Search found 8 matches

by Etory
Sun Feb 19, 2012 2:19 pm
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 253178

Re: irrb 0.4 (Blender Exporter)

I have the data directory. :(

I tested with your archive and it's OK. Hospital scene is very good with iwalktest ;)

In irrb 0.6 documentation, at the utilities page, there is an error with the IWALKTEST environment variable synthaxe :
IWALKTEST=/home/jethro/iwalktest -i "$1" -a "$2"
bash: -i ...
by Etory
Fri Feb 17, 2012 7:10 pm
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 253178

Re: irrb 0.4 (Blender Exporter)

I have these errors at run :

[olivier@pcolivier bin]$ ./iwalktest
Irrlicht Engine version 1.8.0-alpha
*** glibc detected *** ./iwalktest: free(): invalid next size (fast): 0x00000000023f6300 ***
======= Backtrace: =========
/lib/libc.so.6(+0x77326)[0x7f3607f07326]
/usr/lib/libnvidia-tls.so.290.10 ...
by Etory
Fri Feb 17, 2012 10:11 am
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 253178

Re: irrb 0.4 (Blender Exporter)

I will wait for named animation patch to test iwalktest with 0.6.
named animation patch: named-animations-20120216-r4081.patch


I failed to apply this patch on irrlicht svn revision 4081 (trunk) :(

patch -p0 --dry-run -i named-animations-20120216-r4081.patch

there are differences in line ...
by Etory
Thu Feb 16, 2012 2:45 pm
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 253178

Re: irrb 0.4 (Blender Exporter)

Thanks for your answers :)

I will wait for named animation patch to test iwalktest with 0.6.

iwalktest 0.4 is it compatible with irrb 0.6 ?

For me, animated meshes are an irrlicht weakness (vs ogre). I don't like .X ou .B3D format then create or use animated objects (ie. windmill or water mill ...
by Etory
Wed Feb 15, 2012 10:59 am
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 253178

Re: irrb 0.4 (Blender Exporter)

Hi, I would test IrrB 0.6 and I had check out the svn (revision r1910) on my Linux Box x86_64 :

svn checkout http://tubras.googlecode.com/svn/trunk/ tubras-read-only

I build the doc (in tools/irrb/doc) and I found IrrB very interesting (I like blender ;) ).

As I would like test it (with blender ...
by Etory
Thu Nov 24, 2011 8:48 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht's OWN file formats?
Replies: 98
Views: 29274

Re: Irrlicht's OWN file formats?

There was already a loader for this format, using libblend or something like that. I guess you'll find some heads up when searching for blend

I suppose that you're talking about readblend . It seems that it's deprecated with Blender 2.5

it may be useful for a converter or 3d application but not ...
by Etory
Fri Nov 18, 2011 10:48 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht's OWN file formats?
Replies: 98
Views: 29274

Re: Irrlicht's OWN file formats?

For me, .blend format isn't appropriate for games. this is a kind of memory dump of Blender.
by Etory
Fri Nov 18, 2011 10:01 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht's OWN file formats?
Replies: 98
Views: 29274

Re: Irrlicht's OWN file formats?

First, sorry for my poor English. :oops:

My humble opinion:

It's actually important to have a support for a good 3D object animation format with Irrlicht.

To support a format specific to Irrlicht, I don't know if this's the best thing to do. Indeed, we must create and maintain exporters for 3D ...