Search found 7 matches

by NickLH
Fri Aug 26, 2011 12:52 pm
Forum: Beginners Help
Topic: Collision with terrain - Height changes collision triangle..
Replies: 5
Views: 1131

Re: Collision with terrain - Height changes collision triang

Yes I meant that part. You don't seem to be assigning a scene node to the selector, nor are you setting the triangle selector to that scene mode as I indicated from the Irrlicht documentation. I have never played with the triangle selector yet, but this seems to be an obvious place to start looking....
by NickLH
Fri Aug 26, 2011 12:32 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicht / Qt4 integration + QtCreator
Replies: 46
Views: 29692

Re: Irrlicht / Qt4 integration + QtCreator

Thanks aanderse, I can't believe that I overlooked that! I was setting the aspect ratio all wrong. It now retains the same zoom level and shows more of the screen, which is exactly what I wanted to do!
by NickLH
Thu Aug 25, 2011 10:21 pm
Forum: Beginners Help
Topic: Collision with terrain - Height changes collision triangle..
Replies: 5
Views: 1131

Re: Collision with terrain - Height changes collision triang

Can you show us how you create the selector? That is the most likely place that things are going wrong. From the API: http://irrlicht.sourceforge.net/docu/classirr_1_1scene_1_1_i_scene_manager.html#a266625379b1558e9be1dc062ea4e71f7 Triangle selectors can be used for doing collision detection. Don't ...
by NickLH
Thu Aug 25, 2011 2:19 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicht / Qt4 integration + QtCreator
Replies: 46
Views: 29692

Re: Irrlicht / Qt4 integration + QtCreator

Thanks for the info. It worked perfectly.
No more playing around with pesky moc files or uic :)
by NickLH
Thu Aug 25, 2011 4:55 am
Forum: Beginners Help
Topic: TerrainNode problems (editor)
Replies: 1
Views: 221

Re: TerrainNode problems (editor)

The problem is coming from recalculating the entire mesh buffer every time. Not only is that intensive on the CPU side, but you have to upload the data to GPU memory. My suggestions: Make a completely flat terrain (you could still use the default terrain node but with a couple of minor changes), and...
by NickLH
Thu Aug 25, 2011 4:17 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicht / Qt4 integration + QtCreator
Replies: 46
Views: 29692

Re: Irrlicht / Qt4 integration + QtCreator

Glad to hear it works Virion :D I checked and you're right, the resize event does not work properly for me either. Although my irrlicht window stays the same size and just gets moved around, hiding parts of it (sydney doesn't get stretched). I'm looking into that issue right now. Would you mind post...
by NickLH
Wed Aug 24, 2011 8:22 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicht / Qt4 integration + QtCreator
Replies: 46
Views: 29692

Irrlicht / Qt4 integration + QtCreator

Hello everyone, over the last couple of days I had been looking at how to integrate Irrlicht with a GUI such as wxWidgets, CEGUI, or Qt. It seems like doing this on windows is relatively easy, but for Linux (my preferred OS), very little information can be found. After trying for many hours to get w...