Search found 13 matches

by SGH
Tue Nov 22, 2011 11:52 pm
Forum: Beginners Help
Topic: How to pick blocks in minecraft?
Replies: 61
Views: 4872

Re: How to pick blocks in minecraft?

Well, check out the Q3 tutorials, and do so: Point a ray in a straight direction, check if it collides, and get the node it is colliding with. Make a new cube, scale it a bit (1.0001 maybe) and enable Wireframe.
by SGH
Wed Oct 26, 2011 11:11 am
Forum: Advanced Help
Topic: "Halo" around transparent PNG texture
Replies: 11
Views: 5694

Re: "Halo" around transparent PNG texture

TGAs have compression, and AFAIK TGA compression is supported from Irrlicht.
by SGH
Mon Oct 17, 2011 11:05 pm
Forum: Off-topic
Topic: DirectX 12?
Replies: 5
Views: 1676

Re: DirectX 12?

Forgive me for replying on an old topic, but if you check again the video, it's a Dirt 2 video. (1st commend says it all)
by SGH
Mon Oct 17, 2011 9:44 pm
Forum: Off-topic
Topic: Multi Threading
Replies: 5
Views: 1167

Re: Multi Threading

What about RakNet? it's so simple.
by SGH
Mon Oct 17, 2011 9:11 pm
Forum: Off-topic
Topic: Another way to talk between us...
Replies: 10
Views: 1647

Re: Another way to talk between us...

Oh, sorry. I think i'll delete it, and then delete this topic too (fail .__.)

Edit: Not able to delete this page, whenever you want, you can delete this topic.
by SGH
Mon Oct 17, 2011 9:02 pm
Forum: Off-topic
Topic: Another way to talk between us...
Replies: 10
Views: 1647

Another way to talk between us...

http://www.facebook.com/pages/Irrlicht- ... 2066169144
It's a Irrlicht Engine Fan Page, what about going there?
I will post some info about good projects/snippets/shaders etc. etc. there.
by SGH
Sun Oct 16, 2011 9:53 pm
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 272213

Re: Realistic water scene node (updated)

Maybe a bit more than 2 days... o.O
by SGH
Sat Oct 15, 2011 11:51 pm
Forum: Code Snippets
Topic: 2D images with rotation
Replies: 43
Views: 29086

Re: 2D images with rotation

Got tired to have a lot of warnings in the console and to have to "using" every namespace. I want to share the final file with you: #include <irrlicht.h> class cImage {         irr::core::recti ImageRect, OrigImageRect, TextureRect, BoundRect;         irr::core::position2di RotationPoint; ...
by SGH
Thu Aug 25, 2011 11:36 am
Forum: Advanced Help
Topic: Loading seperate meshes from same file[SOLVED]
Replies: 5
Views: 917

Re: Loading seperate meshes from same file

I think you are able to create a Mesh Clone ( scene::IMeshSceneNode->createClone i think... )
by SGH
Thu Aug 25, 2011 11:33 am
Forum: Advanced Help
Topic: Lighting help?
Replies: 8
Views: 658

Re: Lighting help?

Ok, i solved my problem, in fact in the end without the Gourard shading the result is almost the same, so i cut the plane in different sectors.
And i've enabled NormalizedNormals, and everything goes well now. (Gourard shading is enabled) Thank you anyway!
by SGH
Thu Aug 25, 2011 11:14 am
Forum: Advanced Help
Topic: Lighting help?
Replies: 8
Views: 658

Re: Lighting help?

I think you properly understood my problem, and i like you did, i'm going to try these solutions right now, wait 10 minutes and i'll tell you.
by SGH
Wed Aug 24, 2011 9:31 pm
Forum: Advanced Help
Topic: Lighting help?
Replies: 8
Views: 658

Re: Lighting help?

Ok, thank you for your answers, i'll give you a feedback tomorrow. @shadowslair : I have to keep my code as fast as possible for my future uses, so i think i'll try @Lonesome Ducky 's tip before. @hybrid : IDK, i'm sure i used irrlicht's integrated Normals Normalization function ( it was setMaterial...
by SGH
Wed Aug 24, 2011 2:58 pm
Forum: Advanced Help
Topic: Lighting help?
Replies: 8
Views: 658

Lighting help?

In my project i need to scale an planar object (2 polys, right) by 15 units. Done this, i enable lighting on the plane and on two objects (one static, one animated), and add a light. Result: the objects have their lighting, but the plane is totally black. When the plane isn't scaled, lighting works ...