Search found 8 matches

by Etory
Sun Feb 19, 2012 2:19 pm
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 164681

Re: irrb 0.4 (Blender Exporter)

I have the data directory. :( I tested with your archive and it's OK. Hospital scene is very good with iwalktest ;) In irrb 0.6 documentation, at the utilities page, there is an error with the IWALKTEST environment variable synthaxe : IWALKTEST=/home/jethro/iwalktest -i "$1" -a "$2&qu...
by Etory
Fri Feb 17, 2012 7:10 pm
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 164681

Re: irrb 0.4 (Blender Exporter)

I have these errors at run : [olivier@pcolivier bin]$ ./iwalktest Irrlicht Engine version 1.8.0-alpha *** glibc detected *** ./iwalktest: free(): invalid next size (fast): 0x00000000023f6300 *** ======= Backtrace: ========= /lib/libc.so.6(+0x77326)[0x7f3607f07326] /usr/lib/libnvidia-tls.so.290.10(+0...
by Etory
Fri Feb 17, 2012 10:11 am
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 164681

Re: irrb 0.4 (Blender Exporter)

I will wait for named animation patch to test iwalktest with 0.6. named animation patch: named-animations-20120216-r4081.patch I failed to apply this patch on irrlicht svn revision 4081 (trunk) :( patch -p0 --dry-run -i named-animations-20120216-r4081.patch there are differences in line numbers bet...
by Etory
Thu Feb 16, 2012 2:45 pm
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 164681

Re: irrb 0.4 (Blender Exporter)

Thanks for your answers :) I will wait for named animation patch to test iwalktest with 0.6. iwalktest 0.4 is it compatible with irrb 0.6 ? For me, animated meshes are an irrlicht weakness (vs ogre). I don't like .X ou .B3D format then create or use animated objects (ie. windmill or water mill) dire...
by Etory
Wed Feb 15, 2012 10:59 am
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 164681

Re: irrb 0.4 (Blender Exporter)

Hi, I would test IrrB 0.6 and I had check out the svn (revision r1910) on my Linux Box x86_64 : svn checkout http://tubras.googlecode.com/svn/trunk/ tubras-read-only I build the doc (in tools/irrb/doc) and I found IrrB very interesting (I like blender ;) ). As I would like test it (with blender 2.61...
by Etory
Thu Nov 24, 2011 8:48 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht's OWN file formats?
Replies: 98
Views: 13130

Re: Irrlicht's OWN file formats?

There was already a loader for this format, using libblend or something like that. I guess you'll find some heads up when searching for blend I suppose that you're talking about readblend . It seems that it's deprecated with Blender 2.5 it may be useful for a converter or 3d application but not for...
by Etory
Fri Nov 18, 2011 10:48 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht's OWN file formats?
Replies: 98
Views: 13130

Re: Irrlicht's OWN file formats?

For me, .blend format isn't appropriate for games. this is a kind of memory dump of Blender.
by Etory
Fri Nov 18, 2011 10:01 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht's OWN file formats?
Replies: 98
Views: 13130

Re: Irrlicht's OWN file formats?

First, sorry for my poor English. :oops: My humble opinion: It's actually important to have a support for a good 3D object animation format with Irrlicht. To support a format specific to Irrlicht, I don't know if this's the best thing to do. Indeed, we must create and maintain exporters for 3D softw...