I added few lines to the Blender DirectX exporter and now it can
produce correct .X files for multiple chains of bones in armature.
But there is a problem with transformation matrix (rotation and
position). This is because an animation in the .X files
differs from Blender animations.
Could you ...
Search found 2 matches
- Sun Jun 12, 2005 6:03 pm
- Forum: Project Announcements
- Topic: Blender DirectX Exporter update (Version 1.3.1)
- Replies: 24
- Views: 7615
- Sun Jun 12, 2005 6:01 pm
- Forum: Project Announcements
- Topic: Blender DirectX Exporter update (Version 1.3.1)
- Replies: 24
- Views: 7615