Search found 7 matches
- Fri Aug 26, 2011 12:52 pm
- Forum: Beginners Help
- Topic: Collision with terrain - Height changes collision triangle..
- Replies: 5
- Views: 1131
Re: Collision with terrain - Height changes collision triang
Yes I meant that part. You don't seem to be assigning a scene node to the selector, nor are you setting the triangle selector to that scene mode as I indicated from the Irrlicht documentation. I have never played with the triangle selector yet, but this seems to be an obvious place to start looking....
- Fri Aug 26, 2011 12:32 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Irrlicht / Qt4 integration + QtCreator
- Replies: 46
- Views: 29692
Re: Irrlicht / Qt4 integration + QtCreator
Thanks aanderse, I can't believe that I overlooked that! I was setting the aspect ratio all wrong. It now retains the same zoom level and shows more of the screen, which is exactly what I wanted to do!
- Thu Aug 25, 2011 10:21 pm
- Forum: Beginners Help
- Topic: Collision with terrain - Height changes collision triangle..
- Replies: 5
- Views: 1131
Re: Collision with terrain - Height changes collision triang
Can you show us how you create the selector? That is the most likely place that things are going wrong. From the API: http://irrlicht.sourceforge.net/docu/classirr_1_1scene_1_1_i_scene_manager.html#a266625379b1558e9be1dc062ea4e71f7 Triangle selectors can be used for doing collision detection. Don't ...
- Thu Aug 25, 2011 2:19 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Irrlicht / Qt4 integration + QtCreator
- Replies: 46
- Views: 29692
Re: Irrlicht / Qt4 integration + QtCreator
Thanks for the info. It worked perfectly.
No more playing around with pesky moc files or uic
No more playing around with pesky moc files or uic
- Thu Aug 25, 2011 4:55 am
- Forum: Beginners Help
- Topic: TerrainNode problems (editor)
- Replies: 1
- Views: 221
Re: TerrainNode problems (editor)
The problem is coming from recalculating the entire mesh buffer every time. Not only is that intensive on the CPU side, but you have to upload the data to GPU memory. My suggestions: Make a completely flat terrain (you could still use the default terrain node but with a couple of minor changes), and...
- Thu Aug 25, 2011 4:17 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Irrlicht / Qt4 integration + QtCreator
- Replies: 46
- Views: 29692
Re: Irrlicht / Qt4 integration + QtCreator
Glad to hear it works Virion :D I checked and you're right, the resize event does not work properly for me either. Although my irrlicht window stays the same size and just gets moved around, hiding parts of it (sydney doesn't get stretched). I'm looking into that issue right now. Would you mind post...
- Wed Aug 24, 2011 8:22 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Irrlicht / Qt4 integration + QtCreator
- Replies: 46
- Views: 29692
Irrlicht / Qt4 integration + QtCreator
Hello everyone, over the last couple of days I had been looking at how to integrate Irrlicht with a GUI such as wxWidgets, CEGUI, or Qt. It seems like doing this on windows is relatively easy, but for Linux (my preferred OS), very little information can be found. After trying for many hours to get w...