Search found 13 matches
- Tue Nov 22, 2011 11:52 pm
- Forum: Beginners Help
- Topic: How to pick blocks in minecraft?
- Replies: 61
- Views: 5898
Re: How to pick blocks in minecraft?
Well, check out the Q3 tutorials, and do so: Point a ray in a straight direction, check if it collides, and get the node it is colliding with. Make a new cube, scale it a bit (1.0001 maybe) and enable Wireframe.
- Wed Oct 26, 2011 11:11 am
- Forum: Advanced Help
- Topic: "Halo" around transparent PNG texture
- Replies: 11
- Views: 6077
Re: "Halo" around transparent PNG texture
TGAs have compression, and AFAIK TGA compression is supported from Irrlicht.
- Mon Oct 17, 2011 11:05 pm
- Forum: Off-topic
- Topic: DirectX 12?
- Replies: 5
- Views: 1731
Re: DirectX 12?
Forgive me for replying on an old topic, but if you check again the video, it's a Dirt 2 video. (1st commend says it all)
- Mon Oct 17, 2011 9:44 pm
- Forum: Off-topic
- Topic: Multi Threading
- Replies: 5
- Views: 1229
Re: Multi Threading
What about RakNet? it's so simple.
- Mon Oct 17, 2011 9:11 pm
- Forum: Off-topic
- Topic: Another way to talk between us...
- Replies: 10
- Views: 1716
Re: Another way to talk between us...
Oh, sorry. I think i'll delete it, and then delete this topic too (fail .__.)
Edit: Not able to delete this page, whenever you want, you can delete this topic.
Edit: Not able to delete this page, whenever you want, you can delete this topic.
- Mon Oct 17, 2011 9:02 pm
- Forum: Off-topic
- Topic: Another way to talk between us...
- Replies: 10
- Views: 1716
Another way to talk between us...
http://www.facebook.com/pages/Irrlicht- ... 2066169144
It's a Irrlicht Engine Fan Page, what about going there?
I will post some info about good projects/snippets/shaders etc. etc. there.
It's a Irrlicht Engine Fan Page, what about going there?
I will post some info about good projects/snippets/shaders etc. etc. there.
- Sun Oct 16, 2011 9:53 pm
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 278569
Re: Realistic water scene node (updated)
Maybe a bit more than 2 days... o.O
- Sat Oct 15, 2011 11:51 pm
- Forum: Code Snippets
- Topic: 2D images with rotation
- Replies: 43
- Views: 29867
Re: 2D images with rotation
Got tired to have a lot of warnings in the console and to have to "using" every namespace. I want to share the final file with you: #include <irrlicht.h> class cImage { irr::core::recti ImageRect, OrigImageRect, TextureRect, BoundRect; irr::core::position2di RotationPoint; ...
- Thu Aug 25, 2011 11:36 am
- Forum: Advanced Help
- Topic: Loading seperate meshes from same file[SOLVED]
- Replies: 5
- Views: 1014
Re: Loading seperate meshes from same file
I think you are able to create a Mesh Clone ( scene::IMeshSceneNode->createClone i think... )
- Thu Aug 25, 2011 11:33 am
- Forum: Advanced Help
- Topic: Lighting help?
- Replies: 8
- Views: 810
Re: Lighting help?
Ok, i solved my problem, in fact in the end without the Gourard shading the result is almost the same, so i cut the plane in different sectors.
And i've enabled NormalizedNormals, and everything goes well now. (Gourard shading is enabled) Thank you anyway!
And i've enabled NormalizedNormals, and everything goes well now. (Gourard shading is enabled) Thank you anyway!
- Thu Aug 25, 2011 11:14 am
- Forum: Advanced Help
- Topic: Lighting help?
- Replies: 8
- Views: 810
Re: Lighting help?
I think you properly understood my problem, and i like you did, i'm going to try these solutions right now, wait 10 minutes and i'll tell you.
- Wed Aug 24, 2011 9:31 pm
- Forum: Advanced Help
- Topic: Lighting help?
- Replies: 8
- Views: 810
Re: Lighting help?
Ok, thank you for your answers, i'll give you a feedback tomorrow. @shadowslair : I have to keep my code as fast as possible for my future uses, so i think i'll try @Lonesome Ducky 's tip before. @hybrid : IDK, i'm sure i used irrlicht's integrated Normals Normalization function ( it was setMaterial...
- Wed Aug 24, 2011 2:58 pm
- Forum: Advanced Help
- Topic: Lighting help?
- Replies: 8
- Views: 810
Lighting help?
In my project i need to scale an planar object (2 polys, right) by 15 units. Done this, i enable lighting on the plane and on two objects (one static, one animated), and add a light. Result: the objects have their lighting, but the plane is totally black. When the plane isn't scaled, lighting works ...