Search found 63 matches
- Fri Dec 30, 2011 5:08 pm
- Forum: Beginners Help
- Topic: Unable To Find Any Updated Physics Wrapper For Irrlicht
- Replies: 8
- Views: 452
Re: Unable To Find Any Updated Physics Wrapper For Irrlicht
thanks Every one for your guidence @ScreenOfDeath if you are able to help me implementing raycast vehicle in physics i am happy to work with you waiting for your reply.
- Wed Dec 21, 2011 5:28 pm
- Forum: Beginners Help
- Topic: Unable To Find Any Updated Physics Wrapper For Irrlicht
- Replies: 8
- Views: 452
Re: Unable To Find Any Updated Physics Wrapper For Irrlicht
@randomMesh any integration tutorial for plain Bullet?
- Wed Dec 21, 2011 4:41 pm
- Forum: Beginners Help
- Topic: Unable To Find Any Updated Physics Wrapper For Irrlicht
- Replies: 8
- Views: 452
Unable To Find Any Updated Physics Wrapper For Irrlicht
Hello i am working on racing game and i am Messing with IrrBullet but unable to setup 100% working Raycast Vehicle i am searching for other wrappers but no updated physics wrapper for Irrlicht available i have chosen Irrlicht as Rendering And Graphics Engine but i think it lacks in Physics Support ....
- Tue Dec 13, 2011 6:31 pm
- Forum: Advanced Help
- Topic: Irrbullet Raycast Vehicle
- Replies: 3
- Views: 1091
Re: Irrbullet Raycast Vehicle
Here is Complete Code in Visual Studio 2008
http://www.MegaShare.com/3788741
Please Any One Help me i am working on final project if any one can fix this car please do this for me
http://www.MegaShare.com/3788741
Please Any One Help me i am working on final project if any one can fix this car please do this for me
- Mon Dec 12, 2011 7:16 pm
- Forum: Advanced Help
- Topic: Irrbullet Raycast Vehicle
- Replies: 3
- Views: 1091
Irrbullet Raycast Vehicle
Hello i am working in IrrBullet Raycast Vehicle i am Very Confused And hoping to get some help from community i am getting weird results i am importing car and tires separately and trying to join them but getting weird result like car is moving but tires are not rotating also don't know how to set t...
- Sun Dec 11, 2011 10:20 am
- Forum: Beginners Help
- Topic: help needed in IrrBullet raycast vehicle
- Replies: 13
- Views: 1769
Re: help needed in IrrBullet raycast vehicle
@RdR hello bro i am little bit confused with two more functions can you tell me what is its use...
wheel.wheelDirectionCS = irr::core::vector3df(0.0, -1.0, 0.0);
wheel.wheelAxleCS = irr::core::vector3df(-0.5, 0.0, 0.0);
???
wheel.wheelDirectionCS = irr::core::vector3df(0.0, -1.0, 0.0);
wheel.wheelAxleCS = irr::core::vector3df(-0.5, 0.0, 0.0);
???
- Thu Dec 08, 2011 3:25 pm
- Forum: Everything 2d/3d Graphics
- Topic: Milkshape 3D Joints
- Replies: 6
- Views: 2047
Re: Milkshape 3D Joints
@moongoose7 i am using Irrbullet what you say about this ??
- Wed Dec 07, 2011 6:49 pm
- Forum: Everything 2d/3d Graphics
- Topic: Milkshape 3D Joints
- Replies: 6
- Views: 2047
Re: Milkshape 3D Joints
ok bro i will check out the tutorial and than gives you feed back thanks in advance
- Wed Dec 07, 2011 4:33 pm
- Forum: Everything 2d/3d Graphics
- Topic: Milkshape 3D Joints
- Replies: 6
- Views: 2047
Milkshape 3D Joints
hello i am working on a car racing project in irrlicht i have no previous graphics background so i am currently freaking out i need to apply physics on my car model i have downloaded from internet its MS3D i am opening it in Milkshape 3d And able to export it to Blitz Basic 3D (b3d) nicely but probl...
- Fri Dec 02, 2011 2:44 pm
- Forum: Beginners Help
- Topic: help needed in IrrBullet raycast vehicle
- Replies: 13
- Views: 1769
Re: help needed in IrrBullet raycast vehicle
you are life saver bro in future may be i will have some more questions for you thank you so much ...
- Fri Dec 02, 2011 1:49 pm
- Forum: Beginners Help
- Topic: help needed in IrrBullet raycast vehicle
- Replies: 13
- Views: 1769
Re: help needed in IrrBullet raycast vehicle
thank you so much man just another questions i have to set suspension for all 4 wheels or just what you have done i mean is it static value for all or 4 wheels can have different suspension value
- Fri Dec 02, 2011 12:28 pm
- Forum: Beginners Help
- Topic: help needed in IrrBullet raycast vehicle
- Replies: 13
- Views: 1769
Re: help needed in IrrBullet raycast vehicle
can you please tell me what is vehicle suspension and what is its use .... ? i mean in code which function i can use to set its suspension after calculating please give me a code example
- Fri Dec 02, 2011 11:16 am
- Forum: Beginners Help
- Topic: help needed in IrrBullet raycast vehicle
- Replies: 13
- Views: 1769
Re: help needed in IrrBullet raycast vehicle
@RdR i am really happy you are helping me can you please provide me your car model so i can test this code out or any similar model. after seeing your code i am quite able to understand this
- Fri Dec 02, 2011 8:56 am
- Forum: Beginners Help
- Topic: help needed in IrrBullet raycast vehicle
- Replies: 13
- Views: 1769
Re: help needed in IrrBullet raycast vehicle
thanks for your reply actually i am unable to understand irrbullet tank example i think its not complete either i have a question can i use separate tires and separate vehicle and than join them with irrbullet or can you please give me a simple example or a model that works for me.... ? please guide...
- Thu Dec 01, 2011 1:39 pm
- Forum: Beginners Help
- Topic: help needed in IrrBullet raycast vehicle
- Replies: 13
- Views: 1769
Re: help needed in IrrBullet raycast vehicle
Here Is My Code IAnimatedMeshSceneNode *Node = smgr->addAnimatedMeshSceneNode(smgr->getMesh("E:\\final track\\car\\CAR.obj")); Node->setPosition(spawnPoint); Node->setScale(vector3df(2.0f,2.0f,2.0f)); Node->setMaterialFlag(EMF_LIGHTING, false); Node->setM...