Search found 12 matches
- Sat Jun 18, 2005 4:21 am
- Forum: Advanced Help
- Topic: Water shaders found
- Replies: 4
- Views: 577
- Sat Jun 18, 2005 3:06 am
- Forum: Project Announcements
- Topic: MC 3d (Magic Carpet Remake)
- Replies: 0
- Views: 731
MC 3d (Magic Carpet Remake)
We are working right now in a project that will bring us back Magic Carpet with Irrlicht! We are working hard to make this happen. We still need someone to make models of the original game for us. This is the really thing we are lacking of. Mc will be focused on multiplayer, imagine 4 wizards fighti...
- Fri Jun 17, 2005 6:16 pm
- Forum: Beginners Help
- Topic: Fog implemented into the Skybox?
- Replies: 9
- Views: 1032
- Thu Jun 16, 2005 10:37 pm
- Forum: Beginners Help
- Topic: Size of level?
- Replies: 2
- Views: 226
- Thu Jun 16, 2005 10:29 pm
- Forum: Beginners Help
- Topic: Size of level?
- Replies: 2
- Views: 226
Size of level?
I don't get it, what are the maxium positions you can reach with the engine? is 64000 the limit?
please help.
please help.
- Thu Jun 16, 2005 7:21 pm
- Forum: Advanced Help
- Topic: Spherical Worlds?
- Replies: 7
- Views: 899
- Thu Jun 16, 2005 5:58 pm
- Forum: Advanced Help
- Topic: Spherical Worlds?
- Replies: 7
- Views: 899
- Thu Jun 16, 2005 12:39 pm
- Forum: Advanced Help
- Topic: Spherical Worlds?
- Replies: 7
- Views: 899
Thank you Pedro, now i have a few more questions. isn't that a perfomance eater? how did you repeated the world? There has to be a limit right? Your original map size is it a square? If it is a square what happens when the player goes in a straight line to the interesections of the edges in 'x' and ...
- Thu Jun 16, 2005 2:45 am
- Forum: Advanced Help
- Topic: Spherical Worlds?
- Replies: 7
- Views: 899
Spherical Worlds?
Well, we have this idea of a world that happens in a sphere, so if you fly straight forward you will arrive at where you started. We have been thinking about the world being a plane circle, so if you are in the edge of the circle, a camera would replace your current camera and show what it's suppose...
- Thu Jun 16, 2005 2:13 am
- Forum: Beginners Help
- Topic: Fog implemented into the Skybox?
- Replies: 9
- Views: 1032
- Wed Jun 15, 2005 12:01 am
- Forum: Beginners Help
- Topic: Fog implemented into the Skybox?
- Replies: 9
- Views: 1032
Thank you, what i want to get is the effect of fog all around the level. I see your point, but imagine i'm creating this huge outdoor lever without any walls on it. just terrain, sea etc. How can i creat fog all around the level? Maybe stick a model with 100% alpha, to the camera so far and so huge ...
- Tue Jun 14, 2005 1:22 pm
- Forum: Beginners Help
- Topic: Fog implemented into the Skybox?
- Replies: 9
- Views: 1032
Fog implemented into the Skybox?
Hello, i've been working for around 2 weeks with the engine, but i have a question, if i have a terrain when it turns into fog from a distance just the terrain turn into fog (which is great because you have to implement fog to every element on the game) But how can i implemente the fog so it looks m...