Search found 15 matches

by dixx
Sun Aug 27, 2017 10:36 am
Forum: Advanced Help
Topic: file handling type confusion
Replies: 5
Views: 809

Re: file handling type confusion

Ah, I see. Thank you for the quick reply and the clarification. Maybe it's worth a thought to update the Docs for ::getSize() with the return value -1L on error ;)
by dixx
Sat Aug 26, 2017 10:35 pm
Forum: Advanced Help
Topic: file handling type confusion
Replies: 5
Views: 809

file handling type confusion

Good morning! I have trouble understanding the choice of C++ types used regarding file size and buffer size in IReadFile and IWriteFile . It is clear to me why the amount of bytes to write or read must be given as an unsigned integer , but I fail to understand why the amount of bytes written or read...
by dixx
Mon Jun 18, 2012 7:49 pm
Forum: Bug reports
Topic: [fixed]getCollisionPoint() has gaps at large distances
Replies: 27
Views: 4532

Re: getCollisionPoint() has gaps at large distances

Hm, that did'nt do the trick on my side, Make still has problems with the .d files. However, the CodeBlocks thing worked, I have retested with my app and did not find any gap within 10min of constant running on edges :) So you can close this thread as SOLVED
Many many thanks!
by dixx
Mon Jun 18, 2012 7:20 pm
Forum: Bug reports
Topic: [fixed]getCollisionPoint() has gaps at large distances
Replies: 27
Views: 4532

Re: getCollisionPoint() has gaps at large distances

Cool, thanks! Meanwhile I'll install CodeBlocks and try with it.
by dixx
Mon Jun 18, 2012 6:35 pm
Forum: Bug reports
Topic: [fixed]getCollisionPoint() has gaps at large distances
Replies: 27
Views: 4532

Re: getCollisionPoint() has gaps at large distances

I apologize for not being clear. My project is under Eclipse (with MinGW/GCC), so I used the bin\Win32-gcc DLL. I learned from the forum that it seems this DLL could only be compiled from the Irrlicht sources using CodeBlocks, is that correct?
by dixx
Mon Jun 18, 2012 5:53 pm
Forum: Bug reports
Topic: [fixed]getCollisionPoint() has gaps at large distances
Replies: 27
Views: 4532

Re: getCollisionPoint() has gaps at large distances

Seems that I only have trouble using the DLL from \bin\Win32-VisualStudio, the one from 1.7.2\bin\Win32-gcc runs without problems. Is there a way to compile this one with VS2008Express?
by dixx
Sat Jun 16, 2012 3:11 pm
Forum: Bug reports
Topic: [fixed]getCollisionPoint() has gaps at large distances
Replies: 27
Views: 4532

Re: getCollisionPoint() has gaps at large distances

Hmm... compiled, all test project paths changed to this version, new dll copied over, now I get a "Run-Time Check Failure #0 - The value of ESP was not properly saved across a function call..." message. When I try to debug the tester, I get a lot of "warning: HEAP[getCollisionPointWit...
by dixx
Sat Jun 16, 2012 2:20 pm
Forum: Bug reports
Topic: [fixed]getCollisionPoint() has gaps at large distances
Replies: 27
Views: 4532

Re: getCollisionPoint() has gaps at large distances

Okay, saw this just a few minutes ago :) VS2k8 did the job.
by dixx
Sat Jun 16, 2012 1:02 pm
Forum: Bug reports
Topic: [fixed]getCollisionPoint() has gaps at large distances
Replies: 27
Views: 4532

Re: getCollisionPoint() has gaps at large distances

CuteAlien, sorry to bother you again. I did as you mentioned, using TortoiseSVN. But I am not able to compile Irrlicht out of the box. Using GNU Make 3.80 under WinXP command line, I get the following error:   cc -I../../include -Izlib -Ijpeglib -Ilibpng -DIRRLICHT_EXPORTS=1 -MM -MF bzip2/bzlib.d bz...
by dixx
Thu Jun 14, 2012 6:40 pm
Forum: Bug reports
Topic: [fixed]getCollisionPoint() has gaps at large distances
Replies: 27
Views: 4532

Re: getCollisionPoint() has gaps at large distances

Great, thank you! Unfortunately I have to sort out some private things first but will try this within the next two days (hopefully).
by dixx
Wed Jun 13, 2012 9:10 pm
Forum: Bug reports
Topic: [fixed]getCollisionPoint() has gaps at large distances
Replies: 27
Views: 4532

Re: getCollisionPoint() has gaps at large distances

@nespa: I start my ray above the highest point of mesh's bbox and end it below the lowest point of bbox. Should be long enough :)
by dixx
Wed Jun 13, 2012 9:07 pm
Forum: Bug reports
Topic: [fixed]getCollisionPoint() has gaps at large distances
Replies: 27
Views: 4532

Re: getCollisionPoint() has gaps at large distances

CuteAlien, nespa, thanks for your help and ideas. I would like to try with newest svn trunk, but am not sure where to go and what to do for this, could you please give me a hint?
by dixx
Wed Jun 06, 2012 9:19 pm
Forum: Bug reports
Topic: [fixed]getCollisionPoint() has gaps at large distances
Replies: 27
Views: 4532

Re: getCollisionPoint() has gaps at large distances

CuteAlien, thanks alot for your answer (and the time already invested)! Would you think it may help to downscale my whole world (collision problem is related to a little game project) or would that result in the same floating point issues? And if I can help with anything (except for debugging) pleas...
by dixx
Wed Jun 06, 2012 7:02 pm
Forum: Bug reports
Topic: [fixed]getCollisionPoint() has gaps at large distances
Replies: 27
Views: 4532

Re: getCollisionPoint() has gaps at large distances

Here is the code of a sample app to reproduce the behaviour:   /**  * @file    getCollisionPointWithScalesMesh_Test.cpp  * @date    04.06.2012  * @author  dixx  * @brief   Test to locate gaps (points where getCollisionPoint() returns no  *          point) within a scaled mesh  *  *  Additional infor...
by dixx
Wed Jun 06, 2012 6:59 pm
Forum: Bug reports
Topic: [fixed]getCollisionPoint() has gaps at large distances
Replies: 27
Views: 4532

[fixed]getCollisionPoint() has gaps at large distances

Hello all! First of all: great engine, great forum! I use Irrlicht for some time now and found always help here when I needed some. Until now; I saw some strange behaviour of getCollisionPoint() with the following setup: - load mesh from .3ds file, scale it * 200 - place it far away, about 39000 Irr...