Search found 1125 matches
- Thu Oct 29, 2015 8:39 am
- Forum: Beginners Help
- Topic: Collada animation import to Irrlicht
- Replies: 10
- Views: 1361
Collada animation import to Irrlicht
Any know the level of animation support in the current Collada loader? Trying to find a way to import from 3D Max
- Tue Oct 06, 2015 12:28 pm
- Forum: Project Announcements
- Topic: Finally, a DirectX 10 video driver for Irrlicht
- Replies: 750
- Views: 240986
Re: Finally, a DirectX 10 video driver for Irrlicht
How's the driver coming along?
- Sat Sep 12, 2015 8:41 am
- Forum: Project Announcements
- Topic: Finally, a DirectX 10 video driver for Irrlicht
- Replies: 750
- Views: 240986
Re: Finally, a DirectX 10 video driver for Irrlicht
Well Grantye said performance was as good or better than DX9, so I have no idea!
Grantye?
Grantye?
- Fri Sep 11, 2015 10:09 am
- Forum: Project Announcements
- Topic: Finally, a DirectX 10 video driver for Irrlicht
- Replies: 750
- Views: 240986
Re: Finally, a DirectX 10 video driver for Irrlicht
Which shader, which file, which example did you run?
Is this the Irrlicht+DX11 download a few pages back on this thread?
The driver handles all the 3D work, hence the results you see.
Is this the Irrlicht+DX11 download a few pages back on this thread?
The driver handles all the 3D work, hence the results you see.
- Thu Sep 10, 2015 11:44 pm
- Forum: Project Announcements
- Topic: Finally, a DirectX 10 video driver for Irrlicht
- Replies: 750
- Views: 240986
Re: Finally, a DirectX 10 video driver for Irrlicht
When you say "work", do you mean "compile", or have you actually built and tested using the samples?
- Wed Aug 26, 2015 4:01 pm
- Forum: Project Announcements
- Topic: Finally, a DirectX 10 video driver for Irrlicht
- Replies: 750
- Views: 240986
Re: Finally, a DirectX 10 video driver for Irrlicht
Okay, I´ll wait to hear, good luck!
- Wed Aug 26, 2015 9:32 am
- Forum: Project Announcements
- Topic: Finally, a DirectX 10 video driver for Irrlicht
- Replies: 750
- Views: 240986
Re: Finally, a DirectX 10 video driver for Irrlicht
So where can I get a newer one? Do you it available as a single zip, as I would really like to start testing.
- Tue Aug 25, 2015 2:37 pm
- Forum: Project Announcements
- Topic: Finally, a DirectX 10 video driver for Irrlicht
- Replies: 750
- Views: 240986
Re: Finally, a DirectX 10 video driver for Irrlicht
I´d understood from Grantye that he had already incorporated his driver in earlier releases for testing. I think I downloaded one of them, but on my VS2010 it was listing errors.
May Grantye can advise? Clearly early testing of the DX10 driver with Irrlicht would speed things along.
May Grantye can advise? Clearly early testing of the DX10 driver with Irrlicht would speed things along.
- Mon Aug 24, 2015 10:12 pm
- Forum: Project Announcements
- Topic: Finally, a DirectX 10 video driver for Irrlicht
- Replies: 750
- Views: 240986
Re: Finally, a DirectX 10 video driver for Irrlicht
I´ve made considerable patches to the 1.7.3 driver, and fixed bugs and limitations in mesh loaders, so I could at least start testing with DX11, if that is, there was something semi-solid to test.
Can you not just make the best release there is so that at least people can start testing?
Can you not just make the best release there is so that at least people can start testing?
- Mon Aug 24, 2015 11:50 am
- Forum: Project Announcements
- Topic: Finally, a DirectX 10 video driver for Irrlicht
- Replies: 750
- Views: 240986
Re: Finally, a DirectX 10 video driver for Irrlicht
Well... I understand.
Having a download of the latest most complete version with DX10/11 driver and at least two working samples would at least allow other people to experiment and maybe find bugs.
Grantye, would you make that available? I mean with your "best version" driver?
Having a download of the latest most complete version with DX10/11 driver and at least two working samples would at least allow other people to experiment and maybe find bugs.
Grantye, would you make that available? I mean with your "best version" driver?
- Mon Aug 24, 2015 10:51 am
- Forum: Project Announcements
- Topic: Finally, a DirectX 10 video driver for Irrlicht
- Replies: 750
- Views: 240986
Re: Finally, a DirectX 10 video driver for Irrlicht
Its been an awful long wait for 1.9 with DX11, is it going to be ready this year?
I would have liked to been involved in some testing, but getting hold of something to test hasn't been exactly easy.
Also, how big is the step to support the newest DX12 features, and are they really useful?
I would have liked to been involved in some testing, but getting hold of something to test hasn't been exactly easy.
Also, how big is the step to support the newest DX12 features, and are they really useful?
- Wed Aug 19, 2015 10:19 am
- Forum: Project Announcements
- Topic: Finally, a DirectX 10 video driver for Irrlicht
- Replies: 750
- Views: 240986
Re: Finally, a DirectX 10 video driver for Irrlicht
If I had a working test system I would be more than happy to test it with any working samples etc. But I'd need an easy download package to install for my Visual Studio 2010 setup.
- Wed Jun 24, 2015 4:16 pm
- Forum: Advanced Help
- Topic: TransparentNodeList.sort issue related to reflective planes
- Replies: 4
- Views: 1446
Re: TransparentNodeList.sort issue related to reflective pla
The current system just takes the centre of objects to calculate distance, which is why it doesn´t always work correctly depending on sizes and positions of the objects. So calculating using planes makes sense. In my case, the sea surface was large, and although my object was above the sea, it was i...
- Mon Jun 01, 2015 10:56 pm
- Forum: Project Announcements
- Topic: SPARK open-source advanced particle engine
- Replies: 104
- Views: 58189
Re: SPARK open-source advanced particle engine
Thanks for the advice REDDemon, will follow up on that. I had downloaded a snapshot before but there was a function that wasn't linking from a dll that was included, and had the function, so hope this time it will work!
- Fri May 29, 2015 9:35 am
- Forum: Project Announcements
- Topic: SPARK open-source advanced particle engine
- Replies: 104
- Views: 58189
Re: SPARK open-source advanced particle engine
I really find Tortoise cryptic to use, so I used DownloadThemAll in Chrome. But it asks for login. (Edit) With Tortoise, I created a new folder, then right clicked, import... but get an error saying couldn't find type data on "https://svn.code.sf.net/p/sparkengine/code/spark2-irr_shader_pipelin...