Search found 15 matches

by Jackie1234
Sun Jun 03, 2012 5:33 pm
Forum: Open Discussion and Dev Announcements
Topic: Idea about improving the Loadscene command
Replies: 23
Views: 4877

Re: Idea about improving the Loadscene command

i have another idea to improve the loadScene command. maybe it should have option to pass a parent scenenode to the loaded scene. that way u could use the the sceneformat to prepare probs for ur game then load them and have it seperate from the rest of the scene. so u could use it to setup particle...
by Jackie1234
Mon Feb 27, 2012 2:39 pm
Forum: Beginners Help
Topic: getscenenodeandcollisionpointfromray() return nothing
Replies: 10
Views: 1026

Re: getscenenodeandcollisionpointfromray() return nothing

Use the scene manager to createTriangleSelector() for the node and then call setTriangleSelector(). According to the documentation:
I'm a noob, I hadn't use setTriangleSelector !
It works very well, happy ! :D
Thank you :D
by Jackie1234
Mon Feb 27, 2012 12:04 pm
Forum: Beginners Help
Topic: getscenenodeandcollisionpointfromray() return nothing
Replies: 10
Views: 1026

Re: getscenenodeandcollisionpointfromray() return nothing

Yes.
But I shouldn't drop them ?
by Jackie1234
Mon Feb 27, 2012 11:16 am
Forum: Beginners Help
Topic: getscenenodeandcollisionpointfromray() return nothing
Replies: 10
Views: 1026

Re: getscenenodeandcollisionpointfromray() return nothing

Also, each node that you test against has to have a triangle selector set for it or that method ("getSceneNodeAndCollisionPointFromRay()") won't work for that node.
Is it possible that my code don't work because I have ->drop(); my selectors and metaselectors ?
by Jackie1234
Sat Dec 24, 2011 9:58 am
Forum: Bug reports
Topic: CollisionReponseAnimator
Replies: 13
Views: 1724

Re: CollisionReponseAnimator

Ok i understand. I will try to isolate the problem in order to post a case.
by Jackie1234
Fri Dec 23, 2011 7:32 pm
Forum: Bug reports
Topic: CollisionReponseAnimator
Replies: 13
Views: 1724

Re: CollisionReponseAnimator

a case ?
by Jackie1234
Fri Dec 23, 2011 4:22 pm
Forum: Beginners Help
Topic: getscenenodeandcollisionpointfromray() return nothing
Replies: 10
Views: 1026

getscenenodeandcollisionpointfromray() return nothing

Hi, I have a problem with getscenenodeandcollisionpointfromray(), this fonctio always return a null sceneNode. I have checked that the ray what i use cross some other nodes with draw3Dline, but the fonction getscenenodeandcollisionpointfromray() don't return a node. I want to check all the scene. My...
by Jackie1234
Fri Dec 23, 2011 4:08 pm
Forum: Bug reports
Topic: CollisionReponseAnimator
Replies: 13
Views: 1724

Re: CollisionReponseAnimator

up
by Jackie1234
Wed Oct 26, 2011 3:30 pm
Forum: Bug reports
Topic: CollisionReponseAnimator
Replies: 13
Views: 1724

Re: CollisionReponseAnimator

I don't have the problem with a camera, but with an animatedMeshSceneNode what I move...
by Jackie1234
Wed Oct 26, 2011 10:54 am
Forum: Bug reports
Topic: CollisionReponseAnimator
Replies: 13
Views: 1724

Re: CollisionReponseAnimator

Somebody has an idea ?
-The walls hasn't on a vertex or an edge
-When I am to a A pos and I go go to a B pos, no problem. But there is this wall when i'm to B and I go to A.
by Jackie1234
Sat Aug 20, 2011 6:11 pm
Forum: Bug reports
Topic: CollisionReponseAnimator
Replies: 13
Views: 1724

Re: CollisionReponseAnimator

Ok, but I don't know what I can doing... :(
I will test with a very simple mesh for my terrain.
If after the collisions is always bugged, may be a problem with Irrlicht (because for my problem's test, I have just put the terrain's mesh in the selector).
by Jackie1234
Sat Aug 20, 2011 1:19 pm
Forum: Bug reports
Topic: CollisionReponseAnimator
Replies: 13
Views: 1724

Re: CollisionReponseAnimator

Hi and thank you for your answer,

but i have try a lot of slidingValue, but I have always the problem.

Have you got an other idea ?


ps : there isn't documentation about the sliding value.
What is it and what is the min/max of this value ?
by Jackie1234
Thu Aug 18, 2011 11:57 am
Forum: Bug reports
Topic: CollisionReponseAnimator
Replies: 13
Views: 1724

CollisionReponseAnimator

Hi, I think there is a bug with the collisionReponseAnimator. When i use it, he work's perfectly, he detects all the collisions, but sometime, there are "invisible wall" in the map. I have try to simplify the metaSelector, look the wireframe of the map, but i don't see where is the problem...