Search found 1125 matches

by robmar
Fri Feb 08, 2019 10:08 am
Forum: Open Discussion and Dev Announcements
Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Replies: 262
Views: 72003

Re: Update 26.01.19 - BAW Irrlicht (GIT repo, v 0.3.0-alpha1

Okay, thanks for the CMake tips, I´ll definitely be taking a look at the Vertex skinning example. For shadows I do a render using a simple depth shader into a float16 frame buffer, then in the pixel shader I see if the pixel being rendered is below the depth of the matching pixel in the depth map, s...
by robmar
Fri Feb 08, 2019 9:47 am
Forum: Code Snippets
Topic: IrrAssimp (mesh import/export)
Replies: 31
Views: 15320

Re: IrrAssimp (mesh import/export)

Thanks very much!
by robmar
Wed Feb 06, 2019 6:18 pm
Forum: Code Snippets
Topic: IrrAssimp (mesh import/export)
Replies: 31
Views: 15320

Re: IrrAssimp (mesh import/export)

Have you seen this Assimp Viewer page, the downloads all point to Assimp 3.1
http://assimp.sourceforge.net/main_downloads.html
by robmar
Wed Feb 06, 2019 6:17 pm
Forum: Code Snippets
Topic: IrrAssimp (mesh import/export)
Replies: 31
Views: 15320

Re: IrrAssimp (mesh import/export)

Thanks, appreciate that, I'm feeling burnt out trying to get code working that a) never could have worked, or b) lacks instructions! ;) I have CMake GUI, but I saw several Assimp...io CMake files, and I wasn't sure which one to load. Do I need QT, I'd like to compile Assimp in 32-but X86 to start, W...
by robmar
Wed Feb 06, 2019 11:30 am
Forum: Advanced Help
Topic: Lack of mesh smoothing
Replies: 9
Views: 7769

Lack of mesh smoothing

I tried to use MeshManipulator::recalculatenormals() as it mentions smoothing, and even calculate a weight for normal smoothing, but after having to dig through the subject at some time cost :roll: has become clear that it never worked!!! Most of routines to handle mesh smoothing through adjusting n...
by robmar
Wed Feb 06, 2019 11:22 am
Forum: Open Discussion and Dev Announcements
Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Replies: 262
Views: 72003

Re: Update 26.01.19 - BAW Irrlicht (GIT repo, v 0.3.0-alpha1

Its a nightmare, so many things to consider, so many compromises! I don't think much will help my model's rendering speed, I already having it loaded in GPU memory, and just render the same stream each frame, but the 1050 mobile struggles with 5 million polys when rendered with floor, environmental ...
by robmar
Wed Feb 06, 2019 11:17 am
Forum: Code Snippets
Topic: IrrAssimp (mesh import/export)
Replies: 31
Views: 15320

Re: IrrAssimp (mesh import/export)

Thanks a lot for the tip, I changed to V140 and now it compiles, but it shows unresolved external aiNode, I tried copying in the assimp.lib but made no difference. Having some setting instructions for Visual Studio would make life easier! I set the lib path, assimo.lib in the imports list on the lin...
by robmar
Fri Feb 01, 2019 4:14 pm
Forum: Open Discussion and Dev Announcements
Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Replies: 262
Views: 72003

Re: Update 26.01.19 - BAW Irrlicht (GIT repo, v 0.3.0-alpha1

I guess bGFX also has its problems though that seemed like a good solution, i.e. to go with a major driver project, but I guess there are problems with that too. I wonder how much real benefit users will get with a full multitasking driver until we get GPU with multiple cores? My problem, for my usa...
by robmar
Fri Feb 01, 2019 4:05 pm
Forum: Code Snippets
Topic: IrrAssimp (mesh import/export)
Replies: 31
Views: 15320

Re: IrrAssimp (mesh import/export)

Sure, but Google lists the Assimp GitHUB with version 3.1, and that page looks official, it would be useful to remove that, or make a note about the later version so people don't have the same problem. Anyway, I installed the latest Viewer, the X64 viewer is "not compatible" with my Intel ...
by robmar
Thu Jan 31, 2019 12:06 pm
Forum: Code Snippets
Topic: IrrAssimp (mesh import/export)
Replies: 31
Views: 15320

Re: IrrAssimp (mesh import/export)

Okay, phew, great! I´ve now found the Assimp site, as searching on Google for "Assimp download" only losts the older 3.XX GitHub site!!

I will now repeat the testing, again, with the newest release 4.10! Thanks! :)
by robmar
Wed Jan 30, 2019 3:23 pm
Forum: Open Discussion and Dev Announcements
Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Replies: 262
Views: 72003

Re: Update 26.01.19 - BAW Irrlicht (GIT repo, v 0.3.0-alpha1

Has anyone considered using Vulkan Ez, or Ez Vulkan API, seems that it offers all the functionality at lower-level but faster start-up.
I guess there is considerable work to do restructuring for CG multitasking to make have Vulkan really worthwhile.
Still, Ez Vulkan seems interesting.
by robmar
Wed Jan 30, 2019 1:09 pm
Forum: Code Snippets
Topic: IrrAssimp (mesh import/export)
Replies: 31
Views: 15320

Re: IrrAssimp (mesh import/export)

The problem with IrrAssimp is that it does not load the joint positions, rotations or scaling anywhere! CreateAnimations() in IrrAssimpImport.cpp is called, these vars are loaded from the joints, but Visual Studio cannot find any setting of these variables in the joints! This them causes HasAnimatio...
by robmar
Wed Jan 30, 2019 1:03 pm
Forum: Beginners Help
Topic: Multiple lights with XEffects
Replies: 5
Views: 1568

Re: Multiple lights with XEffects

Probably the binary was compiled from different code changes, hence different functionality. In any case, XEffects is easy enough to follow although it will take some time to go through, once you have done that, you will be able to make the changes you need in future easily. No pain, no gain as they...
by robmar
Tue Jan 29, 2019 8:27 am
Forum: Open Discussion and Dev Announcements
Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Replies: 262
Views: 72003

Re: Update 26.01.19 - BAW Irrlicht (GIT repo, v 0.3.0-alpha1

I had a quick look at BAW, is the Vulkan driver implemented, because I couldn't find the driver just a few structures name ...Vulkan.
by robmar
Tue Jan 29, 2019 8:25 am
Forum: Beginners Help
Topic: Multiple lights with XEffects
Replies: 5
Views: 1568

Re: Multiple lights with XEffects

Hi, Xeffects renders a shadow map from one light only to produce shadows, so extra lights will not affect shadows. You can render multiple shadow maps, and altering the code to do this is relatively easy. Frame rates will drop though, as every etra light requires a complete redraw of each scene. You...