Solved! :D
Yesterday I experimented with materials, and I found that a Solid2Layer type material's first texture will always have it's original alpha, but the second one will work as a TransparentVertexAlpha material's first texture, so it will use the vertices' alpha as opacity.
So, result with ...
Search found 4 matches
- Tue Aug 20, 2013 2:06 pm
- Forum: Beginners Help
- Topic: [Solved] Is texture interpolation possible?
- Replies: 3
- Views: 570
- Mon Aug 19, 2013 2:35 pm
- Forum: Beginners Help
- Topic: [Solved] Is texture interpolation possible?
- Replies: 3
- Views: 570
Re: Is texture interpolation possible?
Thank you, but my problem is different. I want to make a very large noise terrain, where the texturing depends only on height information. The topic what you referred to says, texture splatting will require alpha maps which are textures. In fact I'm quite new to Irrlicht, and I don't have much ...
- Mon Aug 19, 2013 12:56 pm
- Forum: Beginners Help
- Topic: [Solved] Is texture interpolation possible?
- Replies: 3
- Views: 570
[Solved] Is texture interpolation possible?
Is there a way to interpolate textures between vertices?
(I mean I have a scene node, and I have two textures. The scene node draws terrain. The vertices have red color where I want the first texture, and where my second texture's supposed to be, the vertices are blue. And when I draw a polygon ...
(I mean I have a scene node, and I have two textures. The scene node draws terrain. The vertices have red color where I want the first texture, and where my second texture's supposed to be, the vertices are blue. And when I draw a polygon ...
- Tue Sep 20, 2011 10:22 am
- Forum: Beginners Help
- Topic: Strange poles of a textured sphere...
- Replies: 2
- Views: 393
Strange poles of a textured sphere...
I want to make a simple rotating earth app, but the textured sphere looks strange on its poles
. Please help!

Thanx!

Thanx!