Search found 63 matches

by mubashar
Fri Jan 27, 2012 7:07 am
Forum: Beginners Help
Topic: Drawing Visible 3d Line from Node
Replies: 7
Views: 943

Re: Drawing Visible 3d Line from Node

Tried This But Failed To Draw Line Whats Problem With This Code ?         core::line3d<f32> ray;                 core::line3d<f32> ray1;                 ray.start = camera->getPosition();                 ray.end = ray.start + (camera->getTarget() - ray.start).normalize() * 1000.0f;                  ...
by mubashar
Thu Jan 26, 2012 7:09 pm
Forum: Beginners Help
Topic: Drawing Visible 3d Line from Node
Replies: 7
Views: 943

Re: Drawing Visible 3d Line from Node

@zerochen thanks dude i hope it will give me some startup :)
by mubashar
Thu Jan 26, 2012 6:35 pm
Forum: Beginners Help
Topic: Drawing Visible 3d Line from Node
Replies: 7
Views: 943

Drawing Visible 3d Line from Node

Hello i want to originate Visible 3d line from my node and want to calculate collisions on basis of distance from node to node using line .... is it possible i want to do something like this ..

please check out

http://www.youtube.com/watch?v=FKAULFV8tXw
by mubashar
Tue Jan 24, 2012 10:46 am
Forum: Beginners Help
Topic: smoke effect using particle system
Replies: 5
Views: 494

Re: smoke effect using particle system

@Mel and@jaworekply thanks i will try out these hacks to get it done .... @smso it supports Direct3D ?
by mubashar
Mon Jan 23, 2012 8:06 pm
Forum: Beginners Help
Topic: smoke effect using particle system
Replies: 5
Views: 494

smoke effect using particle system

How can i produce smoke effect using particle systems .... i have tried but failed ... ps_smoke = smgr->addParticleSystemSceneNode(false,carNode,-1,carNode->getJointNode("left_silencer_joint")->getPosition()); IParticleEmitter * pe_smoke = ps_smoke->createBoxEmitter(aabbox3d<f32>(-5,0,-5,5...
by mubashar
Sat Jan 21, 2012 5:30 pm
Forum: Beginners Help
Topic: Collision Response For Hidden Objects
Replies: 0
Views: 317

Collision Response For Hidden Objects

Hello i am working on a racing game using irrlicht and bullet i am using hidden walls as collision shapes but when car collides with wall it push it back and car bounces back or jumped to some other position what i want is when my car collide with this wall it will not bounce back or roll over but a...
by mubashar
Wed Jan 18, 2012 11:33 am
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 163063

Re: irrBullet 0.1.71 - Bullet physics wrapper

@serengeor yes i am using Irrbullet Rigidbody as cars Chassi and now my question is now same @serengeor can you identify from my post (screenshots) which bounding Box is this ... actually my question is is it possible to transform this when object when scene node transforms... as it is happening in ...
by mubashar
Wed Jan 18, 2012 9:41 am
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 163063

Re: irrBullet 0.1.71 - Bullet physics wrapper

@serengeor can you identify from my post (screenshots) which bounding Box is this ... actually my question is is it possible to transform this when object when scene node transforms... as it is happening in plain bullet demo ... but not in my case using Irrbullet
by mubashar
Tue Jan 17, 2012 8:25 pm
Forum: Beginners Help
Topic: Camera Behind Vehicle
Replies: 14
Views: 516

Re: Camera Behind Vehicle

Successfully implemented much better camera got idea from bullet Vehicle demo its quite nice :)
by mubashar
Tue Jan 17, 2012 8:20 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 163063

Re: irrBullet 0.1.71 - Bullet physics wrapper

@polylux looks valid to you ? Didn't he just say that? In geometry, an axis-aligned object (axis-parallel, axis-oriented) is an object in n-dimensional space whose shape is aligned with the coordinate axes of the space. I'm pretty sure bullet does not really do any real collision calculations based...
by mubashar
Tue Jan 17, 2012 3:13 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 163063

Re: irrBullet 0.1.71 - Bullet physics wrapper

@polylux looks valid to you ? man its not rotating with shape i mean it should rotate as the car rotates when i am running through terrains it causes false collision impacts
by mubashar
Mon Jan 16, 2012 2:15 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 163063

Re: irrBullet 0.1.71 - Bullet physics wrapper

@polylux yeah Axis Aligned Bounding Box is not transformed correctly with irrbullet i have checked IGImpact and Convex Hull shapes but have same response
by mubashar
Sun Jan 15, 2012 11:03 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 163063

Re: irrBullet 0.1.71 - Bullet physics wrapper

hey every one i don't know why its happening in plaint bullet bounding box updates and transform correctly
Image

why it is not transforming in Irrbullet please help it causes false collisions with other geometry this problem causing me a mess up
Image
by mubashar
Sun Jan 15, 2012 8:36 pm
Forum: Project Announcements
Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
Replies: 200
Views: 93704

Re: irrBP - An Irrlicht - Bullet Physics Wrapper

@Zurzaza i have compiled IrrBPLib and Bullet 2.77 Libraries with same setting also using same setting on project .... and getting this 1>Linking... 1>msvcprt.lib(MSVCP90.dll) : error LNK2005: "public: class std::locale::facet * __thiscall std::locale::facet::_Decref(void)" (?_Decref@facet@...
by mubashar
Fri Jan 13, 2012 4:28 pm
Forum: Beginners Help
Topic: BoundingBox rotation in Irrbullet
Replies: 0
Views: 334

BoundingBox rotation in Irrbullet

BoundingBox not rotated by Irrbullet but changes its position i am Using GImpact shape ?