Search found 34 matches

by RageD
Wed Jun 22, 2011 9:15 pm
Forum: Beginners Help
Topic: Read/Write a file
Replies: 5
Views: 637

by RageD
Sun Jun 19, 2011 4:17 pm
Forum: Beginners Help
Topic: Leaks in Irrlicht?
Replies: 3
Views: 359

Ah, thanks guys - serengeor is right; it's the video drivers. I didn't read far enough up, my apologies. ==14969== HEAP SUMMARY: ==14969== in use at exit: 27,758 bytes in 318 blocks ==14969== total heap usage: 3,119 allocs, 2,801 frees, 667,560 bytes allocated ==14969== ==14969== 112 (8 direct, 104 ...
by RageD
Sun Jun 19, 2011 6:45 am
Forum: Beginners Help
Topic: Leaks in Irrlicht?
Replies: 3
Views: 359

Leaks in Irrlicht?

Hello, I was wondering if there are any known leaks in Irrlicht. I am writing a small library for use with Irrlicht, and I went to check it for leaks and (after running it through valgrind) received this response: ERROR SUMMARY: 3 errors from 3 contexts The errors seem to all come from Irrlicht's cr...
by RageD
Wed Jun 15, 2011 3:56 pm
Forum: Beginners Help
Topic: Cross File Initialising
Replies: 3
Views: 374

This code looks very C-style; not that it is wrong (to have C-style code), I would recommend using data structures to hold your data. If you're going to do something like this, I generally use (what I call) a "GameManager." Basically, it's the glue to everything (well, I initialize all my ...
by RageD
Wed Jun 15, 2011 2:47 am
Forum: Beginners Help
Topic: How to include stuff in Irrlicht- Just got compiler working
Replies: 13
Views: 764

Just a note, C++ (Irrlicht's primary language) is different than C. They are similar, but there are many different conventions (i.e. C struct vs. C++ class/struct, malloc/free vs. new/delete, etc.); just something to watch for when you're looking into tutorials! It's rather overwhelming to learn fro...
by RageD
Tue Jun 14, 2011 10:28 pm
Forum: Beginners Help
Topic: How to include stuff in Irrlicht- Just got compiler working
Replies: 13
Views: 764

Re: Well.. I gotta start SOMEWHERE

I got to start somewhere. What can I say? Starting with game development is not easy (nor recommended); I do not mean to flame nor discourage, but your efforts may be better spent in easier bits of code understanding how things work. If you do not have a full understanding of concepts such as point...
by RageD
Tue Jun 14, 2011 8:35 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: String encoding article
Replies: 1
Views: 1184

I must say, what a good find. Very important information.

-RageD
by RageD
Sun Jun 12, 2011 8:32 pm
Forum: Beginners Help
Topic: Using Bullet for Camera Physics
Replies: 10
Views: 3231

Perfect! That translate works very well - exactly what I was looking for. Now to actually sort out the collision detection so it doesn't get stuck :) thanks!

-RageD
by RageD
Sun Jun 12, 2011 8:06 pm
Forum: Beginners Help
Topic: Using Bullet for Camera Physics
Replies: 10
Views: 3231

Alright, I have adapted your code to rotate about a normalized vector which should allow for a rotation about the Y and Z axes, however, it did not work. Perhaps this is some other problem since all of my transforms are having no effect. Are you able to move objects linearly? As a side note, I am no...
by RageD
Sun Jun 12, 2011 7:39 pm
Forum: Beginners Help
Topic: Using Bullet for Camera Physics
Replies: 10
Views: 3231

Ah, I understand. Now it seems I'm having issues moving objects in the scene though (I actually hadn't tested this feature yet). I have tried to mess around with motion states and things but it seems like a no go - any ideas? Basically the setup is this: // Add cube node with irrlicht // Create an I...
by RageD
Sun Jun 12, 2011 6:32 am
Forum: Beginners Help
Topic: Cant get irrlicht to work
Replies: 3
Views: 267

What compiler errors do you get? Without them, it's nearly impossible to tell what's going wrong. In any case, if you're using the prebuilt SDK, I think that directx has already been compiled in, so you should be able to use that driver straight away. But moreover, I would highly recommend switching...
by RageD
Sun Jun 12, 2011 6:30 am
Forum: Beginners Help
Topic: Using Bullet for Camera Physics
Replies: 10
Views: 3231

Looks good - would this work for a first person camera? Basically, at the moment, I'm still using the Irrlicht FPS camera until I have the chance to work on my own. That said, how are you updating the scene node? Is all of your movement, etc. going through bullet and no longer being rendered through...
by RageD
Sat Jun 11, 2011 6:42 pm
Forum: Beginners Help
Topic: Using Bullet for Camera Physics
Replies: 10
Views: 3231

Using Bullet for Camera Physics

Is anyone familiar with using bullet (or irrBullet wrapper for that matter) to add collision detection and physics to the camera? Or can this only be done using irrlicht's collision animators? Also, just a quick aside; I was having issues with IBvhTriangleMeshShape*, so I fixed things up a bit (i.e....
by RageD
Thu Jun 09, 2011 10:26 pm
Forum: Beginners Help
Topic: Performance issues with Bullet
Replies: 0
Views: 559

Performance issues with Bullet

Hey everyone, I feel like I am doing things improperly, so I am experiencing poor performance with bullet. I'm using the irrBullet wrapper to use bullet, but I am having difficulties loading the default quake mesh into bullet properly (or so I have read). It works if I use IGImpactMeshShape* however...
by RageD
Thu Jun 09, 2011 3:48 pm
Forum: Beginners Help
Topic: irrBullet linker error?
Replies: 3
Views: 515

After some sleep, it dawned on me what the problem is... It's a linker error, meaning something isn't defined. I checked the Bullet-2.78 source and realized that the function signatures did not match those in irrBullet. So it seems (comparing Bullet-2.77 source), that the latest source version that ...