I have the data directory. :(
I tested with your archive and it's OK. Hospital scene is very good with iwalktest ;)
In irrb 0.6 documentation, at the utilities page, there is an error with the IWALKTEST environment variable synthaxe :
IWALKTEST=/home/jethro/iwalktest -i "$1" -a "$2"
bash: -i ...
Search found 8 matches
- Sun Feb 19, 2012 2:19 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 253178
- Fri Feb 17, 2012 7:10 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 253178
Re: irrb 0.4 (Blender Exporter)
I have these errors at run :
[olivier@pcolivier bin]$ ./iwalktest
Irrlicht Engine version 1.8.0-alpha
*** glibc detected *** ./iwalktest: free(): invalid next size (fast): 0x00000000023f6300 ***
======= Backtrace: =========
/lib/libc.so.6(+0x77326)[0x7f3607f07326]
/usr/lib/libnvidia-tls.so.290.10 ...
[olivier@pcolivier bin]$ ./iwalktest
Irrlicht Engine version 1.8.0-alpha
*** glibc detected *** ./iwalktest: free(): invalid next size (fast): 0x00000000023f6300 ***
======= Backtrace: =========
/lib/libc.so.6(+0x77326)[0x7f3607f07326]
/usr/lib/libnvidia-tls.so.290.10 ...
- Fri Feb 17, 2012 10:11 am
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 253178
Re: irrb 0.4 (Blender Exporter)
I will wait for named animation patch to test iwalktest with 0.6.
named animation patch: named-animations-20120216-r4081.patch
I failed to apply this patch on irrlicht svn revision 4081 (trunk) :(
patch -p0 --dry-run -i named-animations-20120216-r4081.patch
there are differences in line ...
named animation patch: named-animations-20120216-r4081.patch
I failed to apply this patch on irrlicht svn revision 4081 (trunk) :(
patch -p0 --dry-run -i named-animations-20120216-r4081.patch
there are differences in line ...
- Thu Feb 16, 2012 2:45 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 253178
Re: irrb 0.4 (Blender Exporter)
Thanks for your answers :)
I will wait for named animation patch to test iwalktest with 0.6.
iwalktest 0.4 is it compatible with irrb 0.6 ?
For me, animated meshes are an irrlicht weakness (vs ogre). I don't like .X ou .B3D format then create or use animated objects (ie. windmill or water mill ...
I will wait for named animation patch to test iwalktest with 0.6.
iwalktest 0.4 is it compatible with irrb 0.6 ?
For me, animated meshes are an irrlicht weakness (vs ogre). I don't like .X ou .B3D format then create or use animated objects (ie. windmill or water mill ...
- Wed Feb 15, 2012 10:59 am
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 253178
Re: irrb 0.4 (Blender Exporter)
Hi, I would test IrrB 0.6 and I had check out the svn (revision r1910) on my Linux Box x86_64 :
svn checkout http://tubras.googlecode.com/svn/trunk/ tubras-read-only
I build the doc (in tools/irrb/doc) and I found IrrB very interesting (I like blender ;) ).
As I would like test it (with blender ...
svn checkout http://tubras.googlecode.com/svn/trunk/ tubras-read-only
I build the doc (in tools/irrb/doc) and I found IrrB very interesting (I like blender ;) ).
As I would like test it (with blender ...
- Thu Nov 24, 2011 8:48 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht's OWN file formats?
- Replies: 98
- Views: 29274
Re: Irrlicht's OWN file formats?
There was already a loader for this format, using libblend or something like that. I guess you'll find some heads up when searching for blend
I suppose that you're talking about readblend . It seems that it's deprecated with Blender 2.5
it may be useful for a converter or 3d application but not ...
I suppose that you're talking about readblend . It seems that it's deprecated with Blender 2.5
it may be useful for a converter or 3d application but not ...
- Fri Nov 18, 2011 10:48 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht's OWN file formats?
- Replies: 98
- Views: 29274
Re: Irrlicht's OWN file formats?
For me, .blend format isn't appropriate for games. this is a kind of memory dump of Blender.
- Fri Nov 18, 2011 10:01 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht's OWN file formats?
- Replies: 98
- Views: 29274
Re: Irrlicht's OWN file formats?
First, sorry for my poor English. :oops:
My humble opinion:
It's actually important to have a support for a good 3D object animation format with Irrlicht.
To support a format specific to Irrlicht, I don't know if this's the best thing to do. Indeed, we must create and maintain exporters for 3D ...
My humble opinion:
It's actually important to have a support for a good 3D object animation format with Irrlicht.
To support a format specific to Irrlicht, I don't know if this's the best thing to do. Indeed, we must create and maintain exporters for 3D ...