Search found 31 matches
- Wed Oct 05, 2005 9:52 am
- Forum: Bug reports
- Topic: draw2DImage() problem
- Replies: 3
- Views: 621
- Wed Oct 05, 2005 9:41 am
- Forum: Advanced Help
- Topic: draw2DImage() Problems!!!
- Replies: 14
- Views: 2139
I copied this from DXSDK 9.0c doc Your application can assign texture coordinates directly to vertices. This capability gives you control over which portion of a texture is mapped into a primitive. For instance, suppose you create a rectangular primitive that is exactly the same size as the texture ...
- Tue Sep 27, 2005 10:10 am
- Forum: Advanced Help
- Topic: draw2DImage() Problems!!!
- Replies: 14
- Views: 2139
:? Mapping from 0.0 to 1.0 when +0.5 I understand that it means add half of entire texture spaces! And add 0.5 both top-left and bottom-right. At bottom-right does it mean the texture is wrap up? any ideas??? ps. I think someone would boring if I bring this topic up too much, but I REALLY NEED HELP,...
- Wed Sep 21, 2005 3:54 am
- Forum: Bug reports
- Topic: draw2DImage() problem
- Replies: 3
- Views: 621
- Mon Sep 19, 2005 7:22 am
- Forum: Advanced Help
- Topic: draw2DImage() Problems!!!
- Replies: 14
- Views: 2139
- Thu Sep 15, 2005 12:56 pm
- Forum: Bug reports
- Topic: draw2DImage() problem
- Replies: 3
- Views: 621
draw2DImage() problem
OK, I think I post it in wrong group ,so I post in this thread instread.
It's Locate here.
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=8493
It's Locate here.
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=8493
- Wed Sep 07, 2005 12:54 pm
- Forum: Advanced Help
- Topic: draw2DImage() Problems!!!
- Replies: 14
- Views: 2139
Yes, when I use method above all texture seem to rendering correctly on my graphic card and no effect on my friend's card Problem with opengl driver is http://cc.cpe.ku.ac.th/~b4405241/gl_prob.bmp and on directx 9 driver is http://cc.cpe.ku.ac.th/~b4405241/dx9-no-prob.bmp but I want to use opengl fo...
- Wed Sep 07, 2005 10:36 am
- Forum: Advanced Help
- Topic: draw2DImage() Problems!!!
- Replies: 14
- Views: 2139
Hmm.... still no reply for a week!
I'm very disappointed. I just looking forward for help.
But all the threads that I asked NEVER get an answer.
Am I posting in wrong forum? or I don't describe the problem clear enough?
So sad...
But all the threads that I asked NEVER get an answer.
Am I posting in wrong forum? or I don't describe the problem clear enough?
So sad...
- Mon Sep 05, 2005 2:49 am
- Forum: Advanced Help
- Topic: In all GUI text not render correct.
- Replies: 2
- Views: 259
- Wed Aug 31, 2005 3:56 am
- Forum: Advanced Help
- Topic: draw2DImage() Problems!!!
- Replies: 14
- Views: 2139
draw2DImage() Problems!!!
Why in draw2DImage() have to add 0.5f? I found in both COpenGLDriver.cpp and CD3D9Driver.cpp at function draw2DImage(). core::rect<f32> tcoords; tcoords.UpperLeftCorner.X = (((f32)srcRect.UpperLeftCorner.X) +0.5f ) * ssw ; tcoords.UpperLeftCorner.Y = (((f32)srcRect.UpperLeftCorner.Y) +0.5f ) * ssh; ...
- Wed Aug 31, 2005 3:56 am
- Forum: Advanced Help
- Topic: In all GUI text not render correct.
- Replies: 2
- Views: 259
In all GUI text not render correct.
When I use custom font (load with freetype2) all text on GUI element render and some part of character not rendered.
This happen only on OpenGL driver (worked on DirectX driver). But I want to use it on OpenGL driver, any suggestions?
This happen only on OpenGL driver (worked on DirectX driver). But I want to use it on OpenGL driver, any suggestions?
- Tue Aug 30, 2005 3:58 am
- Forum: Beginners Help
- Topic: /* FIXED */Problem about Texture filtering in OpenGL driver
- Replies: 3
- Views: 282
** How to Fix this Problem!!!**
OK, I have figure it out. Bug is in the engine itself. in COpenGLDriver.cpp in void COpenGLDriver::setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderstates) change: if (resetAllRenderstates || lastmaterial.BilinearFilter != material.BilinearFi...
- Wed Aug 24, 2005 7:06 am
- Forum: Beginners Help
- Topic: /* FIXED */Problem about Texture filtering in OpenGL driver
- Replies: 3
- Views: 282
:( :( :cry: :cry: :( :( Still No Support!!! :cry: I'm a bit tired, But looking forward for Help!. Thanks. ps, may be I have to switch to another engine, if I can't figure out about this problems. Hmm... again I like this ENGINE because it is ease of uses, but if nessesary I will look at OGRE, Nebula...
- Sun Aug 21, 2005 4:00 am
- Forum: Beginners Help
- Topic: /* FIXED */Problem about Texture filtering in OpenGL driver
- Replies: 3
- Views: 282
- Thu Aug 18, 2005 2:45 pm
- Forum: Beginners Help
- Topic: /* FIXED */Problem about Texture filtering in OpenGL driver
- Replies: 3
- Views: 282
/* FIXED */Problem about Texture filtering in OpenGL driver
Hi, I'm new to this engine and now face a serious problems :cry: I develop 3D scene with 2D charactor on it (like YS VI: The Ark of Napishtim) and I cannot set texture filtering properly I use this code in my custom scene node : virtual void setTextureFilter(TEXTURE_FILTER_FLAG efil) { eTextureFilte...