Search found 15 matches
- Sun Aug 27, 2017 10:36 am
- Forum: Advanced Help
- Topic: file handling type confusion
- Replies: 5
- Views: 822
Re: file handling type confusion
Ah, I see. Thank you for the quick reply and the clarification. Maybe it's worth a thought to update the Docs for ::getSize() with the return value -1L on error
- Sat Aug 26, 2017 10:35 pm
- Forum: Advanced Help
- Topic: file handling type confusion
- Replies: 5
- Views: 822
file handling type confusion
Good morning! I have trouble understanding the choice of C++ types used regarding file size and buffer size in IReadFile and IWriteFile . It is clear to me why the amount of bytes to write or read must be given as an unsigned integer , but I fail to understand why the amount of bytes written or read...
- Mon Jun 18, 2012 7:49 pm
- Forum: Bug reports
- Topic: [fixed]getCollisionPoint() has gaps at large distances
- Replies: 27
- Views: 4628
Re: getCollisionPoint() has gaps at large distances
Hm, that did'nt do the trick on my side, Make still has problems with the .d files. However, the CodeBlocks thing worked, I have retested with my app and did not find any gap within 10min of constant running on edges So you can close this thread as SOLVED
Many many thanks!
Many many thanks!
- Mon Jun 18, 2012 7:20 pm
- Forum: Bug reports
- Topic: [fixed]getCollisionPoint() has gaps at large distances
- Replies: 27
- Views: 4628
Re: getCollisionPoint() has gaps at large distances
Cool, thanks! Meanwhile I'll install CodeBlocks and try with it.
- Mon Jun 18, 2012 6:35 pm
- Forum: Bug reports
- Topic: [fixed]getCollisionPoint() has gaps at large distances
- Replies: 27
- Views: 4628
Re: getCollisionPoint() has gaps at large distances
I apologize for not being clear. My project is under Eclipse (with MinGW/GCC), so I used the bin\Win32-gcc DLL. I learned from the forum that it seems this DLL could only be compiled from the Irrlicht sources using CodeBlocks, is that correct?
- Mon Jun 18, 2012 5:53 pm
- Forum: Bug reports
- Topic: [fixed]getCollisionPoint() has gaps at large distances
- Replies: 27
- Views: 4628
Re: getCollisionPoint() has gaps at large distances
Seems that I only have trouble using the DLL from \bin\Win32-VisualStudio, the one from 1.7.2\bin\Win32-gcc runs without problems. Is there a way to compile this one with VS2008Express?
- Sat Jun 16, 2012 3:11 pm
- Forum: Bug reports
- Topic: [fixed]getCollisionPoint() has gaps at large distances
- Replies: 27
- Views: 4628
Re: getCollisionPoint() has gaps at large distances
Hmm... compiled, all test project paths changed to this version, new dll copied over, now I get a "Run-Time Check Failure #0 - The value of ESP was not properly saved across a function call..." message. When I try to debug the tester, I get a lot of "warning: HEAP[getCollisionPointWit...
- Sat Jun 16, 2012 2:20 pm
- Forum: Bug reports
- Topic: [fixed]getCollisionPoint() has gaps at large distances
- Replies: 27
- Views: 4628
Re: getCollisionPoint() has gaps at large distances
Okay, saw this just a few minutes ago VS2k8 did the job.
- Sat Jun 16, 2012 1:02 pm
- Forum: Bug reports
- Topic: [fixed]getCollisionPoint() has gaps at large distances
- Replies: 27
- Views: 4628
Re: getCollisionPoint() has gaps at large distances
CuteAlien, sorry to bother you again. I did as you mentioned, using TortoiseSVN. But I am not able to compile Irrlicht out of the box. Using GNU Make 3.80 under WinXP command line, I get the following error: cc -I../../include -Izlib -Ijpeglib -Ilibpng -DIRRLICHT_EXPORTS=1 -MM -MF bzip2/bzlib.d bz...
- Thu Jun 14, 2012 6:40 pm
- Forum: Bug reports
- Topic: [fixed]getCollisionPoint() has gaps at large distances
- Replies: 27
- Views: 4628
Re: getCollisionPoint() has gaps at large distances
Great, thank you! Unfortunately I have to sort out some private things first but will try this within the next two days (hopefully).
- Wed Jun 13, 2012 9:10 pm
- Forum: Bug reports
- Topic: [fixed]getCollisionPoint() has gaps at large distances
- Replies: 27
- Views: 4628
Re: getCollisionPoint() has gaps at large distances
@nespa: I start my ray above the highest point of mesh's bbox and end it below the lowest point of bbox. Should be long enough
- Wed Jun 13, 2012 9:07 pm
- Forum: Bug reports
- Topic: [fixed]getCollisionPoint() has gaps at large distances
- Replies: 27
- Views: 4628
Re: getCollisionPoint() has gaps at large distances
CuteAlien, nespa, thanks for your help and ideas. I would like to try with newest svn trunk, but am not sure where to go and what to do for this, could you please give me a hint?
- Wed Jun 06, 2012 9:19 pm
- Forum: Bug reports
- Topic: [fixed]getCollisionPoint() has gaps at large distances
- Replies: 27
- Views: 4628
Re: getCollisionPoint() has gaps at large distances
CuteAlien, thanks alot for your answer (and the time already invested)! Would you think it may help to downscale my whole world (collision problem is related to a little game project) or would that result in the same floating point issues? And if I can help with anything (except for debugging) pleas...
- Wed Jun 06, 2012 7:02 pm
- Forum: Bug reports
- Topic: [fixed]getCollisionPoint() has gaps at large distances
- Replies: 27
- Views: 4628
Re: getCollisionPoint() has gaps at large distances
Here is the code of a sample app to reproduce the behaviour: /** * @file getCollisionPointWithScalesMesh_Test.cpp * @date 04.06.2012 * @author dixx * @brief Test to locate gaps (points where getCollisionPoint() returns no * point) within a scaled mesh * * Additional infor...
- Wed Jun 06, 2012 6:59 pm
- Forum: Bug reports
- Topic: [fixed]getCollisionPoint() has gaps at large distances
- Replies: 27
- Views: 4628
[fixed]getCollisionPoint() has gaps at large distances
Hello all! First of all: great engine, great forum! I use Irrlicht for some time now and found always help here when I needed some. Until now; I saw some strange behaviour of getCollisionPoint() with the following setup: - load mesh from .3ds file, scale it * 200 - place it far away, about 39000 Irr...