TheAmazingSnivy ,
you have to write a path finding system ( or use an existing one ) , it really depends on your environment and needed features of your game ...
also check this link :
http://code.google.com/p/recastnavigation/
Search found 6 matches
- Thu Oct 25, 2012 8:13 pm
- Forum: Beginners Help
- Topic: Companion
- Replies: 4
- Views: 398
- Thu Oct 25, 2012 2:57 pm
- Forum: Bug reports
- Topic: Find SceneNodes By Frustum
- Replies: 11
- Views: 2757
Re: Find SceneNodes By Frustum
I think sceneNodes with scale around 100 and above have problem with frustum culling #include <irrlicht.h> using namespace irr; using namespace core; using namespace scene; using namespace video; int main() { IrrlichtDevice* device = createDevice(EDT_OPENGL, dimension2d<u32>(800,600),32,fa...
- Thu Oct 25, 2012 1:00 pm
- Forum: Bug reports
- Topic: Find SceneNodes By Frustum
- Replies: 11
- Views: 2757
Re: Find SceneNodes By Frustum
yes i mean bounding box and not triangles , all sceneNodes ( bounding boxes ) are completely outside the frustum ... but getPrimitiveCountDrawn() shows 20 primitive ( one of those meshSceneNodes ) is rendering ...
- Thu Oct 25, 2012 12:36 pm
- Forum: Bug reports
- Topic: Find SceneNodes By Frustum
- Replies: 11
- Views: 2757
Re: Find SceneNodes By Frustum
thanks CuteAlien "EAC_FRUSTUM_BOX" was what i looking for :D but here is another not so important problem ( or mabye bug ) i added for example 10 meshSceneNode each has 20 triangle and set all of them to EAC_FRUSTUM_BOX ... getPrimitiveCountDrawn() always show 20 primitive is rendering eve...
- Thu Oct 25, 2012 11:40 am
- Forum: Bug reports
- Topic: Find SceneNodes By Frustum
- Replies: 11
- Views: 2757
Re: Find SceneNodes By Frustum
isTrulyVisible() doesnt work , i debug getPrimitiveCountDrawn() and it goes down to 0 when node is behind camera but isTrulyVisible() still returns True ... i also have another question , it seems that frustum culling is dependent on camera's far clipping value and not the actual frustum, see this p...
- Wed Oct 24, 2012 9:32 pm
- Forum: Bug reports
- Topic: Find SceneNodes By Frustum
- Replies: 11
- Views: 2757
Find SceneNodes By Frustum
Hi
How can i get an array of sceneNodes witch are inside the Frustum of a camera ?
thanks
How can i get an array of sceneNodes witch are inside the Frustum of a camera ?
thanks