Search found 63 matches
- Fri Jun 15, 2012 3:10 pm
- Forum: Beginners Help
- Topic: how to turn antialiasing on ?
- Replies: 1
- Views: 286
how to turn antialiasing on ?
hello everybody i am using irredit to edit my scenes as we can set other parameters is there a way to turn anti aliasing on with in editor or to add specific code in .irr file please can you help i want to apply anti aliasing on all scene nodes ...
- Fri Jun 15, 2012 3:07 pm
- Forum: Beginners Help
- Topic: need little help with physics in racing game
- Replies: 2
- Views: 532
Re: need little help with physics in racing game
@smso seems a bit difficult for me but i will try to implement this thank you so much for your help
- Thu Jun 07, 2012 7:24 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 169878
Re: irrBullet 0.1.8 - Bullet physics wrapper
@cobra hello everyone i have nearly done with basic racing game i am using irrlicht and i love it i am using irrbullet (irrlicht implementation of bullet library) for physics the thing is i am using hidden walls on the road side so that my vehicle will not escape into outside world but when vehicle ...
- Thu Jun 07, 2012 7:23 pm
- Forum: Beginners Help
- Topic: need little help with physics in racing game
- Replies: 2
- Views: 532
need little help with physics in racing game
hello everyone i have nearly done with basic racing game i am using irrlicht and i love it i am using irrbullet (irrlicht implementation of bullet library) for physics the thing is i am using hidden walls on the road side so that my vehicle will not escape into outside world but when vehicle collide...
- Thu May 10, 2012 4:09 pm
- Forum: Beginners Help
- Topic: how to unload .irr scene
- Replies: 3
- Views: 680
Re: how to unload .irr scene
yes thats it thank you so much @serengeor just trying to finish my project at the moment got lazy enough to read API documentation.
- Thu May 10, 2012 3:10 pm
- Forum: Beginners Help
- Topic: how to unload .irr scene
- Replies: 3
- Views: 680
how to unload .irr scene
Hello Everybody i am using .irr scene and wants to unload scene how can i delete all scene nodes after loading them from .irr ?
- Mon Apr 16, 2012 7:35 am
- Forum: Beginners Help
- Topic: how to write a simple camera scene node animator?
- Replies: 1
- Views: 337
how to write a simple camera scene node animator?
hello everyone i have to write camera scene node animator for my racing game project i need help where to start or any previous example ?
- Fri Apr 06, 2012 9:50 am
- Forum: Beginners Help
- Topic: [Solved] Collision Between Scene Nodes
- Replies: 3
- Views: 392
Re: Collision Between Scene Nodes
@smso works great thanks man ....
- Wed Mar 28, 2012 2:53 pm
- Forum: Beginners Help
- Topic: [Solved] Collision Between Scene Nodes
- Replies: 3
- Views: 392
[Solved] Collision Between Scene Nodes
Hey All , Hope You are doing fine...
Guys can any one tell me how to check collision between two scene nodes ???
Guys can any one tell me how to check collision between two scene nodes ???
- Mon Mar 05, 2012 6:34 pm
- Forum: Beginners Help
- Topic: Generating Tire Trails
- Replies: 2
- Views: 279
Generating Tire Trails
hey everyone .... working on racing game project ... i wanna generate tires trails ... for vehicle on braking etc .... but i have no idea how can i achieve this looking for help .... please suggest me any solution.
- Sun Feb 05, 2012 7:01 pm
- Forum: Game Programming
- Topic: Racing Game AI And Gameplay Programming
- Replies: 7
- Views: 5633
Re: Racing Game AI And Gameplay Programming
@CuteAlien well i have recorded position and rotation and interpolated it works like a charm ... i think its quite easy but it limits to simple AI ... i have seen some games using way points As Virion told above i don't know how to create way points and use them for AI i have also quite poor 3D Vect...
- Thu Feb 02, 2012 7:26 pm
- Forum: Game Programming
- Topic: Racing Game AI And Gameplay Programming
- Replies: 7
- Views: 5633
Racing Game AI And Gameplay Programming
Working on small racing game project ... Implemented Ray cast Vehicles, Camera, GUI, Some 2D Stuff, and Now i want to Implement AI for Computer Controlled Vehicles i am sure its not very easy but i am here to get some ideas what i want do is as . I have some 4 to 5 Opponent Cars i want them to be se...
- Thu Feb 02, 2012 4:08 pm
- Forum: Beginners Help
- Topic: 2D Graphics Drawing HUD
- Replies: 3
- Views: 556
Re: 2D Graphics Drawing HUD
@CuteAlien It Helps Thanks
- Thu Feb 02, 2012 12:08 pm
- Forum: Beginners Help
- Topic: 2D Graphics Drawing HUD
- Replies: 3
- Views: 556
2D Graphics Drawing HUD
I am working on racing game project now its time to draw hud to show racing meter .. i am using two transparent images http://i.imgur.com/9NTYM.png ITexture* image_meter = driver->getTexture("media/2D/speedometer_base.png"); ITexture* image_needle = driver->getTexture("media/2D/speedo...
- Fri Jan 27, 2012 9:36 am
- Forum: Beginners Help
- Topic: Drawing Visible 3d Line from Node
- Replies: 7
- Views: 1001
Re: Drawing Visible 3d Line from Node
@smso and @CuteAleien Yes that's the problem Finally can see it thanks for help