Search found 31 matches

by nutpor
Sat Jun 10, 2006 4:26 am
Forum: Project Announcements
Topic: Ares 0.2 release
Replies: 17
Views: 2517

"This application has failed to start because the application configuration is incorrect. Reinstalling this application may fix this problem"
see this THREAD.
by nutpor
Fri Jun 09, 2006 4:10 am
Forum: Project Announcements
Topic: Ares 0.2 release
Replies: 17
Views: 2517

You need to use Setup and Deployment of VS2005 to distibute your app. I've faced this problem before, if you compile with vc++8 you have to create Setup and Deployment for the first time and for the next time, just copy new .exe into installed directory :wink: and it will be fine. btw, app still can...
by nutpor
Wed May 31, 2006 2:46 pm
Forum: Project Announcements
Topic: Particle Editor (current version: debug 0.2.162)
Replies: 66
Views: 17254

Great Work :D , how about adding particle affector?
by nutpor
Mon May 29, 2006 10:53 am
Forum: Project Announcements
Topic: Particle Editor (current version: debug 0.2.162)
Replies: 66
Views: 17254

I can't run your binary. It says "Application Error - The memory could not be read". :cry:
by nutpor
Fri Mar 24, 2006 4:25 am
Forum: Advanced Help
Topic: Transformation Error with Parent
Replies: 4
Views: 540

For Example: nodeA : parent = root position(100,100,0) rotation(0,0,0) sscale(2,2,2) nodeB : parent = nodeA position(50,50,50) rotation(0,0,0) scale(1,1,1) if I new nodeC : parent = root position(50,50,50) rotation(0,0,0) scale(1,1,1) And setParent of nodeB to nodeC then nodeB become : parent = node...
by nutpor
Thu Mar 23, 2006 4:50 pm
Forum: Advanced Help
Topic: Transformation Error with Parent
Replies: 4
Views: 540

Suppose parent's scale is 2,2,2 and child's scale is 3,3,3.
If I create new empty node which scale is 1,1,1 and move child to this node I have to set child's scale to 6,6,6 right?
I've tried this but it still doesn't works.
by nutpor
Thu Mar 23, 2006 5:01 am
Forum: Advanced Help
Topic: Transformation Error with Parent
Replies: 4
Views: 540

Transformation Error with Parent

Hi all :) , I moved this thread from bugs report forum. First, let me explain the situation. Suppose I create 3 scenenodes, named nodeA, nodeB and nodeC which all of them are child of root scenenode. Then I add node to nodeA, nodeB Parent Children ---------------------------------------- nodeA nodeA...
by nutpor
Tue Feb 07, 2006 4:00 pm
Forum: Project Announcements
Topic: GiG Action Multiplayer
Replies: 10
Views: 1899

Thanks for your idea :D . I have implemented FPS camera into this game now. But I think I will upload a new version when it has more features, so you can see improvement easily. :wink: For now in every version of demo can lock/unlock camera with SHIFT+F1 and view collision object with SHIFT+F2. Use ...
by nutpor
Mon Jan 30, 2006 8:03 am
Forum: Project Announcements
Topic: GiG Action Multiplayer
Replies: 10
Views: 1899

Oh, there aren't much feedback in this project. :? So I don't know what you think about this style and gameplay. :oops: Currently implement minigame racing-kart into game, cause I have no idea about what features that players want in main game (Game design isn't finish yet) :) So, if you have any id...
by nutpor
Fri Jan 20, 2006 3:33 pm
Forum: Project Announcements
Topic: GiG Action Multiplayer
Replies: 10
Views: 1899

pretty poor ai Thanks for your comments! :D :D :D Yup! :) In fact, the last feature that implemented is . . . . . ta da! AI :D so it just random walk and run toward player if you hit them. At first AI can jump out of the hole or corner but it make the game very hard to play cause it can jump to avo...
by nutpor
Fri Jan 20, 2006 2:30 am
Forum: Project Announcements
Topic: GiG Action Multiplayer
Replies: 10
Views: 1899

Does anyone try to play multiplayer on LAN or Internet? I'm tested it on LAN only. And it has no interpolation, extrapolation or client-side prediction yet, Just update as it got data only. ps1. You can PvP in this demo, but I think its need some balance adjustments. On SERVER with rendering windows...
by nutpor
Thu Jan 19, 2006 10:02 am
Forum: Project Announcements
Topic: GiG Action Multiplayer
Replies: 10
Views: 1899

GiG Action Multiplayer

Hi all :D I'm glad that finally, I can release it on times (my timeline). I have time to develop this demo and map editor about 50 days(include saturday and sunday), so some neat features are ommited :? . This is an action multiplayer game (for testing before move to develop Online games :lol: ) Thi...
by nutpor
Tue Jan 10, 2006 3:35 am
Forum: Advanced Help
Topic: Why does the clipping plane change the projection matrix?
Replies: 15
Views: 10689

Just set near clip plane to any value above 1.0f and it would be fine. :)
by nutpor
Sun Dec 18, 2005 4:20 pm
Forum: Beginners Help
Topic: Camera Flickers When Setting Target
Replies: 11
Views: 1419

Hmm... I've faced this problem before. I save position of scene node that camera will target at and use this position in camera->setTarget() in next frame. I think scene node will update its position in function OnPostRender() and that's make camera point in the wrong positions.
Hope this help :D .
by nutpor
Sat Dec 10, 2005 4:57 pm
Forum: Project Announcements
Topic: Opensteer Integration with Irrlicht and Newton
Replies: 18
Views: 7102

Very GREAT demo!!! 8) 8) 8)
I have play with OpenSteer before, but I can't get it to work.
You are so cool :D .