Search found 8 matches

by mq
Sun Mar 14, 2004 4:42 pm
Forum: Beginners Help
Topic: Changing resolution
Replies: 8
Views: 1251

Of course it would be possible. It is only a matter of the way how you do it. But maybe it is also depending from the engine. If the different layers of the engine (video, scene,...) are independent written, it is no problem to change resolution, parameters, etc without loading the whole game again ...
by mq
Thu Mar 11, 2004 9:37 pm
Forum: Beginners Help
Topic: Changing resolution
Replies: 8
Views: 1251

You are right, it would probably be a possibility. But a function to change values like fullscreen, bitdepth, and the other dx/opengl parameters at engine-runtime would be very nice :D
You can write your own function, I know, and it is not really important, but neverthless it would be nice :D ...
by mq
Thu Mar 11, 2004 6:07 pm
Forum: Beginners Help
Topic: Changing resolution
Replies: 8
Views: 1251

Wouldn´t it be possible to implement a function to the engine like changeDevice()?
May games acutally work this way which is why they often pause when you change a resolution setting.
That´s what I want to avoid.

greets,
mq
by mq
Thu Mar 11, 2004 5:17 pm
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 573469

Name: Michael Kuck
Age: 19
Location: Heidelberg, Germany
Languages: Pascal/Delphi, Q-/VisualBasic, C/C++, Java, PHP, a bit assembler, i don´t know, ... ;-)

I started programming on computers at the age of 11 with pascal. Ok, I have made some experience on an old, programmable casio calculator from ...
by mq
Wed Jan 28, 2004 10:11 pm
Forum: Beginners Help
Topic: Appending many wchar_t
Replies: 8
Views: 761

Yeah the 2nd possibility is working very well. I thank you very much :D
Best regards,
mq :)
by mq
Wed Jan 28, 2004 7:20 pm
Forum: Beginners Help
Topic: Appending many wchar_t
Replies: 8
Views: 761

Thx for your answer, but I tested it with and without a "L" and both don´t work.

string<wchar_t> string1 = L"String1"; //with or without L, both dont work
string<wchar_t> string2 = L"String2"; //with or without L, both dont work
string<wchar_t> string3 = L"String3"; //with or without L, both dont ...
by mq
Wed Jan 28, 2004 5:02 pm
Forum: Beginners Help
Topic: Appending many wchar_t
Replies: 8
Views: 761

Does nobody know how to create "Just-In-Time"-Strings? I would search in google but what should I look for? "Just-In-Time object creation"?
I would be glad if anybody could just post one line of code :wink:

thx in advance,
mq
by mq
Tue Jan 27, 2004 10:51 am
Forum: Beginners Help
Topic: Appending many wchar_t
Replies: 8
Views: 761

btw: I am mq, thaught I was logged in :oops: