@Sudi : thank you for sharing, I can now forget everything about cegui
Search found 4 matches
- Tue Sep 20, 2011 5:54 pm
- Forum: Game Programming
- Topic: The libRocket GUI library
- Replies: 34
- Views: 30854
Re: The libRocket GUI library
Realy cool !
@Sudi : thank you for sharing, I can now forget everything about cegui
@Sudi : thank you for sharing, I can now forget everything about cegui
- Mon Sep 12, 2011 9:14 pm
- Forum: Code Snippets
- Topic: Terrain height painting with brush
- Replies: 16
- Views: 8133
Re: Terrain height painting with brush
Glad to see that my code interest you, I'll continue to improve it (or die trying :twisted: ).
This is great. I think I'll give it a try and maybe create an editor of my own from it.
That's what I'm doing actually, because I was looking for a level editor for GNU/Linux and I finaly figured out ...
This is great. I think I'll give it a try and maybe create an editor of my own from it.
That's what I'm doing actually, because I was looking for a level editor for GNU/Linux and I finaly figured out ...
- Sat Sep 10, 2011 1:58 pm
- Forum: Code Snippets
- Topic: Terrain height painting with brush
- Replies: 16
- Views: 8133
Re: Terrain height painting with brush
Here you are 2 screenshots textured and wireframe :


And it would be cool to share the brushes if you make some.
mines are :



And it would be cool to share the brushes if you make some.
mines are :
- Sat Sep 10, 2011 12:22 am
- Forum: Code Snippets
- Topic: Terrain height painting with brush
- Replies: 16
- Views: 8133
Terrain height painting with brush
Hello everybody.
After reading Katsankat's post (that you can find here http://irrlicht.sourceforge.net/forum/viewtopic.php?f=9&t=32251), I wanted to do something more flexible, I wanted to deform my terrain without doing it vertex by vertex. So I changed Katsankat's code. Here it is :
#include ...
After reading Katsankat's post (that you can find here http://irrlicht.sourceforge.net/forum/viewtopic.php?f=9&t=32251), I wanted to do something more flexible, I wanted to deform my terrain without doing it vertex by vertex. So I changed Katsankat's code. Here it is :
#include ...