Search found 1125 matches

by robmar
Tue Dec 01, 2015 2:46 pm
Forum: Advanced Help
Topic: Bump mapping for Animated meshes
Replies: 248
Views: 35229

Re: Bump mapping for Animated meshes

The shader codes shows 4 variables for light position, so I thought it was fixed. Will take another look. That's software for you, a pain in the neck! The shader code is sensitive, global vars cannot be set from the HSLS code, you have to have them as locals, all sorts of limitations with loops, all...
by robmar
Mon Nov 30, 2015 7:03 pm
Forum: Advanced Help
Topic: Bump mapping for Animated meshes
Replies: 248
Views: 35229

Re: Bump mapping for Animated meshes

Looks great! So it supports 4 lights, and gives a reflection of the skybox?
by robmar
Fri Nov 20, 2015 10:35 am
Forum: Project Announcements
Topic: Finally, a DirectX 10 video driver for Irrlicht
Replies: 750
Views: 240933

Re: Finally, a DirectX 10 video driver for Irrlicht

There is at least one!
by robmar
Fri Nov 13, 2015 9:53 am
Forum: Advanced Help
Topic: Loading obj mesh files with 32bit index type
Replies: 18
Views: 9907

Re: Loading obj mesh files with 32bit index type

Its really easy, don't worry! Just search for all u16 references related to indices, add a switch like: #ifndefine _INDICES_32 u16 *indices; #else u32 *indices; #endif Do a good search for all indices reference calls, and make sure the functions use the 32-bit value if _INDICES_32 is used. Doing thi...
by robmar
Thu Nov 12, 2015 8:28 pm
Forum: Advanced Help
Topic: Loading obj mesh files with 32bit index type
Replies: 18
Views: 9907

Re: Loading obj mesh files with 32bit index type

Just change over to 32-bit, its the simple solution and there is no penalty on performance given that all the CPUs have 32-bit buses these days.
by robmar
Thu Nov 05, 2015 6:39 pm
Forum: Advanced Help
Topic: Bump mapping for Animated meshes
Replies: 248
Views: 35229

Re: Bump mapping for Animated meshes

Just saw you posted the HLSL, looks more complex than any I have seen to date!

You are using cubemaps? So is this a pixel lighting, reflection and bump map shader?
by robmar
Thu Nov 05, 2015 6:00 pm
Forum: Advanced Help
Topic: Bump mapping for Animated meshes
Replies: 248
Views: 35229

Re: Bump mapping for Animated meshes

Wow, all that detail looks more like its in the mesh than bump mapped!
Your shader is GLSL right?
by robmar
Sat Oct 31, 2015 12:20 am
Forum: Bug reports
Topic: [fixed] Parsing .X files
Replies: 10
Views: 3062

Re: [bug] Parsing .X files

There was another fix, where a buffer overflow can occur, and I couldn't see that one either. Its in one of my posts, but I can look it up if needed. The fix from Alin I tested, but it didn't work with DeclData type .X files, not the ASCII ones anyway, and I doubt the binary. I see that the main cha...
by robmar
Fri Oct 30, 2015 6:29 pm
Forum: Bug reports
Topic: [fixed] Parsing .X files
Replies: 10
Views: 3062

Re: [bug] Parsing .X files

Anyone knows if this got sorted?
by robmar
Thu Oct 29, 2015 3:46 pm
Forum: Beginners Help
Topic: Collada animation import to Irrlicht
Replies: 10
Views: 1358

Re: Collada animation import to Irrlicht

Well I used the Viewer tool, and it imported the FBX, but on most at the end there is a massive distortion to the mesh. It also only lists Collada format, I exported a .dae but no animations when loaded into irrlict. Other formats are obj, ply, and stl. Looked at the help to see if the cmd line tool...
by robmar
Thu Oct 29, 2015 3:36 pm
Forum: Beginners Help
Topic: Collada animation import to Irrlicht
Replies: 10
Views: 1358

Re: Collada animation import to Irrlicht

Okay, will try the cmd line tool and see if it converts an animated FBX to and animated .x
by robmar
Thu Oct 29, 2015 2:48 pm
Forum: Beginners Help
Topic: Collada animation import to Irrlicht
Replies: 10
Views: 1358

Re: Collada animation import to Irrlicht

Not so good after all, another one bites the dust! No FBX support, the software has no GUI apart from a viewer with very limited functionality.
by robmar
Thu Oct 29, 2015 1:57 pm
Forum: Beginners Help
Topic: Collada animation import to Irrlicht
Replies: 10
Views: 1358

Re: Collada animation import to Irrlicht

Just looked at assimp website, looks great... if it works of course! Thanks alot for the tip!
by robmar
Thu Oct 29, 2015 12:19 pm
Forum: Beginners Help
Topic: Collada animation import to Irrlicht
Replies: 10
Views: 1358

Re: Collada animation import to Irrlicht

So best method to get animations into Irrlicht from 3D Studio or FBX? Fragmotion doesn't handle FBX properly, so any other method that works well?