Search found 31 matches

by nutpor
Wed Oct 05, 2005 9:52 am
Forum: Bug reports
Topic: draw2DImage() problem
Replies: 3
Views: 621

Thanks a lot, Niko! :lol:
by nutpor
Wed Oct 05, 2005 9:41 am
Forum: Advanced Help
Topic: draw2DImage() Problems!!!
Replies: 14
Views: 2139

I copied this from DXSDK 9.0c doc Your application can assign texture coordinates directly to vertices. This capability gives you control over which portion of a texture is mapped into a primitive. For instance, suppose you create a rectangular primitive that is exactly the same size as the texture ...
by nutpor
Tue Sep 27, 2005 10:10 am
Forum: Advanced Help
Topic: draw2DImage() Problems!!!
Replies: 14
Views: 2139

:? Mapping from 0.0 to 1.0 when +0.5 I understand that it means add half of entire texture spaces! And add 0.5 both top-left and bottom-right. At bottom-right does it mean the texture is wrap up? any ideas??? ps. I think someone would boring if I bring this topic up too much, but I REALLY NEED HELP,...
by nutpor
Wed Sep 21, 2005 3:54 am
Forum: Bug reports
Topic: draw2DImage() problem
Replies: 3
Views: 621

Anyone please help me to clearify this problem.

I'm very hesitate to continue my project.

Any help world be greatly appreciated.
by nutpor
Mon Sep 19, 2005 7:22 am
Forum: Advanced Help
Topic: draw2DImage() Problems!!!
Replies: 14
Views: 2139

Thanks for reply. :D

I have learn openGL from web and some books, but all I find in texture mapping is usually mapping from
(0.0f, 0.0f) to (1.0f, 1.0f) for map entire texture to entire quad. I think this way make sense too.
So, anyone please correct me if my understanding is wrong.
by nutpor
Thu Sep 15, 2005 12:56 pm
Forum: Bug reports
Topic: draw2DImage() problem
Replies: 3
Views: 621

draw2DImage() problem

OK, I think I post it in wrong group ,so I post in this thread instread.
It's Locate here.

http://irrlicht.sourceforge.net/phpBB2/ ... php?t=8493
by nutpor
Wed Sep 07, 2005 12:54 pm
Forum: Advanced Help
Topic: draw2DImage() Problems!!!
Replies: 14
Views: 2139

Yes, when I use method above all texture seem to rendering correctly on my graphic card and no effect on my friend's card Problem with opengl driver is http://cc.cpe.ku.ac.th/~b4405241/gl_prob.bmp and on directx 9 driver is http://cc.cpe.ku.ac.th/~b4405241/dx9-no-prob.bmp but I want to use opengl fo...
by nutpor
Wed Sep 07, 2005 10:36 am
Forum: Advanced Help
Topic: draw2DImage() Problems!!!
Replies: 14
Views: 2139

Hmm.... still no reply for a week!

I'm very disappointed.:cry: I just looking forward for help.
But all the threads that I asked NEVER get an answer. :(
Am I posting in wrong forum? or I don't describe the problem clear enough?
So sad... :cry: :cry: :cry:
by nutpor
Mon Sep 05, 2005 2:49 am
Forum: Advanced Help
Topic: In all GUI text not render correct.
Replies: 2
Views: 259

I use Radeon 9500 pro and the lastest driver, but still facing this problem. :(
by nutpor
Wed Aug 31, 2005 3:56 am
Forum: Advanced Help
Topic: draw2DImage() Problems!!!
Replies: 14
Views: 2139

draw2DImage() Problems!!!

Why in draw2DImage() have to add 0.5f? I found in both COpenGLDriver.cpp and CD3D9Driver.cpp at function draw2DImage(). core::rect<f32> tcoords; tcoords.UpperLeftCorner.X = (((f32)srcRect.UpperLeftCorner.X) +0.5f ) * ssw ; tcoords.UpperLeftCorner.Y = (((f32)srcRect.UpperLeftCorner.Y) +0.5f ) * ssh; ...
by nutpor
Wed Aug 31, 2005 3:56 am
Forum: Advanced Help
Topic: In all GUI text not render correct.
Replies: 2
Views: 259

In all GUI text not render correct.

When I use custom font (load with freetype2) all text on GUI element render and some part of character not rendered.
This happen only on OpenGL driver (worked on DirectX driver). But I want to use it on OpenGL driver, any suggestions?
by nutpor
Tue Aug 30, 2005 3:58 am
Forum: Beginners Help
Topic: /* FIXED */Problem about Texture filtering in OpenGL driver
Replies: 3
Views: 282

** How to Fix this Problem!!!**

OK, I have figure it out. Bug is in the engine itself. in COpenGLDriver.cpp in void COpenGLDriver::setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderstates) change: if (resetAllRenderstates || lastmaterial.BilinearFilter != material.BilinearFi...
by nutpor
Wed Aug 24, 2005 7:06 am
Forum: Beginners Help
Topic: /* FIXED */Problem about Texture filtering in OpenGL driver
Replies: 3
Views: 282

:( :( :cry: :cry: :( :( Still No Support!!! :cry: I'm a bit tired, But looking forward for Help!. Thanks. ps, may be I have to switch to another engine, if I can't figure out about this problems. Hmm... again I like this ENGINE because it is ease of uses, but if nessesary I will look at OGRE, Nebula...
by nutpor
Sun Aug 21, 2005 4:00 am
Forum: Beginners Help
Topic: /* FIXED */Problem about Texture filtering in OpenGL driver
Replies: 3
Views: 282

No answers!!!
Please help this is a huge problem in my project.
by nutpor
Thu Aug 18, 2005 2:45 pm
Forum: Beginners Help
Topic: /* FIXED */Problem about Texture filtering in OpenGL driver
Replies: 3
Views: 282

/* FIXED */Problem about Texture filtering in OpenGL driver

Hi, I'm new to this engine and now face a serious problems :cry: I develop 3D scene with 2D charactor on it (like YS VI: The Ark of Napishtim) and I cannot set texture filtering properly I use this code in my custom scene node : virtual void setTextureFilter(TEXTURE_FILTER_FLAG efil) { eTextureFilte...