see this THREAD."This application has failed to start because the application configuration is incorrect. Reinstalling this application may fix this problem"
Search found 31 matches
- Sat Jun 10, 2006 4:26 am
- Forum: Project Announcements
- Topic: Ares 0.2 release
- Replies: 17
- Views: 2637
- Fri Jun 09, 2006 4:10 am
- Forum: Project Announcements
- Topic: Ares 0.2 release
- Replies: 17
- Views: 2637
You need to use Setup and Deployment of VS2005 to distibute your app. I've faced this problem before, if you compile with vc++8 you have to create Setup and Deployment for the first time and for the next time, just copy new .exe into installed directory :wink: and it will be fine. btw, app still can...
- Wed May 31, 2006 2:46 pm
- Forum: Project Announcements
- Topic: Particle Editor (current version: debug 0.2.162)
- Replies: 66
- Views: 17726
- Mon May 29, 2006 10:53 am
- Forum: Project Announcements
- Topic: Particle Editor (current version: debug 0.2.162)
- Replies: 66
- Views: 17726
- Fri Mar 24, 2006 4:25 am
- Forum: Advanced Help
- Topic: Transformation Error with Parent
- Replies: 4
- Views: 585
For Example: nodeA : parent = root position(100,100,0) rotation(0,0,0) sscale(2,2,2) nodeB : parent = nodeA position(50,50,50) rotation(0,0,0) scale(1,1,1) if I new nodeC : parent = root position(50,50,50) rotation(0,0,0) scale(1,1,1) And setParent of nodeB to nodeC then nodeB become : parent = node...
- Thu Mar 23, 2006 4:50 pm
- Forum: Advanced Help
- Topic: Transformation Error with Parent
- Replies: 4
- Views: 585
- Thu Mar 23, 2006 5:01 am
- Forum: Advanced Help
- Topic: Transformation Error with Parent
- Replies: 4
- Views: 585
Transformation Error with Parent
Hi all :) , I moved this thread from bugs report forum. First, let me explain the situation. Suppose I create 3 scenenodes, named nodeA, nodeB and nodeC which all of them are child of root scenenode. Then I add node to nodeA, nodeB Parent Children ---------------------------------------- nodeA nodeA...
- Tue Feb 07, 2006 4:00 pm
- Forum: Project Announcements
- Topic: GiG Action Multiplayer
- Replies: 10
- Views: 2021
Thanks for your idea :D . I have implemented FPS camera into this game now. But I think I will upload a new version when it has more features, so you can see improvement easily. :wink: For now in every version of demo can lock/unlock camera with SHIFT+F1 and view collision object with SHIFT+F2. Use ...
- Mon Jan 30, 2006 8:03 am
- Forum: Project Announcements
- Topic: GiG Action Multiplayer
- Replies: 10
- Views: 2021
Oh, there aren't much feedback in this project. :? So I don't know what you think about this style and gameplay. :oops: Currently implement minigame racing-kart into game, cause I have no idea about what features that players want in main game (Game design isn't finish yet) :) So, if you have any id...
- Fri Jan 20, 2006 3:33 pm
- Forum: Project Announcements
- Topic: GiG Action Multiplayer
- Replies: 10
- Views: 2021
pretty poor ai Thanks for your comments! :D :D :D Yup! :) In fact, the last feature that implemented is . . . . . ta da! AI :D so it just random walk and run toward player if you hit them. At first AI can jump out of the hole or corner but it make the game very hard to play cause it can jump to avo...
- Fri Jan 20, 2006 2:30 am
- Forum: Project Announcements
- Topic: GiG Action Multiplayer
- Replies: 10
- Views: 2021
Does anyone try to play multiplayer on LAN or Internet? I'm tested it on LAN only. And it has no interpolation, extrapolation or client-side prediction yet, Just update as it got data only. ps1. You can PvP in this demo, but I think its need some balance adjustments. On SERVER with rendering windows...
- Thu Jan 19, 2006 10:02 am
- Forum: Project Announcements
- Topic: GiG Action Multiplayer
- Replies: 10
- Views: 2021
GiG Action Multiplayer
Hi all :D I'm glad that finally, I can release it on times (my timeline). I have time to develop this demo and map editor about 50 days(include saturday and sunday), so some neat features are ommited :? . This is an action multiplayer game (for testing before move to develop Online games :lol: ) Thi...
- Tue Jan 10, 2006 3:35 am
- Forum: Advanced Help
- Topic: Why does the clipping plane change the projection matrix?
- Replies: 15
- Views: 10871
- Sun Dec 18, 2005 4:20 pm
- Forum: Beginners Help
- Topic: Camera Flickers When Setting Target
- Replies: 11
- Views: 1489
- Sat Dec 10, 2005 4:57 pm
- Forum: Project Announcements
- Topic: Opensteer Integration with Irrlicht and Newton
- Replies: 18
- Views: 7248