Search found 85 matches
- Sat Apr 15, 2006 2:35 pm
- Forum: Project Announcements
- Topic: Virtual City
- Replies: 80
- Views: 92192
Ok, I'm back :D ! The source code for the demo you have seen + editor probably will be soon released to public in some way. Keep in mind that it will be rather release of the stage of work you've seen, with no further improvements included, maybe somebody finds it useful. We are now discussing it, s...
- Thu Oct 06, 2005 1:54 pm
- Forum: Advanced Help
- Topic: 8bit transparency
- Replies: 12
- Views: 1018
- Wed Oct 05, 2005 10:30 pm
- Forum: Advanced Help
- Topic: 8bit transparency
- Replies: 12
- Views: 1018
- Wed Oct 05, 2005 3:22 pm
- Forum: Advanced Help
- Topic: 8bit transparency
- Replies: 12
- Views: 1018
Because if a texture is being converted from 32 bit to 16 bit it just can't still have 8 bit alpha chanell, no place for that, it uses 1 bit instead and 15 for a color definition. I think there wouldn't be slowing down on any modern computer, if you use all the textures 32bit, at least I didn't noti...
- Wed Oct 05, 2005 2:53 pm
- Forum: Advanced Help
- Topic: toolkit memory usage
- Replies: 3
- Views: 442
- Wed Oct 05, 2005 2:38 pm
- Forum: Beginners Help
- Topic: .x and .md2 file formats and dynamic lightning
- Replies: 2
- Views: 387
- Wed Oct 05, 2005 2:11 pm
- Forum: Advanced Help
- Topic: 8bit transparency
- Replies: 12
- Views: 1018
EMT_TRANSPARENT_ALPHA_CHANNEL is what you need anyway, just try
before loading texture with alpha channel.
Code: Select all
driver->setTextureCreationFlag(video::ETCF_ALWAYS_32_BIT, true);
- Tue Aug 16, 2005 8:59 am
- Forum: Bug reports
- Topic: Wide string class bug.
- Replies: 5
- Views: 748
It's not bug, use
Code: Select all
myStaticText->setText((irr::core::stringw(100)+L"%%").c_str());
- Mon Aug 08, 2005 3:52 pm
- Forum: Project Announcements
- Topic: Mupolis engine, known earlier as Virtual City, site moved!
- Replies: 59
- Views: 9997
- Wed Aug 03, 2005 10:43 am
- Forum: Project Announcements
- Topic: Virtual City
- Replies: 80
- Views: 92192
@playerdark: Irrlicht is actually very good to start, in many cases you can have first working code in half an hour, but as you advance your project you can soon reach its very limits. Then you have to write your own code to implement features that Irrlicht lacks and you start to thing why not to wr...
- Sat Jul 23, 2005 3:46 pm
- Forum: Project Announcements
- Topic: Virtual City
- Replies: 80
- Views: 92192
- Fri Jul 22, 2005 10:52 pm
- Forum: Project Announcements
- Topic: Virtual City
- Replies: 80
- Views: 92192
Sorry, I cannot estimate anything, many things changed last time. The engine is now growing to be commercial, it sounds scarry ;), but it will be anyway available free for everyone, don't be afraid ;). I just don't know when it will be. The code is now being rewrited and redesigned, it won't use Irr...
- Tue Jul 12, 2005 6:02 pm
- Forum: Project Announcements
- Topic: Mupolis engine, known earlier as Virtual City, site moved!
- Replies: 59
- Views: 9997
I was wrong, the new server is already working ;)! The great news are the engine got sponsoring now, so it have now own domains, better server, and support. there's also a chance for commercial projects based on the engine but it still will be released as opensource for everyone in future! I will so...
- Tue Jul 12, 2005 4:23 pm
- Forum: Project Announcements
- Topic: Mupolis engine, known earlier as Virtual City, site moved!
- Replies: 59
- Views: 9997
- Mon Jul 11, 2005 11:59 pm
- Forum: Project Announcements
- Topic: Mupolis engine, known earlier as Virtual City, site moved!
- Replies: 59
- Views: 9997
It's strange thing with this downloading, I can download it with no problem in less than minute, but I'm in Poland and the server is in Poland. Anyway I will change the server for something more professional, I hope soon. The entire geometry is made of cubes, on wich you may apply several deformatio...