
Tue Jul 12, 2005 4:23 pm
Forum: Project Announcements
Topic: Mupolis engine, known earlier as Virtual City, site moved!
Replies: 59
Views: 9997

There should be better server tomorrow and also few other good news :wink: .
by don_Pedro
Mon Jul 11, 2005 11:59 pm
Forum: Project Announcements
Topic: Mupolis engine, known earlier as Virtual City, site moved!
Replies: 59
Views: 9997

It's strange thing with this downloading, I can download it with no problem in less than minute, but I'm in Poland and the server is in Poland. Anyway I will change the server for something more professional, I hope soon. The entire geometry is made of cubes, on wich you may apply several deformatio...