Search found 1125 matches
- Tue Dec 01, 2015 2:46 pm
- Forum: Advanced Help
- Topic: Bump mapping for Animated meshes
- Replies: 248
- Views: 35229
Re: Bump mapping for Animated meshes
The shader codes shows 4 variables for light position, so I thought it was fixed. Will take another look. That's software for you, a pain in the neck! The shader code is sensitive, global vars cannot be set from the HSLS code, you have to have them as locals, all sorts of limitations with loops, all...
- Mon Nov 30, 2015 7:03 pm
- Forum: Advanced Help
- Topic: Bump mapping for Animated meshes
- Replies: 248
- Views: 35229
Re: Bump mapping for Animated meshes
Looks great! So it supports 4 lights, and gives a reflection of the skybox?
- Fri Nov 20, 2015 10:35 am
- Forum: Project Announcements
- Topic: Finally, a DirectX 10 video driver for Irrlicht
- Replies: 750
- Views: 240933
Re: Finally, a DirectX 10 video driver for Irrlicht
There is at least one!
- Fri Nov 13, 2015 9:53 am
- Forum: Advanced Help
- Topic: Loading obj mesh files with 32bit index type
- Replies: 18
- Views: 9907
Re: Loading obj mesh files with 32bit index type
Its really easy, don't worry! Just search for all u16 references related to indices, add a switch like: #ifndefine _INDICES_32 u16 *indices; #else u32 *indices; #endif Do a good search for all indices reference calls, and make sure the functions use the 32-bit value if _INDICES_32 is used. Doing thi...
- Thu Nov 12, 2015 8:28 pm
- Forum: Advanced Help
- Topic: Loading obj mesh files with 32bit index type
- Replies: 18
- Views: 9907
Re: Loading obj mesh files with 32bit index type
Just change over to 32-bit, its the simple solution and there is no penalty on performance given that all the CPUs have 32-bit buses these days.
- Thu Nov 05, 2015 6:39 pm
- Forum: Advanced Help
- Topic: Bump mapping for Animated meshes
- Replies: 248
- Views: 35229
Re: Bump mapping for Animated meshes
Just saw you posted the HLSL, looks more complex than any I have seen to date!
You are using cubemaps? So is this a pixel lighting, reflection and bump map shader?
You are using cubemaps? So is this a pixel lighting, reflection and bump map shader?
- Thu Nov 05, 2015 6:00 pm
- Forum: Advanced Help
- Topic: Bump mapping for Animated meshes
- Replies: 248
- Views: 35229
Re: Bump mapping for Animated meshes
Wow, all that detail looks more like its in the mesh than bump mapped!
Your shader is GLSL right?
Your shader is GLSL right?
- Sat Oct 31, 2015 12:20 am
- Forum: Bug reports
- Topic: [fixed] Parsing .X files
- Replies: 10
- Views: 3062
Re: [bug] Parsing .X files
There was another fix, where a buffer overflow can occur, and I couldn't see that one either. Its in one of my posts, but I can look it up if needed. The fix from Alin I tested, but it didn't work with DeclData type .X files, not the ASCII ones anyway, and I doubt the binary. I see that the main cha...
- Fri Oct 30, 2015 6:29 pm
- Forum: Bug reports
- Topic: [fixed] Parsing .X files
- Replies: 10
- Views: 3062
Re: [bug] Parsing .X files
Anyone knows if this got sorted?
- Thu Oct 29, 2015 4:14 pm
- Forum: Beginners Help
- Topic: Collada animation import to Irrlicht
- Replies: 10
- Views: 1358
- Thu Oct 29, 2015 3:46 pm
- Forum: Beginners Help
- Topic: Collada animation import to Irrlicht
- Replies: 10
- Views: 1358
Re: Collada animation import to Irrlicht
Well I used the Viewer tool, and it imported the FBX, but on most at the end there is a massive distortion to the mesh. It also only lists Collada format, I exported a .dae but no animations when loaded into irrlict. Other formats are obj, ply, and stl. Looked at the help to see if the cmd line tool...
- Thu Oct 29, 2015 3:36 pm
- Forum: Beginners Help
- Topic: Collada animation import to Irrlicht
- Replies: 10
- Views: 1358
Re: Collada animation import to Irrlicht
Okay, will try the cmd line tool and see if it converts an animated FBX to and animated .x
- Thu Oct 29, 2015 2:48 pm
- Forum: Beginners Help
- Topic: Collada animation import to Irrlicht
- Replies: 10
- Views: 1358
Re: Collada animation import to Irrlicht
Not so good after all, another one bites the dust! No FBX support, the software has no GUI apart from a viewer with very limited functionality.
- Thu Oct 29, 2015 1:57 pm
- Forum: Beginners Help
- Topic: Collada animation import to Irrlicht
- Replies: 10
- Views: 1358
Re: Collada animation import to Irrlicht
Just looked at assimp website, looks great... if it works of course! Thanks alot for the tip!
- Thu Oct 29, 2015 12:19 pm
- Forum: Beginners Help
- Topic: Collada animation import to Irrlicht
- Replies: 10
- Views: 1358
Re: Collada animation import to Irrlicht
So best method to get animations into Irrlicht from 3D Studio or FBX? Fragmotion doesn't handle FBX properly, so any other method that works well?